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absuplendous Jul 3, 2008

Heh, "commence griping" was a joke, but it's funny because it's true.

Personally, as a big fan of the game I'm enthused, but only mildly so. A straight port with a singular extra dungeon and a tacked-on touch control doesn't really offer me much that I can't already get by plugging in my SNES. That's the one thing I don't understand--fans who say they've been clamoring for a second chance to play the game again. You don't lose your chance to play a game once a new console generation is unleashed... unless you sold your game/console (and downloading is beneath you), but if that's the case I guess it wasn't that indispensable after all. Portability is nice, but this isn't really the kind of game that's reasonably played in ten minute bursts. The only real argument I could understand is a dead save battery, but that seems like a bit of a reach as far as justification goes.

The fact that it's a blatant cash grab--minimal effort for maximum profit--kind of tarnishes my enthusiasm. Virtual Console releases are essentially cash grabs too, but at least they're not as shameless as a $39.99 MSRP.

It feels almost silly to complain or feel ambivalent about an inevitable release, though, I must admit. As long as it doesn't spawn "Chrono Trigger 2: Crono Jr.'s Quest" for cell phones, it doesn't really hurt anything.

Bernhardt Jul 3, 2008 (edited Jul 3, 2008)

I  think people don't expect as much out of handheld consoles as they do with home consoles, simply on basis of graphical processing power. A lot of DS games still only have maybe SNES quality graphics. Chrono Trigger should look right at home on the DS.

If you haven't had the chance to play it up until now, now you can, and now you can play it on the go for that matter. It really is a quick game to play, that can be finished in about 16 hours total, including all possible sidequests; I know I did.

Megavolt Jul 3, 2008

Well, I'm kind of happy that it won't be unnecessarily redone, although it remains to be seen how the touch/dual screen thing will work.  CT was one of the most polished RPGs when it came out and it still is.

Virtual Boot wrote:

That's the one thing I don't understand--fans who say they've been clamoring for a second chance to play the game again. You don't lose your chance to play a game once a new console generation is unleashed... unless you sold your game/console (and downloading is beneath you), but if that's the case I guess it wasn't that indispensable after all. Portability is nice, but this isn't really the kind of game that's reasonably played in ten minute bursts. The only real argument I could understand is a dead save battery, but that seems like a bit of a reach as far as justification goes.

I'm not sure I totally understand either.  I never sold my SNES or my original copy of Chrono Trigger.  I rarely sell RPGs, and much less an RPG that I consider a personal favorite.

I do suspect however if just based on Angela's words (namely the word 'rediscovery') that it could be more a matter of feeling like the original is somewhat played out and that some may just be wanting to recapture the magic of the first few times they played it.  Even the best games can appear to lose their luster a bit when you get too familiar with them.  Since it looks like the DS game won't be making any drastic changes, maybe they can add in just enough new things to keep the game fresh, but without sacrificing the things that make the original a classic.

Virtual Boot wrote:

As long as it doesn't spawn "Chrono Trigger 2: Crono Jr.'s Quest" for cell phones, it doesn't really hurt anything.

You mean that you don't want to see them add more 'depth' to the story? tongue

Jokes aside, I think that a 'search for Schala' side story might not be a terrible idea, if just to know what happened to Magus.  The problem is that I have little faith in today's Square.

Amazingu Jul 4, 2008

Angela wrote:

Personally, I'm just excited by the prospect of Chrono Trigger finally being back in the spotlight after all these years.  Is it true that Europe never got the game in any shape or form?

Nope, Europe never got anything Chrono related, which still mystifies me to this date.
The PSX rerelease seemed like a good opportunity, but was never released there either.

I guess they get their shot now, more than 13 years later.

I think I would have preferred a remake, but a new dungeon is enough for me, I guess wink

allyourbaseare Jul 7, 2008

Amazingu wrote:

Nope, Europe never got anything Chrono related, which still mystifies me to this date.

But they did get Terranigma, so I guess we're even?

McCall Jul 7, 2008

allyourbaseare wrote:
Amazingu wrote:

Nope, Europe never got anything Chrono related, which still mystifies me to this date.

But they did get Terranigma, so I guess we're even?

Mmm, Tenchisozo. Tasty!

shdwrlm3 Jul 7, 2008

I wonder if the anime cutscenes from the PS1 version will be included? The port was unplayable, but it was worth it for those new movies. Actually, that reminds me that I've already bought the game twice. The new features had better be really good if they want my money again (says the person who's bought various versions of Street Fighter II).

Megavolt wrote:

Jokes aside, I think that a 'search for Schala' side story might not be a terrible idea, if just to know what happened to Magus.

Wasn't that sort of addressed in Radical Dreamers? Apparently it's not canon anymore, though, so I wouldn't mind if the extra dungeon was about that.

Qui-Gon Joe Jul 7, 2008

shdwrlm3 wrote:
Megavolt wrote:

Jokes aside, I think that a 'search for Schala' side story might not be a terrible idea, if just to know what happened to Magus.

Wasn't that sort of addressed in Radical Dreamers? Apparently it's not canon anymore, though, so I wouldn't mind if the extra dungeon was about that.

Radical Dreamers isn't canon, but Chrono Cross is and has roughly the same story.  I like the Radical Dreamers version a lot better, but still...

Megavolt Jul 8, 2008

Chrono Cross addresses what happened to Schala (which for me was totally out of left field; I didn't care for most of the forced tie-ins to Chrono Trigger), but not what happened to Magus who went to look for her.  It's one of the things that the game botched up.  I heard somewhere that Guile was going to be Magus but the writers couldn't figure out a way to pull it off and wound up dropping the idea.

I never played through the entirety of Radical Dreamers.  I played for a while but eventually got tired of seeing the same rooms and getting nowhere.  I've read that Magil is supposedly Magus in disguise, though I don't know how the story ends.

Adam Corn Jul 9, 2008

Personally somewhat disappointed to read this:

I had the music for the Nintendo DS version stay as close as possible to the SNES original, so I think you'll like how it turns out.

Then again SNES remakes on Nintendo handhelds tend to have inferior sound quality so if it is "close" to the original I suppose that's an improvement.

Entirely improbably but it sure would be nice to get a new arranged soundtrack or a proper orchestral medley or two.

Herrkotowski Jul 9, 2008

This makes me happy as well. I'm glad the in-house team isn't doing it. The soundtrack to Final Fantasy IV's remake was HORRIBLE in the sound department.

Amazingu Jul 9, 2008

allyourbaseare wrote:

But they did get Terranigma, so I guess we're even?

Yep, it also mystified me that the US didn't get this brilliant game, does anyone even know why?

Datschge Jul 10, 2008

Amazingu wrote:

Yep, it also mystified me that the US didn't get this brilliant game, does anyone even know why?

What I heard back then is that Enix, while having already stopped supporting the SNES in the US and Japan, still had an ongoing contract with Nintendo of Europe which allowed the latter to localise Terranigma.

Angela Jul 15, 2008

1up and Siliconera have impressions from the E3 floor:

http://www.1up.com/do/previewPage?cId=3168737&p=39
http://www.siliconera.com/2008/07/15/te … s-support/

In short, the game appears to be up and running really well.  "This is easily the most solid 16-bit port Square has ever put together; even in what company reps claim is a fairly unstable build, the game looks and sounds great. No slowdown, no sluggishness, no twitchy unpleasantness. And the music and sound effects are spot-on, free of the compressed, muffled quality that tend to affect Square's DS games -- good enough to sound perfect through a pair of high-quality headphones."

In addition, we're getting the PSX cutscenes, and more letter entries per character name.  ("Chrono" at last!)  The script is looking to get a touch-up, the bottom screen will serve both as a map a la FFIV DS and to optionally control your characters, and there's two new bars next to your party members in battle sequences that will indicate HP and your ATB meter.  Siliconera lastly reports: "While it was not implemented at this point, a Square Enix representative said there are plans to include the original single-screen version for purists. This will allow players to have the same gameplay experience as the Super Nintendo title."

rein Jul 16, 2008

That the script has been reworked gives me pause.  The text constraint on SNES cartridges was a blessing, because it forced translators to exercise restraint with the dialogue and say more with fewer words.  If the excerpt of the new translation is representative of the whole, then the Squenix localization team's goal seems to be to increase the word count needlessly.

Ryu Jul 16, 2008

rein wrote:

That the script has been reworked gives me pause.  The text constraint on SNES cartridges was a blessing, because it forced translators to exercise restraint with the dialogue and say more with fewer words.  If the excerpt of the new translation is representative of the whole, then the Squenix localization team's goal seems to be to increase the word count needlessly.

Text constraints could really help the Ace Attorney games...

SonicPanda Jul 16, 2008

Ryu wrote:

Text constraints could really help the Ace Attorney games...

Quiet, you. They don't need to change a thing. Hell, when I replay them I delete all saved data so there's no speeding-up of the text. Breaks the flow, you know?

But the script-updating bugs me, too. Having played the game to bits, every little rework they do is going to stick out like a sore thumb, and if FF6 Advance is any indication, they'll gut every possible charming quirk that Woolsey put into the thing in the first place. FF6 Advance feels like a completely different game, and not in a good way.

Ashley Winchester Jul 16, 2008

I remember when they said they updated the text/story in Wild Arms Alter code:F - that was mostly a joke. I still don't know who to blame for robbing the characters of any and all personality, my bet is on agetech who had eons to do the translation.

Megavolt Jul 16, 2008

rein wrote:

The text constraint on SNES cartridges was a blessing, because it forced translators to exercise restraint with the dialogue and say more with fewer words.

I love this kind of perceptiveness.  And you're right...the example they provided adds nothing to what was originally said.  Yet I have no doubt that a number of people will quickly claim it to be a better translation upon release.

It's unfortunate that for many (but certainly not all) RPG fans reared on PSX-era RPGs, increased word count only makes a story more fleshed-out and superior (forgetting the difference between theoretical and actual, I'm sure), even if most of that extra wordiness is spent on minutiae.  Maybe some people think there's no such thing as a needless increase in word count.

I can still remember a debate I once had with a FFVII fan who attempted to use FFVII's higher word count in itself (as in not trying to isolate specific passages or anything; just doing a numbers comparison) as proof that it has a superior story to FFVI. tongue

allyourbaseare Jul 16, 2008

Megavolt wrote:

I can still remember a debate I once had with a FFVII fan who attempted to use FFVII's higher word count in itself (as in not trying to isolate specific passages or anything; just doing a numbers comparison) as proof that it has a superior story to FFVI. tongue

*facepalm*  ...obviously someone missing the point...

Qui-Gon Joe Jul 16, 2008

Megavolt wrote:

I can still remember a debate I once had with a FFVII fan who attempted to use FFVII's higher word count in itself (as in not trying to isolate specific passages or anything; just doing a numbers comparison) as proof that it has a superior story to FFVI. tongue

The most I've ever heard people try to justify quality of story through length of script is with Dragon Quest VII.  What does that game have, like 500,000,000 pages of dialog?

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