Soundtrack Central The best classic game music and more

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GoldfishX Dec 4, 2016

Good article. It leaves out one important thing though...Digital products have no monetary value, whereas the physical products maintain their value (and in the case of limited runs, may become quite collectable).

Yeah, it's great having stuff available for download...until it's not available anymore. And even then, if you have the title, you can't even sell it!

TerraEpon Dec 4, 2016

That's why I pretty much never pay over $15 for a digital game, no matter how much I know I'll like it (there have been two exceptions and like three more Kickstarter/Indigogo exceptions)
Sure I might mean I won't play something until months later, but oh well...

GoldfishX Dec 4, 2016

Those of us that bought NES and SNES games back in the day have probably seen the benefits firsthand. My copy of Earthbound with the box, guide and stickers could easily fetch $700. Who would have thought Wacky Races, a silly little NES game I used to rent before I bought it for $8 at Funcoland, would be up around the $100 mark. Unless something is totally and completely under-printed, those type of price appreciations are unlikely nowadays. But there's ZERO chance of that happening with digital copies. No resale value and they probably help deflate the price of physical copies.

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