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vert1 Jul 22, 2011 (edited Jul 22, 2011)

Suda51 doesn't know how to direct games and has repeatedly favored nonsense (No More Heroes sidejobs and Shadow of the Damned sidescrolling) in attempts to be "retro" or "cutesy".

The game looks like an excuse to show off female underwear. Pink explosions don't seem that aesthetically pleasing to come out of zombies. Number one question everyone should be asking is: how is the AI? I'd chalk this one up to be another rental. Will have to see who the director is.

Amazingu Jul 22, 2011

Looks much closer to No More Heroes than his other stuff, which is good in my book, since it's my favorite Suda game so far.

I never understood why people hated the part-time jobs so much.
You never have to do any of them more than once anyway.

SonicPanda Jul 23, 2011

I'm there. I've enjoyed NMH and SotD enough that Suda's credit is always good with me henceforth.

XLord007 Jul 26, 2011

Amazingu wrote:

Looks much closer to No More Heroes than his other stuff, which is good in my book, since it's my favorite Suda game so far.

Yeah, that's what got me interested.  There were a lot of fight scenes at Santa Destroy High, and this feels like an extension of that.

vert1 Sep 17, 2011 (edited Sep 17, 2011)

I wonder if Suda was inspired to make this after watching the Japan anime High School Of The Dead.

Video of game being played:

Screen capture of controls:

I hope the zombies actually have a grab attack. The girl should also get stunned a little bit when hit--I don't like all the zombie flailing arms. The nunchuk shake slice move from No More Heroes looks really nice in this. The controls are more advanced than No More Heroes, but could use a larger moveset like Ninja Gaiden (360 circle commands, button hold commands, etc).

Ashley Winchester Jan 10, 2012

You know if you reverse the name and say "Chainsaw Lollipop" it sounds like a bitchin' name for a band.

Just sayin'

vert1 Apr 11, 2012 (edited Apr 11, 2012)

Lollipop Chainsaw is a hack and slash, with gameplay resembling Suda51's No More Heroes games. In the game, Juliet has light attacks, which are acrobatic kicks and punches, and heavy attacks, which she uses her chainsaw for. The light attacks are intended to herd enemy zombies together so that Juliet can finish them off all at once with heavy attacks. Killing enemies and saving classmates that are being attacked by zombies will fill up Juliet's star meter, which is used for super attacks. [6] Juliet's boyfriend Nick, a disembodied head hanging from her skirt, can be used for various purposes, including being kicked at enemies by Juliet or being put on the body of a decapitated zombie to control it. When the player completes certain tasks in the game, Juliet's chainsaw will be upgraded. Suda has also said that part of the gameplay "might involve sound".[7]

from wikipedia.

Very interested in the disembodied head. I'm really annoyed how this game is being shown to people. They are hyping up aesthetics and story super hard. I want to be impressed by the game's combat. Talk about smart or brutal enemies that require my hardcore skills -- who cares at all about the spray-painting to a bus for a videogame or some washed up MSI band member?

vert1 May 4, 2012

I hope Nick taking control of a zombie can be used for things other than puzzles.

The trailer still hasn't convinced me. I like the jumping, down attack spin slashing, enemy downed finisher -- I just don't like the death animations. Looks very toned down from No More Heroes blood spraying filling up almost the entire screen. I want to see large satisfying pink particle explosions from enemies like killer7 critical hit blood particle explosion. The developer seemed to divert attention from that to having fancy colors on your chainsaw when swung around. sad

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