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Daniel K Jun 26, 2008

Angela wrote:

New gameplay footage, courtesy of Jeuxvideo:

http://www.jeuxvideo.tv/video/castlevan … iew:247080

It basically looks the same as always, not many surprises there. Which of course means it will be a great game (as long as you can endure the "been there, done that"-feeling).

Can't agree with McCall on the music, though. Man, does it sound bland and uninspired. The compositions in the trailer basically use the same structure Yamane always seems to employ nowadays for CV music, just a few different notes. The Symphony OST and her non-CV work showed that she has the ability to be diverse, but somehow she's become such a one-trick pony with more recent CV-scores. Maybe she's just lazy and goes through familiar motions without much thought. Anyway, I'll reserve judgment until I hear the whole soundtrack, hopefully there will be better tracks than the ones we've heard so far.

Daniel K Jun 26, 2008

McCall wrote:

Seriously? I can't stand the most of the music I actually listened to in DoS or PoR, but the two tunes I heard from this video really, really perked my ears.

Let's agree to disagree. I liked most of DoS and PoR's music (nothing outstanding, and kind of weak in comparison to most other soundtracks in the series, but still pretty good). I just thought the tracks we heard in the OoE trailer sounded like exactly the same style employed in the other two CV DS soundtracks, only a whole lot weaker.

It is very possible, though, that I'll like the music more after playing the game. That was the case with Portrait's soundtrack, which I found very bland at first, but better once I heard it in game context.

McCall wrote:

Also, forgive me, but they could pump out a SOTN clone every year and I would snap them up. I love these games - from the NES to the MSX to the X68 to the DS.

Same here. I'm such a Castlevania tool.

Jay Jun 27, 2008

Well you can rest easy on the SotN clones - Castlevania Wii is a 1 on 1 beat 'em up.

Kenology Jun 27, 2008

Jay wrote:

Well you can rest easy on the SotN clones - Castlevania Wii is a 1 on 1 beat 'em up.

Suicide party at my place anyone!?  BYOB.

allyourbaseare Jun 27, 2008

Kenology wrote:

BBBQ party at my place anyone!?  The extra "B" stands for BYOBB.

What's that extra B for?
... that was a typo. big_smile

Pellasos Jun 27, 2008

Jay wrote:

Well you can rest easy on the SotN clones - Castlevania Wii is a 1 on 1 beat 'em up.

oh well, the wii does it again smile

hai Jul 10, 2008 (edited Jul 10, 2008)

Portrait Of Ruin is actually my favourite title of the Castlevania games (I have only completed Aria Of Sorrow, Dawn Of Sorrow, Symphony Of The Night and Portrait Of Ruin)

All of the games has some great tracks but I think POR has many, plus I think the overall gameplay has become slightly better since DOS.

I rank them like this:

Portrait Of Ruin - great soundtrack, great gameplay
Aria Of Sorrow - ok soundtrack, great gameplay
Symphony Of The Night - some killer-tracks, ok gameplay
Dawn Of Sorrow - weak soundtrack, ok gameplay


I look forward to Order Of Ecclesia as the trailermusic is awsome!

Qui-Gon Joe Aug 14, 2008

Why does the Japanese limited edition have a box with the American name for the game on it?  I wonder if that's a hint that we might end up getting it too.  Hope so, since I hate it when soundtracks ONLY come with limited editions of games in Japan (several Falcom soundtracks, I'm looking at you).

Zane Aug 14, 2008

Ashley Winchester wrote:

Yeah, now watch... the music will be so great because of the amount of hassle, green and extra stuff (the game) it will take to get it.

Yeah, right. wink

Angela Oct 22, 2008

Picked up Ecclesia today, and so far, it's pretty by-the-numbers.  Actually, I'm finding the linear design of the levels to be a bit boring.  Not because they're linear by nature per se, but because a lot of the areas seem very cut and paste and generally uninspiring.  The game does keep you on your toes, though, as the difficulty level looks to be set very high this time around; enemies and bosses are aggressive, while healing items are sparse during this early portion of the game. 

At first glance, the Glyph System appears be a variation of Aria/Dawn's Soul System - except the Glyphs extend to even the most basic of weapons as well.  That, and it doesn't look like you can power them up by collecting multiples of them.  Collecting the Glyphs themselves is kind of a hassle, as it leaves Shanoa temporarily immobilized when she absorbs the powers - which doesn't bode particularly well with said aggressive onslaught of baddies.  The two-handed combo system is pretty rad, though; it's awesome performing swift three-four hits with the melee or projectile weapon of your choice.  The Magnes Glyph, too, is an innovative new feature that livens the gameplay up a bit.  This is the one you've seen in the trailers, where she's surrounded by a blue magnetic field which allows her to propel in a targeted direction.  One particular boss battle made great use of this.

Nothing's really sticking out for me music-wise, though the Minera Prison Island theme is pretty awesome.  Um..... so is the Game Over theme, which I've seen my fair share of already. :)

Wanderer Oct 22, 2008

Yeah, the level design is dull so far. It reminds me of the worst parts of PoR. Very rarely separate areas to explore and often, it's just long, uninteresting hallways. Fortunately, the ramped-up challenge is keeping me interested for now and the music is very decent.

TerraEpon Oct 22, 2008

Angela wrote:

Pwhile healing items are sparse during this early portion of the game.

Bleh.

Daniel K Oct 22, 2008

Angela wrote:

Actually, I'm finding the linear design of the levels to be a bit boring.  Not because they're linear by nature per se, but because a lot of the areas seem very cut and paste and generally uninspiring.

I've come to expect that from the Metrovania games. One aspect where Metroid definitely has the edge in comparison with the newer Castlevanias is in level design. The Metroid games have great level design, the environments are much more diverse, organic and interactive: you can bomb the walls, floors, etc. and find lots of secret passageways. They were more fun to simply explore. The Castlevanias, on the other hand, are often composed of long, identical hallways with lots of enemies you have to grind down for exp. Still, the Metrovanias were not as bad as Curse of Darkness. Jebus, that game had really horrible level design!

Angela wrote:

The game does keep you on your toes, though, as the difficulty level looks to be set very high this time around; enemies and bosses are aggressive, while healing items are sparse during this early portion of the game.

That's nice to know. Newer Castlevanias are generally too easy, I'm glad to hear they upped the difficulty a bit. Still looking forward to playing this.

Zane Oct 22, 2008

I know I said...

Zane wrote:

I expect the same thing to happen with OoE that happened with DoS and PoR - I will reluctantly buy the game, play it nonstop for three days and then sell it, wondering what the hell just happened. I get so obsessive with portable CV games, but as soon as I unlock everything (yeah, I got Axe Armor in PoR), I freak out and sell it. So... I guess, bring it on?

... but after reading Angela's post I'm not so sure I'm willing to cough up the money to play something I've already done a hundred times before with a somewhat fresh coat of paint. I just finished a playthrough of SotN this past weekend, so my Metrovania standards are set pretty high right now. The last thing I need is a by-the-numbers, boring and uninspired CV game on the DS. All set.

There's also a game rip with the music floating around out there (originally posted by Mac_Tear over at SEMO) but what Angela said about the game I will say about the music: by-the-numbers, boring, uninspiring. That's a shame.

Stephen Oct 22, 2008

I got this and the game difficulty has increased in the early going.  EXP is given out more sparingly, so increasing levels is harder.  They also placed several tough bosses given your current level and position in the map.  I'm at the Lighthouse, and my best weapon does 11 points of damage at my current level against this boss, and I still haven't beaten it.

Herrkotowski Oct 22, 2008

Stephen wrote:

I got this and the game difficulty has increased in the early going.  EXP is given out more sparingly, so increasing levels is harder.  They also placed several tough bosses given your current level and position in the map.  I'm at the Lighthouse, and my best weapon does 11 points of damage at my current level against this boss, and I still haven't beaten it.

That boss annoys the hell out of me. I still haven't beaten it either. I'll avoid spoilers, but I have gotten to the third part of it. Now I just have to figure out the best way to avoid his pattern there.

Arcubalis Oct 22, 2008 (edited Oct 22, 2008)

Zane wrote:

There's also a game rip with the music floating around out there (originally posted by Mac_Tear over at SEMO) but what Angela said about the game I will say about the music: by-the-numbers, boring, uninspiring. That's a shame.

I'm actually enjoying it so far.  Feels more retro than previous efforts.  I like the jazz influences too.  In fact, with the exception of Koshiro's tracks, I thought Portrait of Ruin had one of the most unmemorable scores (and it was one of the worst games) in recent CV history.  I'm enjoying this so far.

Wanderer Oct 22, 2008

I've made it to the Lighthouse (and am stuck on the same boss everyone else is). I'm enjoying the game quite a bit now. I still wish the areas were a little more interesting but slashing things with whatever glyphs are equipped remains as fun as ever.

Angela Oct 22, 2008 (edited Oct 22, 2008)

Ol' Crabby?  Yeah, he can be tough if you don't know what you're doing.  The safest place to be is the left-most bottom platform, right next to the smaller claw.  From there, crouch and hack away with an overhead melee, like the sickle or hammer.  You should be safe from the bubbles so long as you're constantly attacking.  Just be careful when he's about to get enraged; the bigger claw will slowly make its way to your position.  Jump to the top platform before that happens.  Move up the tower and repeat.

EDIT: Here's a video that better illustrates the strategy:

http://www.youtube.com/watch?v=tGVsBtYTNeE

Wanderer Oct 22, 2008

Yeah, I just need to face him over and over again and learn his patterns. Unlike the other games, leveling up isn't terribly helpful here. The levels are just too wildly spaced apart.

(Angela, I received Speed Racer in the mail from Netflix today. I'll let you know what I think!)

XLord007 Oct 22, 2008

I put a few hours into this yesterday and, so far, I really like it.  It's much better than PoR, but not as good as DoS.  What I like most about this game is that even though it has all the basic Metroivania elements, they've remixed them enough that it actually feels different for once.  Even though I game-overed on the crab countless times before killing the damn thing, it didn't feel cheap like the difficulty in the last third of CotM.  Of course, I'm still early on in the game, so my opinion of the difficulty may change as I progress.  The music is pretty good so far, if not entirely memorable.  More thoughts to come after I get more time to play.

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