Heh, "commence griping" was a joke, but it's funny because it's true.
Personally, as a big fan of the game I'm enthused, but only mildly so. A straight port with a singular extra dungeon and a tacked-on touch control doesn't really offer me much that I can't already get by plugging in my SNES. That's the one thing I don't understand--fans who say they've been clamoring for a second chance to play the game again. You don't lose your chance to play a game once a new console generation is unleashed... unless you sold your game/console (and downloading is beneath you), but if that's the case I guess it wasn't that indispensable after all. Portability is nice, but this isn't really the kind of game that's reasonably played in ten minute bursts. The only real argument I could understand is a dead save battery, but that seems like a bit of a reach as far as justification goes.
The fact that it's a blatant cash grab--minimal effort for maximum profit--kind of tarnishes my enthusiasm. Virtual Console releases are essentially cash grabs too, but at least they're not as shameless as a $39.99 MSRP.
It feels almost silly to complain or feel ambivalent about an inevitable release, though, I must admit. As long as it doesn't spawn "Chrono Trigger 2: Crono Jr.'s Quest" for cell phones, it doesn't really hurt anything.