Not a lot of love at Game Informer for this review...
Bottom Line: 7 (out of 10)
Castlevania: The Dracula X Chronicles:
A Gamer Scorned:
I wanted to like the Dracula X Chronicles. I really do - Castlevania is easily one of my favorite series of all time, and this remake of a TurboGrafx 16 game that never came out in the U.S. is a fanboy dream. But I've grown up, and old-schoool punishing platforming can't hold my intrest anymore. You want to know why they don't make games like this anymore? Because design has evolved, and having your will crushed by arbitrarily high difficulty levels isn't fun anymore.
As a reinvited version of a 16-bit game, this looks quite nice on the PSP's sharp display, but it plays like nobody's greased the machinery since its original 1993 release. Richter and Maria walk obnoxiously slowly and don't have so much as a back-dash (Which you may remember from Symphony of the Night) to avoid attacks with. Coupled with as unforgiving of a health meter as you've ever seen, the sheer amount of repetition involved in learning the stages is brutal. Of course, since you only have three lives before restarting at the beginning of the stage, you'll have plenty of time to practice the easy parts before dying repeatedly on the later bits.
That said, you've somehow been able to retain your love of high-difficulty side-scrolling action, you'll love this. This isn't quite as inventive in its level design and boss fights as Super Castlevania IV, but it's an absolutely solid title with marginally branching level paths and two characters to choose from. Plus if your skills are up to the task, you can unlock the original version as well as the full version of Symphony of the Night (we asked Konami, and were told that there is no secret code to unlock that superior title, unfortunately) ---ADAM
My thoughts on this review:
I haven't played the game yet, but you can bet I will, at some point. I wonder if he would have scored the 'Castlevania Chronicles' PSX remake equally low. That title certainly suffers from some of the critiques he mentions, but it's classic Castlevania, come on. I am not a fan of unnecesarily difficult games...I think Contra Shattered Soldier suffers from this...I don't remember the original PC Engine Dracula X being terribly difficult. Did they up the difficulty on the remake?
I'm still not completely on-board with the control of platformers in the 3'rd dimension (the dang dimension and it's often horrible camera angle management screwed everything up), , though I like FPS games., maybe that's what he's referring to as 'evolved'...That or he simply adores Metrovania's and was disappointed at this classic game. BTW how many remakes of Symphony do we need?
Question I have for Konami, can we get a great Side Scroller for PS3 and/or 360? Not a remake..please