Detailed...Was always more of a Capcom-system fan so not sure how useful this is, but the funky dash-cancel from SvC is here. I'm not really used to it or anything, but the CPU uses it sometimes. It does use up meter. I imagine you see it a lot in advanced 2P play. There is a standard roll, unlike SvC, plus dashes. Meters charge normally, like in a Capcom game. In survival, they auto-charge. You can super cancel certain special moves, like Marvel vs Capcom 2. In certain situations (Kyo/Iori, Terry/Rock, etc) you can do a team-up attack. No small jumps, which was odd...Always thought they were an SNK staple. Either regular jump or a super jump. Controls are very responsive...no problems with DP's and 360's were easy (remember, I had played early Fatal Fury right prior to this...the ease of controls was VERY noticable. ;p)
Lots of moves for everyone. They didn't skimp (see: CvS 1) Kim is very much like his CvS 2 version (both anti-airs, slide...one difference is he can do his diving kick with just down and k). He's my main, along with Kyo. Terry is kind of strange compared to the "classic" one. Probably based off the MoTW one...Crack Shoot was garbage. Geese is a terror (and this is my first time playing Geese in any SNK game). Sick priority on everything. Akari is a lot of fun, but almost has too many moves and a lot have horrible lag if you miss. The schoolgirl (Kisarah? Think that's her name) seems pretty good...easy, painful combos with her moves and a good high/low game with the backpack move and is just plain fun (her win pose is similar to Shermie's, with the cell). Didn't like Hotaru at all...Her stances were kind of awkward to work with (like Gen, but horrible...probably an advanced character). Nakaruru's super off the bird seems pretty good. Marco seems like a nasty keep-away character with the grenades. Mars People has nasty supers, but regular moves have weird hit properties. Ai (one of the new main characters) has a balloon move that does absolutely nothing and I kill her everytime she pulls it...Maybe a gag character? Too many to play...Let me know if there's any you want me to work with. They're all good to me. ;p
Mizuchi/Orochi is 10x worse than the KOF 97 version. If he doesn't want you to get to him, you won't. Thank god for Kim's rushing super. I've gotten to Goodman once in survival and he completely ass-raped me...not even close (and this was after getting through Mizuchi, Neo-Dio and the lion boss). SNK boss syndrome at work.
Haven't found any kind of 2D option yet, but the only character I need to unlock is Athena. Loading times are bad, but are pretty minimal in suvival mode (which is my main mode). There are individual "text-scrolling" endings. I personally think the music is pretty lame...No remixes, nothing too memorable. KOf 2003 and XI were both much better. I do like the SNK Planet background. One has the Ikari team there.
And uh, after about 3 hours, that's it so far. Just a good, clean fighter with a good survival mode. Think I'll bump up the AI a little bit next time though and see if there's more dash cancels.