Went to the Season 2 concert in Philly last night. They swapped out whatever used to be in the beginning with suites from Link's Awakening and Spirit Tracks, and the three encores have been changed to two new encores: Dragon Roost Island (not a very good arrangement, IMO) and a suite from Skyward Sword (very good). The four movement Symphony in the center and the Gerudo Valley pieces remain from Season 1. Still a great show, and well worth seeing if you haven't already.
I went to the Philly show too. I thought the Dragon Roost Island arrangement was pretty good. The Skyward Sword suite was a little too barebones for me but it was really nice as well.
Wish they kept Majora's Mask suite in there, along with the other pieces they played in the original concert, like the four boss themes.
The Link's Awakening suite was nice too but it didn't get the golden treatment that Twilight Princess, Wind Waker, or A Link to the Past received. Of all the suites though, Ocarina of Time to me remains the weakest.
EDIT: Looks like Bmore was the show to go to actually!
I think you're stereotyping video game players by your comment. Video game players come in all sorts of flavors (a bit like quarks). I most certainly play Nintendo games, and Nintendo certainly recycles their games. Many companies do this, and it's not necessarily bad. However, as in the case of Zelda, it can get tiring. That's my opinion, and for the record I don't play sports nor first-person shooters (with exceptions like Bioshock).
I'm not, it's just anecdotal. Those are the people who I know personally that complain about Nintendo recycling. I'm not calling YOU out on this specifically at all. What gets lost in all this is that these games sell a ton and people want updates. If it's not for you, that's fine. As for Zelda, I feel like it's gotten a bit stale, and Twilight Princess had some questionable design nuances, but Zelda games still come out few and far between.
Oh ew, dear God no - the original NSMB was the most disappointing Nintendo platformer ever for me. It was way too easy, had uncreative level design, and generally lacked any kind of soul. NSMB2 was a smidge better, but you can totally tell it was cobbled together by the young'uns at Nintendo. The Wii and Wii U games, as much as they superficially LOOK similar, are much, MUCH better crafted games. My only complaint is useless motion control, but that seeps its way into a lot of Wii games...
Agreed. NSMBU is the best game in the series. That may not be saying much but it really is a good game. I'm rather enjoying NSLU as well. I get a Lost Levels vibe from it. Plus, the fact that it's just DLC makes it a lot more acceptable to me.
As for the "Nintendo recycles games" argument. I think it's the people who don't play Nintendo games that bitch and moan about that. During the Wii days, it was because they were tired of seeing those games on the charts each month. Nowadays, it's just a stock criticism from the 'lolnintendo' crowd. The ones who have no problem buying Madden or CoD every year. Nevermind that 2D Mario, 3D Mario*, Mario Kart, and Smash generally get only one game per SYSTEM.
*last gen was different for 3D Mario.
The reason the reason the Wii U isn't selling is because there is no software. It's really that simple. Who knows what Nintendo has been up to the past three years when they completely dropped the Wii... perhaps they are serious about HD development being a tougher transition than they anticipated. Maybe it was mismanagement. I think it's a little bit of both. Everything you mentioned is just your personal opinion and you come off as being pretty salty too.
XLord pretty much hit it on the head.
I bought the deluxe set and also grabbed NSMBU, Darksiders II, and also picked up Blops2 in the newegg $47.99 deal.
The overscan is really annoying me right now and I'm hoping Nintendo patches this asap (along with the rather slow OS speed). I'm really enjoying NSMBU. It's easily the best game in the "New" series which makes it the best 2D Mario since Yoshi's Island. I had low expectations after having played through NSMB2 but this game gives me that feeling I had when I played 2D Mario games in the past.
Now I'm ready for some more games since none of the other launch titles interest me. BTW, Trine 2 on the eShop is pretty wonderful as well.
@ Ramza and jb:
I didn't notice the bat. I was sitting high up on the balcony so that's probably why. The dog barking came out of nowhere. I think it was a person on the lawn imitating a dog. I remember they guy on stage asking "was that a dog?"
It was also fun to get a ton of street passes on the 3DS.
Just got back from the Philly concert. It was awesome. I thoroughly enjoyed it.
ALttP movement was just amazing. Many of those songs really came to life with a full orchestra and choir behind them. My only qualm is that the OoT movement and MM suite didn't seem to get the same care and nurturing that that WW, TP, and ALttP movements did.
MM in particular was relatively short with only six songs. The arrangements were good, it just left you wanting so much more. And it's probably impossible for any orchestra to recreate the unique percussion sounds of "Majora's Theme", so they didn't really even try.
OoT was a full movement and really good. Like a previous poster mentioned, the melody on the "Title Theme" was a bit off and they embellished this serene tune just a tad much at one point.
Overall, great concert. Worth it for ALttP movement alone.
I have a copy of the first game's OST. I emailed Blue Tongue after playing the game back when it was released and told them that I really enjoyed the soundtrack. They relayed the message to the composer and said he was very pleased. They asked me for my address and mailed me a copy of the OST. So nice of them!
PM me with your email addy and I can upload it to dropbox and share it with you that way.
Could any of you Zelda fans give a rundown of the theme selection in the 25th Anniversary Medley? From the very get-go to about three minutes in it's just one great adventure theme after another. Having not played many of the Zelda games they're all new to me until "Dark World" kicks in.
First three songs -
0:00 - "Triforce Chamber" - from A Link to the Past
0:22 - "Overworld Adventure" - from Spirit Tracks
1:39 - "Dragon Roost Island" - from The Wind Waker
And you have it from there...
I'm about 34 hours in and I'm toward the end of the 5th dungeon. I had a fully maxed out Sacred Shield that got destroyed by a Beamos, so I had to re-buy one and am working on upgrading it all over again. Can't forget that Revitalization Potion. The game has been pretty much glorious thus far.
I had trouble catching bugs too up until I upgraded my bug net. I was fine with the mechanics but I just kept missing them on my own because that default net gives you a small margin of error. The controls have been completely fine for me though, and I love combat.
My only gripe with this game (besides slow text scrolling, which I've gotten used to) is the intrusiveness of Fi. She's pretty much killing the 5th dungeon for me with her constant hand-holding and forced hints. The 5th dungeon goes to town with that "Lanayru mechanic" and I'd probably would've taken another hour to figure this place out had she not given me a vital hint (which is forced on you). They've included Sheikah Stone vids and you can actively ask Fi for hints - so there's no reason for her to be forcing hints on you. This aside from the "well, duh" moments Fi chimes in on. I really don't need her to tell me there is something of interest behind a door in a dungeon that contains a boss. We know that.
Would love for Nintendo to not have the game default to idiot proof. Zelda really needs difficulty settings from the beginning to limit your sidekicks meddling and let the gamers have fun figuring out the game's nuances themselves. In fact, we don't even need a sidekick anymore. I miss the days of pre-Ocarina of Time, when it was just Link and his wits only. I understand the sidekick is to acclimate new Zelda players but the veterans shouldn't have to be forced to sit through that.
I'm about 9 hours in. I've been spending a lot of time doing periphery quests like tracking down Gratitude Crystals in Skyloft, catching bugs, and farming materials to upgrade gear. Am also currently amassing rupees to buy an extra pouch and heart medal from Beedle. I'm having a lot of fun not even doing the main quest but I'm about to get started on Eldin Province now.
One extreme annoyance for me has been the text speed. Unlike Ocarina through TP, where you could tap 'A' and the entirety of the text bubble would be displayed, you have to sit through the slow ass text and can't skip to the end of the message at all now. Holding 'A' only slightly speeds it up. What an annoying step back. At least give us the option for slow or fast text.
Haven't got around to really getting into it yet. I haven't been able to get past the first and seventh tracks, because, like Angela, the "Dark Overworld" arrangement in the 25 anniversary medley keeps me coming back for more.
I'm a little disappointed that the Ganondorf movement isn't on the disc, as well as "Hyrule Castle" and the Boss Medley.
"The Legend of Zelda Main Theme Medley" is an instant classic, I only wish they extended it a little longer - perhaps by adding "Termina Field" in there.
I'll give it a really thorough listen soon enough.
As a side note, the lack of Majora's Mask in the entire concert is a little disturbing. This isn't the thread for it, but here's hoping it's one of the two movements being saved for the 2012 symphonies.
I'm looking forward to the game for a few reasons though:
- I'm really interested to try the sword fighting mechanics now that early impressions were pretty positive.
- I'm curious to hear what Wakai can do in this significant new role.
- My biggest petpeeve from Twilight Princess seems to be fixed - instead have having innumerous chests in dungeons filled with rupees you can't carry, a new weapons upgrade system was implemented for more inquisitive gamers.
- It seems like it'll be one of the more challenging Zelda titles with enemies and bosses requiring some strategy for once as opposed to being complete push-overs in previous 3D Zelda titles.
- They're being really careful not to reveal anything about the lower overworld below the clouds and that just makes me more curious...
EDIT: I'm also noticing some Monster Hunter influences here with the new dash meter and aforementioned material searching for weapons upgrades.
Thanks for the link, Kenology. I would like to say that our response on the Taliban after 9/11 is completely justified in my opinion. They asked for war, and they got a war. I would like to see them all destroyed (yes, I think the Taliban are evil). That being said, the study is NOT just the war against the Taliban, but ALL the wars combined (including the messy Iraq war). There are quite a lot of things to consider, and I think people who say the US is fighting just for it's own purposes are simplifying things far too much. However, clearly the US is not just fighting for altruistic reasons either. At any rate, I do entirely agree that the cost of any war is always much higher than mere figures released by the government (as the study shows, there are many "hidden" costs which really are not that hidden, they simply often are not taken into account)...
I think the Taliban was an entity that they allied with back in the 80's and it turned out to bite them in a$$ later on. That happens. And that study talks about ALL wars, which is what I've been talking about this entire time. In addition to those wars would be the costs of maintaining military bases all over the world and all the other hidden costs. This is all why I believe the official numbers Brandon linked to were understated.
But, I think there are too many peripheral wars or destabilization efforts that the US has been involved with that leads me to believe that the US is fighting to maintain its dominance. For example, we know all about Operation Ajax (the overthrow of Mossedegh), the overthrow of Allende, Lumumba, Arbenz Guzman, the Iran/Contra scandal, etc. Most, if not all, of those were motivated by US corporate greed. And let's not forget that the US is still the only country to ever be convicted of international terrorism by the World Court. So, even after 9/11, a war on the Taliban... ok. But even if we give the gov't a pass on that, it still doesn't make sense as to how we go involved in Iraq - and the fact that it had to lie to us in order to garner that initial popular support.
I'll also say that I think this government can definitely work. It's just that corporations have taken it over and run it for their own benefit and not for the benefit of the people - which brings us back full circle to your healthcare question; because I think that's primarily why we don't have a single-payer system.
BTW, this might be somewhat interesting... Here's a new study from Brown University's Watson Institute for International Studies:
"The group’s “Costs of War” project, which involved more than 20 economists, anthropologists, lawyers, humanitarian personnel, and political scientists, provides new estimates of the total war cost as well as other direct and indirect human and economic costs of the U.S. military response to the 9/11 attacks. The project is the first comprehensive analysis of all U.S., coalition, and civilian casualties, including U.S. contractors. It also assesses many of the wars’ hidden costs, such as interest on war-related debt and veterans’ benefits."
Democracy Now! reported that this $4 trillion figure is far more than what both Bush and Obama claimed the wars cost. I'm going to take the time to read more over the weekend. In the meantime, I wonder how these findings compare to the official numbers?
Edit: fixed Brown University link
So I'm catching the ball game on ESPN and I just happened to flip to NGEO and catch this show called 'Locked Up Abroad'. I am fascinated by this show, and I think it's because I travel abroad a lot myself. Missed half the game watching it. It amazed me how folks from developed nations get caught smuggling drugs or something in a developed nation and just expect to not spend any time in jail! If they did this same crime in their country, they wouldn't expect to walk like they do in these poorer countries. It's very weird!
Jon Turner wrote:
And this is from Miyamoto's mouth: "The Legend of Zelda: Skyward Sword has more orchestral songs than any other game in the series.
You know it only needs, like, 2 orchestral songs for that, right?
It's definitely weird that Mario would get a big orchestral treatment before Zelda did.
lol, yeah, only two orchestral tracks would give it the record, haha!
I think Mario just got the benefit of the timing of this new orchestra-embracing philosophy Nintendo seems to have nowadays. After Twilight Princess and before Super Mario Galaxy, it took Yokota to constantly beg Miyamoto to record some songs for orchestra. We can all agree that the results were fantastic. And obviously, Miyamoto thought so too.
And here we are...