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vert1 Apr 8, 2017 (edited Apr 8, 2017)

This is a thread to discuss interfaces for aiming movements via controllers and/or control scheme. So gyro aiming vs Wiimote / lightgun aiming vs mouse & keyboard aiming vs analog controls aiming.

Thanks to gyro controls in Wii U and now Switch, some players have expressed that other control options feel outdated. I wouldn't go that far but I do agree that Splatoon should not be experienced with regular dual stick aiming. A small group of players do prefer analog sticks for aiming over gyro controls for the game. Not me!

jb Apr 9, 2017

A mouse will forever and always be a superior input device. It offers infinitely better precision and speed than any other analog input device can offer. This is why I hate console shooting games

vert1 Apr 9, 2017 (edited Apr 9, 2017)

What do you think about gyro aiming controls in comparison to mouse aiming? The feel of both. Did you play the Wii Sports Resorts archery game by chance? I know you've played Splatoon. What do you think the game would look like if it supported keyboard and mouse like Dreamcast did for Quake?

My gaming history lacked playing PC FPS games. WASD feels awkward for me. For consoles I bought Turok [N64] last year and the control scheme has the movement controls inverted, so I returned that game. Of interest is that I notice people snipe with pistols in PC games, which is something I am opposed to as I think it looks and feels inappropriate. Is that a disagreeable element in taking advantage of PC mouse aim precision? The opposite I would think is when PC games like Counter Strike incorporate recoil that jolts the cursor up forcing the players to memorize bullet spreads to improve their precision. Another thing about PC gaming's abundant option space is I don't like adjusting sensitivity speed too much as it feels too much like whiplash. Is this something you like to adjust to high settings when you play console games?

Continuing on talking about adjustment, how much time is needed to adjust to new control interface? Natural · Intuitive - I know all the buttons on keyboard without looking down, but maybe high stakes game world situations will further improve my key button awareness. Does this larger control scheme become anti-immersive for when you remember to click an underutilized key? What do you think about Steel Battalion's controller versus that of a PC rig? When Steel Battalion transitioned to motion controls it was disaster; although that may simply be due to the developer not programming the game well, then the change of control scheme itself.

What games are recommended to get PC controls down before diving in to more challenging. Seems Portal is a good entry level game. I need to train for games where enemies flank you like FEAR and S.T.A.L.K.E.R.

While it is universally agreed that keyboard & mouse has more complex command space over console controllers is there anything consoles control scheme do better than PC FPS games? A parallel is how performance on joystick on arcade pad > analog stick on console controller.

jb Apr 9, 2017

Gyro controls are even worse than analog stick controls because they have inferior precision and require a greater range of motion for simple tasks than a regular controller does. The only reason is complete immersion, which more often than not fails because you're not immersed in anything. I haven't played any VR but it might work there, however, I highly doubt it because from what I have heard, it just isn't there yet (for immersion). In addition to that, VR still has no significant advances in tactile response or stimuli, so you're only getting half of the immersion even in a best case scenario.

To be fair, I don't think it's reasonable to start "what if" scenario-ing games that don't currently have a mouse and keyboard setup and assuming they did. It would be, and is, an unfair advantage if someone uses a mouse/keyboard on a console game that doesn't have native support for it. I know there are console peripherals that effectively add these options, but it's not as accurate as an actual mouse because you're still limited to the actual hardware or software (things like polling rate, dpi, accelerate/decelerate) so it's like using a mouse to control the already slow analog stick and it just feels weird. This is at least part of the reason they separate player pools (besides the technology layer) so that console players only play other console players and PC players only play other PC players.

However, you can compare games that do have both versions. Overwatch is a perfect example of this, where the console and PC platforms both coexist. The console version is not bad, but it has to sacrifice a lot of stuff for playability. This is the reason things like auto assist exists in the console version, otherwise players would have a hard time hitting each other with any sort of precision. I think Diablo 3 is a good example of something that works well on the console, but DIablo 3 doesn't require that much precision, and also has to have console-specific stuff in order to work (dodge) because you lose precision and response time using a controller.

I can't tell you how long it takes people to adjust to new control schemes. Each person is probably different. I know I have a hard time. I also struggle a lot with actual keybinds on PC games because I'm left-handed where most games default ship with right-handed keybinds. That means I have to find left-handed equivalents and remap everything, and there's also a modifier-key issue where I don't have access to all the ones a right-handed person does, so it comes down to removing keybinds I don't think are important or can live without, or finding alternatives to them.

If you want to try learning PC controls I really don't think any specific game is better than any others other than maybe starting with a simple game at first and then moving on to more complex, advanced games. Simple games would be things like Overwatch (some characters have very simple control schemes, others have complex ones), original Quake, Quake II, Quake III Arena, Unreal Tournament, etc. The more advanced ones might take more time getting used to, and i tend not to play many of those (CoD-type games). As a happy medium, you might try a Deus Ex game, or a game in similar style (Bioshock, System Shock, etc.) where you can sort of go at your own pace and play the game in different kinds of ways (stealth, tech, guns blazing, etc.). That being said, STALKER is a stupid game and I hate it. I cannot stand any game that aims for realism and has annoying stuff like weight limits for inventory, stamina, eating requirements and all that bs.

If you want to really get into some crazy peripheral discussions and setups, look at the people who take Flight Simulator games seriously. They have thousands of dollars worth of equipment and it's probably one of the best examples you'll find on this kind of subject.

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