Please sign up or log in for the best forum experience!

    Pages:
  • 1
  • 2

SquareTex Mar 4, 2008

Datschge wrote:

In any case his Camelot works need more exposure than Tales, especially considering they usually never make it onto some OST release. So here's a We Love Golf! recording.

I've already said it over at Gamingforce, but thanks again! I've only given it a quick listen so far, but I'll fix that while I'm at work. My initial reaction is that Sakuraba has once again hit upon the same charm he struck with his previous Camelot sports titles, and that makes me smile. smile

I DO, however, have to good-naturedly scold him for wholesale lifting of samples used in SO3's "Around in the Wilderness" for use in "Mirage Valley", as if I wouldn't catch on! Naughty, naughty Sakuraby! tongue I do say "good-naturedly", though, because its those samples that make me like "Mirage Valley" very much. How I've missed those wonderfully bizarre rhythms and chiming guitars! big_smile

Marcel Mar 4, 2008

Bernhardt wrote:
Ashley Winchester wrote:

I enjoyed SO2 a lot but after that I think the prog-rock stuff got out of hand in SO3. While it has to do more with the games themselves, I think having a ten minute monster like "Highbrow" play during a fight is a little much considering you're more worried about staying alive in the battles it plays in rather than listening to the music. I think listening to it on the soundtrack is the only way it can make sense.

I can see why Sakuraba made "Highbrow" as long as he did; the last battle is one DAMN long battle; I know I heard the song loop more than once!

Not if you did item creation.  I think the last battle lasted under 10 seconds for me.  ;p

Ashley Winchester Mar 4, 2008

Marcel wrote:
Bernhardt wrote:
Ashley Winchester wrote:

I enjoyed SO2 a lot but after that I think the prog-rock stuff got out of hand in SO3. While it has to do more with the games themselves, I think having a ten minute monster like "Highbrow" play during a fight is a little much considering you're more worried about staying alive in the battles it plays in rather than listening to the music. I think listening to it on the soundtrack is the only way it can make sense.

I can see why Sakuraba made "Highbrow" as long as he did; the last battle is one DAMN long battle; I know I heard the song loop more than once!

Not if you did item creation.  I think the last battle lasted under 10 seconds for me.  ;p

HAHA, yeah Star Ocean games can be really unbalanced at one point or another.

I thought "Moody Goddess" played during the final battle and "Highbrow" played during some of the battles with the "borrowed" bosses from VP. Haven't played the game since it came out though and I really lost a great deal of respect for it gameplay wise.

Sami Mar 5, 2008

I think there may be a different divide based on Sakuraba's chronological styles: those that like his original style, more reminiscent of Déjà vu, but are not so fond of his newer style like that found in VP2 and SO3, while on the other hand, some people like that but not the older style that much.

Related Albums

Board footer

Forums powered by FluxBB