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Ashley Winchester Nov 15, 2010

Daniel K wrote:

The PS2 games I completed more out of "loyalty" to the series than anything else, they were cumbersome, repetitive, and boring (especially Curse of Darkness, don't worry, you missed nothing there, Angela).

I don't know, while both of these games are pretty flawed I was able to find them both pretty enjoyable. Not "full price/day of release" enjoyable but "used rack/want to killing some spare time" enjoyable.

Additionally, I like how these games are very similar yet very different from one another. For example, I like how one takes place in a castle while the other takes place in lands surrounding the castle, and how one has a whip-touting protagonist and the other has a various weapon Alucard thing going on.

Still, if I was going to pick one thing wrong with both games, I'd probably go with level design. LoI has the slight edge but that's not saying much. Both are pretty mundane but are able to eek out enough strength through other elements IMO. For example, many consider the characterization of certain characters in CoD to be "over-the-top" but I honestly loved that about the game for some reason.

Bernhardt Nov 15, 2010

Re: Castlevania ~ Rondo of Blood

Okay, I'm glad they released it on Wii VC, but why did they release the untranslated, Japanese language version?

Wasn't this game on the SNES in English?!

Ashley Winchester Nov 15, 2010

Bernhardt wrote:

Okay, I'm glad they released it on Wii VC, but why did they release the untranslated, Japanese language version?

Wasn't this game on the SNES in English?!

Sort of.

Castlevania: Dracula X (or Vampire's Kiss in EU) is based off Rondo of Blood. But to say that SNES game is Rondo of Blood would be a lie.

Idolores Oct 25, 2011

Finally doing a serious playthrough of Symphony of the Night. Completely digging it now. Soundtrack lights my ears on fire and I love the atmosphere and sound effects.

Really wish it hadn't done away with all the spooky set pieces previous games were known for, though. I miss exploring catacombs, graveyards, country-side forests and caves.

Smeg Oct 25, 2011

Idolores wrote:

Really wish it hadn't done away with all the spooky set pieces previous games were known for, though. I miss exploring catacombs, graveyards, country-side forests and caves.

You won't get the outdoor settings unfortunately, but there are caves and catacombs to come!

Ashley Winchester Oct 29, 2011

Smeg wrote:
Idolores wrote:

Really wish it hadn't done away with all the spooky set pieces previous games were known for, though. I miss exploring catacombs, graveyards, country-side forests and caves.

You won't get the outdoor settings unfortunately, but there are caves and catacombs to come!

I was thinking about this post at work today and their relation to Lament of Innocence and Curse of Darkness. I liked both games despite their shortcomings but it's their differences in these "set pieces" that makes one game the other's yang an vice versa.

Lament is pretty much indoors while Curse is a mix of the two. Unfortunately, Curse's bland level design never allows the outside levels to become anything special which is definately dissapointing. Then again, I can't say Lament really shines indoors.

Dartannian Oct 30, 2011 (edited Oct 30, 2011)

Just beat Castlevania IV. Final boss was actually kind of disappointing, he changes his tactics throughout the fight, but does not actually change form, like previous Draculas.

I like Lament of Innocence better than Curse of Darkness, but both are missing the iconic clock tower. IMO, Lament has better atmosphere going for it, though I did like the Garibaldi Cathedral in Curse.

Just downloaded Rondo of Blood, after hearing much about it. I rather like it, it is challenging, but if you rescue Maria, she practically breaks the game. Ironic that little girl and her forest friends are stronger than muscly man with whip, yeah? Music in the game is all also very awesome, mostly remixes of themes from earlier games, but the ghost ship theme is an awesome new theme I like to listen to on repeat.

I think everyone can agree that both Nintendo 64 Castlevania games were virtually unplayable.

Ashley Winchester Oct 30, 2011

Dartannian wrote:

I like Lament of Innocence better than Curse of Darkness, but both are missing the iconic clock tower.

Doesn't Eneomaos Machine Tower kind of count as Curse of Darkness' Clock Tower? Even the music has a ticking clock motif in the beginning and there is a scene involving gears. I know it's not the same in spirit but I think doing a traditional clock tower would be insanely hard in 3D and 3D Castlevanias had enough problems.

Dartannian wrote:

I think everyone can agree that both Nintendo 64 Castlevania games were virtually unplayable.

I think you'd be surprised by this, but there are people who hold these titles in high regard. I'm not one of them (I actually like the "crapfest" known as SaGa Frontier) but these games do have their advocates.

Smeg Oct 30, 2011

Dartannian wrote:

Ironic that little girl and her forest friends are stronger than muscly man with whip, yeah?

Maybe not quite so ironic when you consider that the "forest friends" she summons are the Four Celestial Beasts of Chinese mythlology.

Amazingu Oct 30, 2011

Dartannian wrote:

I like Lament of Innocence better than Curse of Darkness, but both are missing the iconic clock tower.

You say that as if it is somehow NOT a cause for joy and excitement.

Idolores Oct 31, 2011

Smeg wrote:
Dartannian wrote:

Ironic that little girl and her forest friends are stronger than muscly man with whip, yeah?

Maybe not quite so ironic when you consider that the "forest friends" she summons are the Four Celestial Beasts of Chinese mythlology.

Was just about to say that myself.

But yeah, Maria breaks the goddamn game all over the place.

Dartannian Oct 31, 2011 (edited Oct 31, 2011)

Ashley Winchester wrote:
Dartannian wrote:

I like Lament of Innocence better than Curse of Darkness, but both are missing the iconic clock tower.

Doesn't Eneomaos Machine Tower kind of count as Curse of Darkness' Clock Tower? Even the music has a ticking clock motif in the beginning and there is a scene involving gears. I know it's not the same in spirit but I think doing a traditional clock tower would be insanely hard in 3D and 3D Castlevanias had enough problems.

You are right, they just do not call it a clocktower. Mechanical Tower is kind of an awkward phrase for it; could be any machinery they could be referring to, but the battle with St. Germain, you see the exterior of it, it clearly is a clocktower from the outside.

Smeg wrote:
Dartannian wrote:

Ironic that little girl and her forest friends are stronger than muscly man with whip, yeah?

Maybe not quite so ironic when you consider that the "forest friends" she summons are the Four Celestial Beasts of Chinese mythlology.

That is true, they are very subtle about it. I am very familiar with the Four Celestial Beasts of Chinese mythology; they were the 4 Fiends in the first Final Fantasy Legend Gameboy game, they were also referenced in Shadow Hearts as the votive pictures, and even the anime Love Hina, which, there are 4 characters who have pets that correspond with the 4 celestial beasts. Persona 3 (and 4?) also had them as Personas, as well as the Golden/Yellow Dragon, whom am I familiar with as being referred to as Kohryu (is Huang-Long supposed to be its real accurate name?)

Only reasons I did not see it that way, is that the turtle is blue and yellow, not black, and the cat is substituted for the tiger. If you are familiar with the Chinese zodiac, the Tiger and the Cat are actually separate entities; the Cat is supposed to count as the lost 13th member of the Zodiac. The two red robins are not too much of a stretch for the Vermilion Bird/Red Phoenix, and the wyvern/dragon is black/blue and green, not too much of a stretch for the Azure/Blue Dragon. Does Maria ever get the ability to summon Kohryu/Huang-Long, the Golden/Yellow Dragon?

Always thought it was interesting how Sei-Ryu is supposed to be wood instead of water, seeing as how he's blue, and serpentine dragons are often equated with the ocean (think Leviathan from Final Fantasy, or from its proper mythology), not the forest, or how Byak-Ko represents metal; you think of tigers as being agile creatures, but metal is heavy. Logic, what can you do about it?

Amazingu wrote:
Dartannian wrote:

I like Lament of Innocence better than Curse of Darkness, but both are missing the iconic clock tower.

You say that as if it is somehow NOT a cause for joy and excitement.

???

I always like the Clocktower levels, especially the one in Castlevania IV, if not least of which, for the awesome music. Also, Castlevania III, you get Grant to join you, and he climbs walls and ceilings, and moves faster than Simon!

I think I might download Castlevania Bloodlines next.

SonicPanda Nov 1, 2011

Dartannian wrote:

I think I might download Castlevania Bloodlines next.

Well, you'll have your work cut out for you there; that game's a bear and a half. I can't get any further than the third level. Between that and Hard Corps, I have to assume Konami thought all Genesis users were gaming gods.

Smeg Nov 1, 2011

SonicPanda wrote:
Dartannian wrote:

I think I might download Castlevania Bloodlines next.

Well, you'll have your work cut out for you there; that game's a bear and a half. I can't get any further than the third level. Between that and Hard Corps, I have to assume Konami thought all Genesis users were gaming gods.

Never had a problem thrashing the living crap outta Bloodlines myself. The trick? Never choose the whip guy smile

Ugly Bob Nov 1, 2011

That's the case with me and Bloodlines as well. Eric Lecarde just tears the game apart, especially with his full powered lance. John Morris can be fun to try out for completion's sake, but he is so much weaker with less variety in attacking that playing him is like a chore.

Maybe I'll get around to finishing the game with him one day, but I can't imagine that Dracula's 3 forms in Bloodlines are going to be easy playing as him...

Ashley Winchester Nov 1, 2011

Smeg wrote:
SonicPanda wrote:
Dartannian wrote:

I think I might download Castlevania Bloodlines next.

Well, you'll have your work cut out for you there; that game's a bear and a half. I can't get any further than the third level. Between that and Hard Corps, I have to assume Konami thought all Genesis users were gaming gods.

Never had a problem thrashing the living crap outta Bloodlines myself. The trick? Never choose the whip guy smile

Funny you bring up the third level, cause that's where I'm stuck.

Hard Corps is pretty tough....

Definately, I'd take Eric over John in a heartbeat.

Dartannian Nov 6, 2011

I find it interesting how your character explodes in a bloody mess in later Castlevania games (e.g., Richter in Rondo of Blood, Alucard in Symphony of the Night, etc.) Very passionate, very poetic, but not very life-like and overdramatized.

I thought it was more realistic how they just fell over dead (Castlevania I-IV).

Ashley Winchester Nov 7, 2011

Dartannian wrote:

I find it interesting how your character explodes in a bloody mess in later Castlevania games (e.g., Richter in Rondo of Blood, Alucard in Symphony of the Night, etc.) Very passionate, very poetic, but not very life-like and overdramatized.

I thought it was more realistic how they just fell over dead (Castlevania I-IV).

Couldn't that have something to do with Nintnedo's earlier "family friendly" policies? I'll totally I'll admit if you want a family friendly game Castlevania is probably not the best choice (anyone remember the uproar of Simon holding Dracula's head on the cover of Nintendo Power?) but after the formation of the ESRB (and Sega's Mortal Kombat outselling the SNES version one to three/four) Nintendo really backed off telling developers what they could and could not do to a certain extent. I can't say that kind of mentality held true in Nintendo's homeland of Japan considering cultural differences but it probably did to a certain degree.

That said, to anyone interested in video games video game "violence" is an interesting topic, especially when one compares what caused uproars in the past versus today. Still, companies are making more games geared towards adults now then they were back in the 80's because those kids are adults now.

Still, the biggest mystery (and greatest blessing) is how the Ninja Gaiden games got through unscathed as they did. Outside cleaning up some language you'd honestly think those would have been butchered back in the day. Ironically they weren't really messed with until the Trilogy on the SNES.

Dartannian Jan 24, 2012

Castlevania, Symphony of the Night.

First time playing.

[Down in the Catacombs]

Don't know why everyone says this game is supposed to be part of the horror genre; involves occult themes, but it's not exactly jump-scare-y. It's an action game, I'll agree with that.

[Enters the chamber of Legion]

(Dry heave)

My God, it's the Castlevania equivalent of the human centipede. It's a floating sphere of human bodies that seem like they've been sewn or bounded together as material to create a beating, flashing, pulsating heart.

Not as vivid as Tetsuro shooting his flesh out in Akira, but it's still pretty damn disgusting. I don't think I'll ever be able to forget about it.

This, ladies and gentlemen, marks the first time I've been creeped out in awhile.

Ashley Winchester Jan 24, 2012 (edited Jan 24, 2012)

The thing I really remember about that fight is that the PlayStation has a hard time processing that many sprites. The slowdown is very noticable (I don't say that to attack it as the concept is amazing) but I have to say I'm curious how the Japanese Saturn version handles it consideing I've heard it's worse in that respect.

If you like that boss I'd recommend checking out a certain something in Curse of Darkness on the PS2/XBOX. Just don't expect what awaits you to be as cool. Actually, that pretty much sums up CoD despite the fact I liked it.

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