Please sign up or log in for the best forum experience!

Idolores Apr 6, 2008

avatar! wrote:
Angela wrote:
XLord007 wrote:

How disappointing.  I expected the queen of all things Metal Gear to pre-order the gun-metal gray Japanese PS3 with MGS4 logo.

I know, I know..... I was almost considering it, but I really needed a Blu-ray player that could play region 1 movies too. 

Anyway, the queen was actually throwing around the wild idea of getting a tattoo of this.  That just may depend on much I end up liking MGS4. wink

What is it?

edit: Looks like a kangaroo to me! Well, one that's been gravitationally lensed, but nonetheless a kangaroo. That's cool, if you're really into marsupials...

It's a fox and it is Kojima Productions' emblem, most likely a reference to FOXHOUND from Metal Gear. Being that Metal Gear could be called Mr. Kojima's flagship series, I am not surprised he chose it. smile

XLord007 Apr 6, 2008 (edited Apr 6, 2008)

Angela wrote:

Anyway, the queen was actually throwing around the wild idea of getting a tattoo of this.

Depending on where you put it, that could be H-O-T.  FOKKUSUHAUNDO!

Angela Apr 6, 2008

Idolores wrote:

It's a fox and it is Kojima Productions' emblem, most likely a reference to FOXHOUND from Metal Gear. Being that Metal Gear could be called Mr. Kojima's flagship series, I am not surprised he chose it. :)

That's correct.  To be more accurate, it's the "FOX" unit's emblem from MGS3, before FOXHOUND was established.  It's the coolest of the fox-related symbols, me thinks:

MGS3's FOX:
http://metalgear.wikia.com/wiki/Kojima_Productions

MG1, MG2's FOXHOUND:
http://content.answers.com/main/content … XHOUND.jpg

The current FOXHOUND:
http://ui16.gamespot.com/751/300pxfoxhound_2.jpg

Marsupials?  Hey, I liked the second and third PSOne Crash Bandicoot games well enough, but I'm not THAT big of a fan to have him emblazoned on my bod....

Angela Apr 10, 2008

Konami issued their press release and packaging details for MGS4.  Gamingbits reports:

http://www.gamingbits.com/content/view/3841/2/

It appears the Limited Edition is going to be a Gamestop exclusive, and will sport a different box cover art from the standard edition.  The soundtrack CD looks to be MGS4-specific as well -- likely a 'best-of' collection of tracks that will be culled from the upcoming Japanese OST's two-disc set.

I'm glad I plunked down the extra $25 for the LE, because damn, that cover art is sexy.  As I say, if it ain't Shinkawa, it ain't MGS.

Pellasos Apr 10, 2008

the standard edition is clearly a letdown. lets see if they screw up the euro version as well.

Angela Apr 10, 2008 (edited Apr 10, 2008)

Pellasos wrote:

lets see if they screw up the euro version as well.

The EU version is looking pretty dope, too.  It shares the same Shinkawa-based design as the Japanese version, but with a different color scheme:

EU:
http://www.gamefaqs.com/console/ps3/ima … ?box=75727

JP:
http://kotaku.com/assets/resources/2008 … box_up.jpg

---

Also, Playstation.Blog put together a pretty definitive product listing, detailing the various configurations of the NA release of MGS4.  It seems they're bringing over that limited edition gun-metal PS3 after all.  Damn you, temptation!

http://blog.us.playstation.com/2008/04/ … -revealed/

Pellasos Apr 10, 2008

ive seen those, but are they confirmed to be final? also i didnt see any confirmation about LEs in other regions.

XLord007 Apr 11, 2008

Also of note is that the PS3 bundle only comes with the regular edition of MGS4.  You would think that they would give you the LE if you're willing to buy a $500 console for one game.  In slightly better news, the gun metal gray PS3 bunlde is coming to America though only in "VERY LIMITED" quantities.  Details on exactly whay that means are supposed to be coming next week.

avatar! Apr 11, 2008

XLord007 wrote:

Also of note is that the PS3 bundle only comes with the regular edition of MGS4.  You would think that they would give you the LE if you're willing to buy a $500 console for one game.  In slightly better news, the gun metal gray PS3 bunlde is coming to America though only in "VERY LIMITED" quantities.  Details on exactly whay that means are supposed to be coming next week.

So... do people actually collect consoles now?! To my understanding, the 60 Gig PS3 is the best in terms of backwards compatibility. Is that correct? If so, for someone like me that would be ideal. What advantage is there in owning a "limited" edition PS3? A limited edition game with a bonus disk, soundtrack, book, etc. is totally understandable, but a limited edition console? Well, might be good for Sony, but I fail to see any advantages to the consumer.

cheers,

-avatar!

Qui-Gon Joe Apr 12, 2008

avatar! wrote:

A limited edition game with a bonus disk, soundtrack, book, etc. is totally understandable, but a limited edition console? Well, might be good for Sony, but I fail to see any advantages to the consumer.

I don't really think very many people buy multiple consoles to get all the limited ones or whatever.  I just think it's kind of cool when a limited console comes out at the point when I'm going to get one... like my Japanese Tales of Symphonia Cube!  That said, I still have no intention of getting a PS3 unless it's a 60 gig.  Shadow Hearts games not running properly on the 80gig BC ruined that thought for me.

Pellasos Apr 12, 2008

theres nothing special to console collecting. people are doing it for years. you can find lots of saturn consoles with high prices for example. theres alot more, time for a search smile

Arcubalis Apr 12, 2008

Can anyone confirm if Norihiko Hibino is credited on any sites as a contributor to the score?  I was under the impression that he worked on it.

Angela Apr 12, 2008

Arcubalis wrote:

Can anyone confirm if Norihiko Hibino is credited on any sites as a contributor to the score?  I was under the impression that he worked on it.

Don't think Hibino's involved with this one.  Nobuko Toda seems to have taken over the reins, but I'm willing to bet Metal Gear mainstay composer Akihiro Honda will at least offer up a few contributions as well.

If you haven't yet, check out the music clips in this thread.  It's sounding spectacular so far.

Angela Apr 21, 2008

Seriously though, I do like these particular passages from Edge's write-up:

"Instead, know that there’s no sneaking off for MGS this time – no diversionary origin story like Snake Eater, and no jumble of loose ends like Sons of Liberty. This fourth game, Guns of the Patriots, is fateful enough to leave almost no scope for another – a bang of a finale, not a whimper."

"Much like the tanker prologue of MGS2, this opening act drops you right in at the deep end with an experienced, equipped Snake but only pieces of a tutorial. The term ‘fan service’ sells short the incredible amount of series knowledge required to really penetrate MGS4, feel for its characters or marvel at the progress it’s made. A flank-speed journey with its own narrative mission to complete, it wastes little time on rookies."

"One thing’s for sure: as an event, it’s not Sons of Liberty, the momentous next-gen sequel to the most exciting, earth-shattering game on PS1. For all its action, much of which is extraordinary, it’s a somber, tonal affair, made almost entirely for people who’ve been there from the start. And as a marquee title, it’s not without potential to backfire. If players find it anachronistic, which they might, then what does that say about the PlayStation brand? If its visuals leave them in two minds, which they also might, what does that say about its hardware?"

"Take that with a pinch of salt, perhaps. Kojima’s being particularly modest today, joking at one point that cutscenes are “all I know,” and for a second sounding wounded by the complexity of a task so very nearly behind him. MGS4 is, you feel, a compromised game, with pervasive aliasing and nagging low-res textures, but a stunning presentation nonetheless. Its production values simply transcend the existing model for videogames, incorporating Hollywood-grade surround sound, a moving score by Harry Gregson Williams, electrifying cutscenes and a sense of closure better suited to The Return of the King than Halo 3."

Angela Apr 23, 2008

Seems that the total running time for MGS4 is revealed.  MCV reports that the British Board of Film Classification has nailed the game down at "545m 47s (9hrs; 5 mins; 47 secs)."

http://www.mcvuk.com/news/30306/Metal-G … 4-rated-15

Now, seeing as how this is coming from the BBFC, we may assume that this is strictly cutscenes alone - unless they're counting codec conversations as well?  If it's the former, that's pretty damned impressive, even for a MGS title.

In any case, I'm calling it now: 2008 MOVIE OF THE YEAR. :)

Angela Apr 28, 2008 (edited May 5, 2008)

So, now that the beta for Metal Gear Online has been up and running for a couple of days, has anyone had a go with it?  (the_miker, I saw you online a few times; what do you think?) 

I'll admit, it was absurdly difficult for me to get re-accustomed to the control scheme - particularly the camera that's based off of Subsistence.  And then they throw in all the new MGS4 elements, which at first felt frustrating, because it's so familiar yet so foreign at the same time.  I made the initial mistake of just jumping into matches before stopping by at training first.  It took a great amount of tweaking for me to get comfortable with the camera movement settings, the speed of the over-the-shoulder and first-person aiming, and the weapon switching options.  (For the record, I like having the aforementioned options set at lower speeds; anything higher than level three feels a bit too twitchy for me.  And I changed the L2 and R2 buttons back to the fast equip/de-equip function, rather than the new 'cycling' one.)  This bevy of options tweaking is something I hope carries into MGS4.

The online play itself is..... well, I'm not digging it a whole lot.  Maybe it's because I'm coming off of the fast, action-paced, and dare I say NIGH-UNBEATABLE Call of Duty 4 online experience, but MGO feels sluggish and a little less refined than what I'd like it to be.  Even for a title who's concept is supposed to be about stealth, coordination, and deliberately-slower gameplay, it's something I'm finding a tad boring.  The hit collision looks like it could use a touch of work, too; I'm still unsure how some of these players are constantly mowing me down, when I KNOW I'm taking clear and concise shots at them.  On the other hand, I see massive potential for all this to work; the teamwork concept, such as the SOP system and waking or helping down teammates could all result in a very cool experience.  I just hope Konami can polish things up for a tighter experience once the game actually hits.

Now, people are probably just beginning to realize that Konami's added a new mode on their server called "Sneaking," which actually allows you to play as Snake - and from what it looks like, it's his fully functional build in MGS4.  This, to me, is the most awesome thing about the beta, as it gives one a true hands-on look and feel at how MGS4 is going to play.  Snake plays quite a bit better than the online characters; he moves faster, for one thing, and he has more grip resulting in less recoil on weapons.  Plus, he's got access to integral features like the octo-cam and the Solid Eye.  Drop him in the Midtown Maelstrom area, the Middle East stage we've been seeing all along, and you practically have a genuine MGS4 trial version.

One more thing to note is that MGO is currently fluctuating between 30fps and 60fps in terms of graphics - particularly in the Midtown Maelstrom stage.  The moments when it's moving at 60 are very rare, but it's telling that the final game could end up running as such - which would be really nice indeed.

Related Albums

Tags

Board footer

Forums powered by FluxBB