Soundtrack Central The best of VGM and other great soundtracks

Please sign up or log in for the best forum experience!

Angela Dec 21, 2007

Idolores wrote:

Or is it addressed in its' entirety in Appolo Justice? Have you played this game before?

Me?  Nope.  I've decided to wait out for the domestic release, so the game will be entirely fresh to me.  I do know that the overarching narrative focuses on what exactly happened to Phoenix between PW3 and now, so you may not be disappointed.

In related news, my copy of the latest issue of Nintendo Power came in today.  Sadly, Ninja Gaiden Dragon Sword made the cover story, and not Apollo.  >_<  There's a good spread on AJ, though, and we learn of a few new things.  First, the new Perceive System allows you to "slow down time" during a witness testimony, allowing you to zero in on a witness to catch subtle mannerisms -- like shifting eyes, twitching fingers, and swallowing -- which may give themselves away.  (Now I know why the song "Seeing Through ~ Surge, Glance" sounds the way it does on the OST.)  During Perceive, you yell or tap the "Gotcha!" button to catch them in the act.

Psyche Locks are now gone, as is, sadly, the option to present character profiles as evidence.  In their absence, though, is a bevy of DS-specific features.  Like the Rise From The Ashes bonus case from PW1, you can do luminol spray testing, take fingerprints, and examine evidence in 3D.  In addition, you can now 're-create' a crime scene in a 3D setting, as well as take footprint samples.  (NP describes it as a "multistep procedure that requires you to pour plaster in a footprint, dry the plaster and roll ink on the resulting mold, in order to compare it to the footprints of suspects."  Sounds cool.

James O Dec 22, 2007

Sounds like the inspiration for a whole bevy of CSI franchise games for the DS heh.

Angela Jan 11, 2008

Capcom's latest press release for AJ is out: http://gonintendo.com/?p=33145#more-33145

They're now stating a 2/12/08 release date, plus this:

"Fans and newcomers alike will get a chance to experience the game early by way of a flash demo that will be found on both www.Capcom-Unity.com and www.Ace-Attorney.com in January. Similarly, Nintendo DS™ owners will have the opportunity to download via wi-fi a demo of the game from Nintendo Stations which can be found in various retail locations. By sampling the unique puzzles, characters and storyline of Apollo Justice, gamers will see for themselves what the hysteria surrounding Ace Attorney series is all about – unrelenting fun!"

XLord007 Jan 11, 2008

Angela wrote:

They're now stating a 2/12/08 release date

I see that they've chosen to go head to head with Professor Layton, which comes out one day earlier.  Granted, the two games play quite differently, but they have similar appeal, and I still don't see the need to rush this one out so close to the release of the third one.

Angela Jan 16, 2008

Looks like Capcom's rectified the release back to the original 2/19/08 date.  Also, the online demo is now available for play!  It basically takes you through the case's intro and first cross-examination:

http://www.ace-attorney.com/aj/

Finding Phoenix's initial aloofness intriguing, and I'm enjoying the bantering trash-talk between he and Payne. ;)  I dig Apollo's "Objection!" -- sure is a lot more "manly" than what I first anticipated.

Ryu Jan 20, 2008

Regarding the online demo, what was Kristoph insinuating when he criticized Apollo for saying he's "fine" so much?

Angela Jan 20, 2008

Ryu wrote:

Regarding the online demo, what was Kristoph insinuating when he criticized Apollo for saying he's "fine" so much?

His words were, "People might take you the wrong way," wasn't it?  Perhaps there's a deeper meaning later on, but I just thought it was a set up for the joke when Apollo introduces himself to Phoenix -- and Phoenix mistakingly assumes that his name is "Mr. Fine."

Angela Jan 22, 2008

It's probably not necessary for me to do this, since most fans of the series here have likely already heard the GS4 OST in full.... But it's practically become a tradition for me with each new game, so I've put together another twelve minute medley sample from Apollo Justice: 

http://www.megaupload.com/?d=BW12YF28

As a bit of musical trivia, I'd heard that the playable demo was built off the early demo build of the Japanese version -- and that the old "Suspense" theme actually isn't in the final game.  It's been replaced by the new and far more intense "Thrill ~ Suspense 2007" theme, heard at 09:46 in the medley sample.

And I'm just absolutely digging the new "Pursuit ~ Cornered 2007" theme, which immediately follows 'Thrill' in the sample.

Angela Feb 13, 2008

Nintendo Power's review of AJ is featured in the latest issue: 8.0 

Interestingly, they liken it Metal Gear Solid 2, where in both games, "you end up playing as a hero that's just not quite as exciting as his predecessor, even though he's got essentially the same tricks and more more, while the real hero's story unfolds in the background." 

Scan to the review below.  Just beware that there is one picture in the article that's a potentially big spoiler:

http://img261.imageshack.us/img261/4871 … ce2nr1.jpg

Angela Feb 15, 2008

And how fantastic is this news?  Alexander O. Smith's coming back for the localization of AJ!  From the Ace Attorney Developer's Blog:

"After working with us on the first Ace Attorney game, he was quick to accept our request to translate Apollo Justice.  I remember at the first meeting, where we made the initial request, how excited he was to jump right into the project.  It was written all over his face.  I told him how much I looked forward to working with him and how I couldn't wait to see what shape the English version would take.  It is thanks to beautiful writing of this incredibly nice guy that the English version of Apollo Justice: Ace Attorney was born."  -Minae Matsukawa

SonicPanda Feb 17, 2008

So, my sister tells me she just got e-mail notification that the Apollo she ordered through Capcom got back-ordered. Given that some Trials & Tribulations back-order victims gave horror stories of months-long delays, she's less than thrilled.

Two things get me about this.

1. Why, if faced with demand outstripping supply, would Capcom turn those who made their purchase DIRECTLY THROUGH THEM into secondary considerations? Why not honor their orders first, and let the national chains fight over the rest?

2. She feels betrayed because Capcom apparently told would-be preorder-ers that they would increase production to meet demand after the aforementioned T&T debacle. But doesn't Nintendo have final say in how many copies of a game a publisher can release? The cynic in me wonders, did Nintendo have a hand in limiting Apollo production in order to shift attention toward the more-plentiful Layton?

Ultimately, it's a moot point for me, since I was first preorder at my local shop and as long as they get one, I'm golden. But the whole thing kinda leaves a nasty taste in my mouth.

Angela Feb 17, 2008

SonicPanda wrote:

So, my sister tells me she just got e-mail notification that the Apollo she ordered through Capcom got back-ordered. Given that some Trials & Tribulations back-order victims gave horror stories of months-long delays, she's less than thrilled.

It is bewildering that Capcom's repeating its T&T mistake....... unless orders for Apollo are just that through the roof?    Part of me wishes for that, but another part feels for those who are getting burned on their preorders - especially if it's a matter of shorted supply.   How far back did your sister place her order, by the way?

I'm picking up at the store myself.  Especially for an Ace Attorney game, I know I'd be heartbroken if my preorder suddenly fell through at the last minute.  (I've gotten way too used to enjoying the comfort of abundant Japanese import copies available with the last two games that securing a copy first day was a piece of cake.) 

*crosses fingers for the both of us that our stores will get our copies in next week*

SonicPanda Feb 17, 2008

Angela wrote:

How far back did your sister place her order, by the way?

According to her, she was "among the first 800 or so." I don't know firsthand if that's something Capcom told her, but she seemed pretty sure.

Nekobo Feb 19, 2008

Angela wrote:

Nintendo Power's review of AJ is featured in the latest issue: 8.0 

Interestingly, they liken it Metal Gear Solid 2, where in both games, "you end up playing as a hero that's just not quite as exciting as his predecessor, even though he's got essentially the same tricks and more more, while the real hero's story unfolds in the background." 

Scan to the review below.  Just beware that there is one picture in the article that's a potentially big spoiler:

http://img261.imageshack.us/img261/4871 … ce2nr1.jpg

LoL, Phoenix is the new Solid Snake...and Apollo is Raiden? yikes

Yeah, from what I heard from importers, the new cast doesn't come close to the old one. They were also disappointed at the lack of references to the old cast.:(

Still, I'll pick it up after I finish Professor Layton. I really liked the DS exclusive case in PW1, so I'm all up for more finger printing fun.

SonicPanda Feb 19, 2008

Nekobo wrote:

Yeah, from what I heard from importers, the new cast doesn't come close to the old one. They were also disappointed at the lack of references to the old cast.:(

I've heard the same, but (spoiler mode on) Capcom has revealed that most of the cast not returning in Ace Attorney 4 are going to be in Ace Attorney 5, Maya and Franziska in particular. The new art for these is wonderful.

Still, I'm willing to let these new characters have time to grow. Replaying PW1 I found the Phoenix of Cases 1 & 2 was kind of plain vanilla compared to later games, and I've found most of the people complaining about AJ didn't enjoy Case 5 of PW1, which is one of my favorites. So.

Angela Feb 19, 2008

SonicPanda wrote:

I've heard the same, but (spoiler mode on) Capcom has revealed that most of the cast not returning in Ace Attorney 4 are going to be in Ace Attorney 5, Maya and Franziska in particular. The new art for these is wonderful.

Is this from that supposed Shu Takumi exclusive interview?  I had only heard that was a rumor, but did that write-up prove to be true?

And..... there's actual artwork released for GS5??  Got a linkie?  :)

Jay Feb 19, 2008

Is it this week Apollo Justice is released or have I got my dates wrong? When I finished PW3, waiting for this seemed like an age away but it has crept up quite quickly.

Red HamsterX Feb 19, 2008

It's supposed to be released today, so I'll start calling places in about half an hour to find out where I should lurk. 'Cause I'm crazy-obsessed with the AA series like that.

Jay Feb 20, 2008

Oooh! Just got shipping notification! Too late to get here by the weekend unfortunately but I am so hyped. This game has been a long time coming. I hate to think what it must have been like for the Japanese who had already played 1-3 on the GBA and have been waiting ever since for 4. Well, I mean for when it was released in Japan. Which was a while back.

XLord007 Feb 20, 2008

Picked up mine today.  I was surprised to learn that I was getting a logo keychain with the game.  Yay swag.  I put the card into the DS to make sure it works, but I probably won't be playing this anytime soon since I still have to finish AA2 and AA3 first.

Angela Feb 21, 2008

Was able to score the preorder keychain, too.  Yay for swag indeed.  ^_^

Just polished off the first case.  Boy, was it lengthy; much longer and certainly more involved than any of the previous games' Case Ones.  And there's some pretty deceptive twists and contradictions to point out from the get-go; you'd think nothing would surprise you at this point in the series, but...... just wait for it.  Despite his position, Phoenix is definitely the one pulling the strings here.  I can sort of see the Metal Gear Solid 2 comparison now, as his character and significance is strengthened even further when seen through the eyes of a different protagonist.  So far, I think them going this route was a good choice..... but, we'll have to see how it'll all piece together by the end.

The localization so far has been superb, an obvious repercussion from Alex Smith's hand.  Unlike the past two games, I don't think I spotted any pop cultural references whatsoever.  Much as I enjoyed some of those clever citations, I did feel that they were, at times, a substituted crutch for good, original writing.  Smith's approach, like in the first Phoenix Wright, will likely go towards creating a more timeless piece of work.  I did, however, count just one spelling typo, and it's unfortunate that it was on the one word used most in the series: "Court."  They missed the "u." 

The aesthetic side demands attention, too. Preview shots obviously showcase the new changes, but it's gotta be said; the graphics have gotten a tremendously sleek overhaul.  The redrawn, higher resolution backgrounds, especially with a familiar setting like the courtroom, make me draw this comparison: If playing the first three games were like watching analog TV, then the new game is like watching in high-def.  The character sprites appear larger and more crisp as well.

And the audio.  Those who've listened to the OST shouldn't be surprised by the clarity of the newly-composed music, but hearing the score piping out of the DS is even more remarkable.  It drives the point home that the CD release wasn't enhanced - this is all in-game, and certainly the real deal.  By the way, I stand corrected; it turns out that they do use the original "Suspense" theme after all. (And for you long-time fans, you'll be delighted to hear another PW1 piece making a return.  ^_^)  The sound effects are a mixed bag of revamped and rehashed.  Only acute listeners wearing headphones will likely notice, but for instance, the new menu selection and text-scrolling sounds have been redone, while other sound effects like the 'flesh-wound hit' and desk-pounding have remained unchanged.  This does create a slight inconsistency in the soundscape; nothing that hurts the game, but a bit of a disappointment, since one was thinking that Capcom was planning on building Apollo from the ground up. 

Other notes in passing: Yes, you no longer get to present character profiles normally, save for choice moments.  This does seem to simplify things a bit, but given the complexity of the first case, it might actually balance out that way.  Getting to examine the court record's evidence via 3D models, a la PW1's Case Five is a welcomed-back feature - and is actually a necessity to progress through one part of a testimony.  It's also fun when Apollo quips or comments when examining certain pieces of evidence.  And, since they apparently did away with the Psyche-Locks, your life meter automatically refills after every recess.

So far, so very good.  The first case doesn't disappoint in the least, and Apollo has already become just as likeable as Phoenix in the early games.  If I may borrow a quote from Phoenix himself: "Ah, just looking at you reminds me of the old days.  Not the good old days, per se."

Angela Feb 22, 2008 (edited Feb 26, 2008)

Closed the book on Case Two.  It's good, but I'd rank it as the weakest Case Two of the four games.   I obviously won't get into the story specifics, but you, like me, will demand to have a certain unexplained plot hole at the end explained.  (EDIT: After reading up on Court Record's description of the case, I suppose it makes sense after all.  Never mind, then.)

Here are a few more general observations thus far:

They really toned down the investigation phases.  In the prior games, you can present almost any piece of relevant evidence to people to elicit an appropriate response.   Here, they pretty much stripped this down to the absolute bare essentials; unless it's absolutely crucial to the topic at hand, you're going to get the "Sorry, I don't think I can help you with that" routine.  On top of the lack of Profiles to present, it's disappointing that they would dumb down this aspect of the game, thereby making it a much less immersive experience.

Maybe it's just me, but it sounds like the "Pursuit ~ Cornered 2007" theme is engineered a bit on the low side - its volume appears to be set lower than the rest of the in-game music, and the sound effects and shouts of "Objection!" suddenly dominate the music when it plays.  Disappointing, since it's such a rad track.  And it is a Cornered theme, after all -- it's MEANT to be played loud.  And, alas, there really is no 'Variation' version this time -- unless you count the brief new orchestral hit intro that isn't featured on the OST.

Smith is still the master at writing puns, as well as striking that perfect balance between dry and clever wit.  Apollo's inner monologues are right up there with Phoenix's from the first game, and there's nary a throwaway response to be seen. It really is too bad this doesn't extend to more presentable evidence and Profiles.  Oh, and you'll also get a healthy fill of new hair jokes too. :)

No end-of-episode case art to be unlocked this time; just the boring background image of the courtroom, like the first game's Case Five.  Booooo.

The new 3D mock-ups of the crime scenes are a nice supplement to the usual "Killer"/"Victim" colored dots presentation.  Maybe a bit superfluous, but still appreciated.   

I actually miss having the Psyche-Locks.  I'm anticipating them to pop up during conversations with witnesses...... but they don't.  o_O

Klavier's "desk bang" is way cool.  Apollo's stunned expression is hilarious.  And the Judge still has a beard.   

"Case Three, here comes Justice!"

Idolores Feb 22, 2008

Getting the game tomorrow. It took me a while to get psyched about the game, and honestly, I still can't get over how much Apollo himself looks like a complete knob, but I am really wanting to see what's going on with Phoenix, whom I hear is a major character.

Zane Feb 22, 2008

I just read these posts and then watched some gameplay vids online. So. Much. Text.

Related Albums

Board footer

Forums powered by FluxBB