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Re: The Mega Man Mega Thread: Type, for everlasting debate!

Ashley Winchester wrote:
Angela wrote:

I sorta bum rushed through the entirety of the "X" series again last month.  But in so doing, I reaffirmed my belief that I can probably play X1 and X4 over and over for the rest of time.  The others, not so much.

Yeah, I played X1~X4 in a row a while back but stopped short of X5 and beyond

X1, X2, and X4 are my holy trinity. I absolutely love them!

Playing the Saturn version of X4 at the moment, simply because.

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Re: The Mega Man Mega Thread: Type, for everlasting debate!

Mega Man II and III are my favorite NES Mega Man games; they probably could've stopped after that.

The very first Mega Man game was just kind of bland, the stages and bosses were, daresay I, uninspired. Don't know how well it sold, and if it didn't, how they got green lit for the sequel, but I'm glad they did. I've always been under the impression that the first Mega Man had a limited print of cartridges, considering the trouble we had to go through for the cartridge release back in the day, and we didn't even get the manual or retail packaging with it; just the cartridge in a box full of packing peanuts.

Mega Man V, I remember the boss weapons not even being useful, much less useful on the other bosses. I blazed through that whole game just with the Mega Buster - not that that's really something to brag about. Capcom made the game a lot easier than previous series installments.

Mega Man X, X2, and X3, I'd say they could've stopped after that, but X4, I actually liked, because you could play Zero as a main character.

In X3, Zero was just kind of a side app, and you couldn't fight bosses as him. I think you could only summon him once per stage, too.

Mega Man X5 was absolute dreck, given the poor translation, forgettable music, stupid-as-hell plot, and absolutely ridiculous boss names, that contradicted each other between what was in the instruction manual, and what was in the English translation of the game.

Last edited by Dartannian (Apr 24, 2012)

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Re: The Mega Man Mega Thread: Type, for everlasting debate!

P.S. This I believe bares special mentioning: The option to repeat stages, even after you've beaten the boss, isn't even available until Mega Man IV! So if you wanted to harvest lives and Energy Tanks in Mega Man II or III, you're SooL.

Last edited by Dartannian (Apr 24, 2012)

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Re: The Mega Man Mega Thread: Type, for everlasting debate!

Dartannian wrote:

The very first Mega Man game was just kind of bland, the stages and bosses were, daresay I, uninspired.

It was the very first game in the series, and it was pretty much the first game of its own kind. I think it deserves to be cut some slack in that regard, even if it is obviously the weakest of the bunch.

I remember seeing the game on display at a local toy store and it was love at first sight for me. Loved the character design and loved the idea that you could tackle the stages in any order you choose. It was the start of a loooooooong relationship. One that Capcom seems intent on destroying.

Dartannian wrote:

Mega Man X5 was absolute dreck, given the poor translation, forgettable music, stupid-as-hell plot, and absolutely ridiculous boss names

Whoa there, buddy! I agree it's where the series started plummeting downhill, but "forgettable music"!? X5 has one of the strongest soundtracks in the series if you ask me. So much so that I'm using Volt McKraken's (don't know his English name) theme for my alarm every day wink

X5, 6 and 7 are all crap, but they have great soundtracks still.

Dartannian wrote:

The option to repeat stages, even after you've beaten the boss, isn't even available until Mega Man IV! So if you wanted to harvest lives and Energy Tanks in Mega Man II or III, you're SooL.

On the other hand, they capped off the lives at 9 in MM4, where it was 99 in 2 and 3, if I'm not mistaken.

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Re: The Mega Man Mega Thread: Type, for everlasting debate!

Dartannian wrote:

P.S. This I believe *bears special mentioning: The option to repeat stages, even after you've beaten the boss, isn't even available until Mega Man IV! So if you wanted to harvest lives and Energy Tanks in Mega Man II or III, you're *SOL.

This is inaccurate - you can play each stage in Mega Man as many times as you wish till you begin the Dr. Wily stages. Of course in that game, there's not much point in doing so except to increase your (useless) score. But then E-tanks are capped at 4 in Mega Man 2, so there's not much need there either.

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Re: The Mega Man Mega Thread: Type, for everlasting debate!

The much delayed Mega Man Robot Master Field guy is now available. The Amazon listing still shows it as a pre-order, but I got an email from them a few days ago saying that it shipped, so I'm not sure what that's about.

http://www.amazon.com/Mega-Man-Robot-Ma … 1926778197

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Re: The Mega Man Mega Thread: Type, for everlasting debate!

XLord007 wrote:

The much delayed Mega Man Robot Master Field guy is now available. The Amazon listing still shows it as a pre-order, but I got an email from them a few days ago saying that it shipped, so I'm not sure what that's about.

http://www.amazon.com/Mega-Man-Robot-Ma … 1926778197

It's out. I actually saw that this past weekend on the shelves at a local shop.

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Re: The Mega Man Mega Thread: Type, for everlasting debate!

Mega Man 5 on the Gameboy was actually kind of genius; the whole concept of having your characters/villains based on the Greek/Roman gods/planets has been done before (Sailor Moon), but it was still a better idea than having more robot masters based off of the typical elements (fire, water, wind, lightning, etc.)

It would've been cool if they'd done robot masters based on either the Chinese Zodiac or Western Zodiac (Aries, Aquarius, Capricorn, etc. - they did have Gemini in Mega Man III!)


Smeg wrote:
Dartannian wrote:

P.S. This I believe *bears special mentioning: The option to repeat stages, even after you've beaten the boss, isn't even available until Mega Man IV! So if you wanted to harvest lives and Energy Tanks in Mega Man II or III, you're *SOL.

This is inaccurate - you can play each stage in Mega Man as many times as you wish till you begin the Dr. Wily stages. Of course in that game, there's not much point in doing so except to increase your (useless) score. But then E-tanks are capped at 4 in Mega Man 2, so there's not much need there either.

That is true in the first Mega Man, but try it in either Mega Man II or III - you'll see that you can't repeat stages in at least those two games!

Last edited by Dartannian (Apr 25, 2012)

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