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Carl Dec 20, 2009

I do like that new song, especially the part near the end, before it loops.

(from 0:44 to 0:60 in Angie's clip, somehow that sounds brilliant in chip-form)

Angela Dec 20, 2009 (edited Dec 20, 2009)

Carl wrote:

I do like that new song, especially the part near the end, before it loops.

(from 0:44 to 0:60 in Angie's clip, somehow that sounds brilliant in chip-form)

Now how in the hell did I not loop this one proper?  You guys really need to call me out on these things.....

Mega Man 10 Trailer Theme Preview (sans the opening cinema and Easy Mode clip -- now with 100% more looping):
http://www.mediafire.com/?tnntz00vzot

Also, the official site's gone live -- featuring new embedded song samples!

http://megaman.capcom.com/10/

Ashley Winchester Jan 14, 2010

I can't help but think how lame all those names are. Still, the Mavericks in the later X series games are as lame if not more so, so I'll shut up.

Smeg Jan 14, 2010

Idolores wrote:

Just like Angie and Sheep Man, I will never unsee the goofy face on his chest. -___-

I don't see it. He's just a giant baseball with green nipples.

Angela Jan 14, 2010

Smeg wrote:
Idolores wrote:

Just like Angie and Sheep Man, I will never unsee the goofy face on his chest. -___-

I don't see it. He's just a giant baseball with green nipples.

With potential apologies.

Ashley Winchester Jan 14, 2010

Smeg wrote:
Idolores wrote:

Just like Angie and Sheep Man, I will never unsee the goofy face on his chest. -___-

I don't see it. He's just a giant baseball with green nipples.

Nice.

Idolores Jan 15, 2010

I still think these are the goofiest looking robot designs to come along in quite a while.

Ashley Winchester Jan 16, 2010

Does anyone else find it annoying that after they put together the Mega Man Official Complete Works artbook they decide to make more games? It's really not that complete anymore no?

SonicPanda Jan 16, 2010

Argh, they called him Frostman. Not quite as embarassing as Udon accidentally putting X on the cover of the Classic Series' OCW, but still, argh.

Oh, and as far as the extra art is concerned, apparently Capcom Japan wouldn't give permission to add an MM9 section to the OCW when they asked. Maybe we'll see a supplement in a few years including that and the other games with MM (Marvel vs Capcom, Cannon Spike, etc) that they didn't include.

SonicPanda Mar 1, 2010

So! Am I the only one playing this so far? An awful lot of responses in the March purchases thread mentioned getting it on PSN, but I didn't think everyonewould be. I was hoping we could compare guesses on who composed what. Ah well, past the first 8 stages now, some quick impressions...

If anyone was wondering, the trailer theme turns out to be Nitroman's theme. Favorite themes at this early stage include that one, Commandoman (if that one isn't by Yuko Takehara I'll eat my hat), and Solarman. The boss theme is surprisingly goofy.

Playing on Normal with Megaman, because that's how it should be. Strikeman's stage is such a pain in the ass, largely due to the goalie mid-boss that's nastier the second time. Solarman's is probably the nastiest after that, with devious enemy placement and a similarly-irritating mid-boss. Third place goes to Nitroman's stage...those damned trucks.

Sadly, the boss->weakness chain is much easier to figure out than MM9's, but the interesting thing is, many bosses don't take real damage from said weakness just because you hit them with it, there's rules in many cases - for instance, to effectively use Commando Bomb on the boss whose weakness it is, you have to hit him with the shockwave and not the bomb itself.

I'll leave it at that for now. Suffice it to say that it's a good one, if not quite as fresh in execution as MM9 was. And without spoiling things, the first stage after those initial eight? Glorious.

Boco Mar 1, 2010

SonicPanda wrote:

Playing on Normal with Megaman, because that's how it should be.

You're a good man. big_smile

I'm a 360 fanboy so unfortunately I have to wait for a while yet. Definitely looking forward to this though!

Eirikr Mar 1, 2010

I have! I've already beaten it 4 times. I was also the first person on the leaderboards to beat the game this morning. Perhaps...in the world??

I really like it. As I've said elsewhere, I think it's more fun than 9 even if it might not be as tightly designed.

I like the music a lot too. I was a little worried from the initial samples, but it's overall a very solid soundtrack with some real standouts like Nitro Man and Solar Man. The only disappointment was there was nothing on the level of We're The Robots (my personal MM9 fave), but I would guess there's still music left unheard that's part of the upcoming DLC. Anything could happen!

Idolores Mar 1, 2010

Angela wrote:
Smeg wrote:
Idolores wrote:

Just like Angie and Sheep Man, I will never unsee the goofy face on his chest. -___-

I don't see it. He's just a giant baseball with green nipples.

With potential apologies.

It's not so much a frown I see, but a robot master attempting a "dat ass" style expression.

SonicPanda Mar 2, 2010

Eirikr wrote:

I have! I've already beaten it 4 times. I was also the first person on the leaderboards to beat the game this morning. Perhaps...in the world??

Hot damn, congrats, man! Just wrapped up my first playthrough myself, kind of sloppy in places, and I thought I'd have to restart the end stages, until I realized I could restock at the shop on the continue screen, and pick up right where I had left off. Much more lenient than MM9, that. My end time was 3:31:5-something, which was (good grief) nowhere near your time, but a good hour shorter than my first MM9 run. I decided to follow up by trying out Hard Mode, and man alive, is that humbling in comparison.

Other quick thoughts:
- Add the first two Wily stage themes (front door notwithstanding) to the other three I already mentioned and those are probably my very favorite pieces of the soundtrack. The music overall takes a bit more warming up to than 9's did, but it's got a charm all its own.
So...which composer do you think did what? I'm guessing Wily Stage 3 was Minae Fujii and (as I said above) Commandoman was Yuko Takehara.
- I found it a little confusing that despite a crab boss and a pirate ship Wily machine that the end of the game wound up in space rather than underwater, but hey.
- The ending was a bit of a letdown. MM9 had that great bit where you could see Wily in defeat throughout the series, and had a bunch of fun portraits throughout the staff roll. MM10's ending was strictly business.
The idea of Wily doing something positive as he escapes is nice, but you'd expect - as an example - to see Roll healed as part of the conclusion considering how important she is to the story. Maybe Protoman's ending is better?

- That DLC is waaaayy too far off.

Overall a good game, I'd probably put it in the same class as MM4, though my three favorites are still 2, 5, & 7. Congratulations again on a helluva job.

Eirikr Mar 2, 2010

SonicPanda wrote:

Hot damn, congrats, man!

Thanks! I was the second person to do it in MM9, and had my revenge this time. I also  beat it a fifth time earlier, only to realize there is no equivalent "Gamer's Day" achievement for doing so. Ohhhhh well. : ) Scored a time of about 41 minutes. Someone already has a 30 minute time. Crazy.

I really think it's a great game, and I dare say it's on the level of 9. It's just about every bit as well designed, except for some minor things here and there, but 9 had some of those too. People are really complaining about the difficulty of some sections -- namely Strike Man's goalie boss and the sandstorms in Commando Man.

I figured out how to beat the goalie boss unscathed with just the Mega Buster, and might as well spread the word (still tagged for those who want to figure it on their own):

Stay in the middle and watch his eyes. They glance over towards where the ball will come from. Run in that direction until the ball clears your head, then run back to the other side to jump around onto the opposite side of the hand.

This is important, as the hand has to be as far out as it can go to block the ball from going to the other side. If it's not, it'll likely bounce and hit you.

Once you're on the hand, one full barrage of Mega Buster should do him in. Repeat for the second form, only the electric volts coming out of the goal will require you to do this twice, maybe three times.

As for the sandstorms, the ones that go from right-to-left can be a pain, but you're never without a safe place to wait it out. And I just confirmed what I thought about the left-to-right storms: you can actually ride them out if you jump carefully. It's especially useful on the final one, you just have to be careful to avoid the Mets and stay ahead of the storm so you can see where you're going. It's pretty fun, and one of those well-designed aspects that's difficult but rewarding, and totally optional.

The only thing I feel is different this time around is that MM9 had a lot of hype and impact. This one doesn't. No way to avoid that though. You mention the ending of 9 being better, and I agree -- but I would also say it just made sense, as being the first game in the series in a long time it was a nice nostalgic piece of fanservice that wouldn't have worked in any other context.

There's a lot to the game, with the challenges and Proto Man right off the bat. If someone were choosing between 9 and 10, I'd recommend 10 easily. I want to play it more, only the throbbing of my eyes is telling me otherwise!

Angela Mar 3, 2010

Question: does the game allow you to change your weapons on-the-fly without having to go into the pause menu each time?  That was something I really wished they had put into Mega Man 9.

Also, is Proto Man playable on Easy Mode?  If so, are the same imposed handicaps (like double damage) placed on him like they would be on Normal and up?

SonicPanda Mar 4, 2010 (edited Mar 4, 2010)

Yes to all those questions. On-the-fly weapon changing actually came as an unwelcome surprise during Wiimote play since they mapped weapon-cycling to A & B, causing me to summon Rush inappropriately in midbattle more than once. I imagine PS3 & 360 will use the shoulder buttons.
And Proto's available on all difficulties, with his own shop (which is a hoot the first time you see it) this time around. Huzzah!

Edit - removed potential spoiler.

the_miker Mar 4, 2010

SonicPanda wrote:

On-the-fly weapon changing actually came as an unwelcome surprise during Wiimote play since they mapped weapon-cycling to A & B

Same here.  My left index finger accidentally tapped B quite a few times during the game, and usually at the worst possible moments.

Sami Mar 4, 2010

Re: A/B buttons - just how the heck do you guys hold your Wiimotes? (Pics if possible!)

Eirikr Mar 4, 2010

Dude, you try having a robotic soccer ball coming at you without jamming on the control pad to get away from it!

Once you get things under control though, it's less of a problem. It's also very convenient that the Triple Blade (aka the most useful weapon) is first on the list with a quick tap of B. And just like the old games, you can default back to the Mega Buster by pressing A and B together (or the shoulder buttons on a classic controller).

Angela Mar 4, 2010

SonicPanda wrote:

On-the-fly weapon changing actually came as an unwelcome surprise during Wiimote play since they mapped weapon-cycling to A & B, causing me to summon Rush inappropriately in midbattle more than once. I imagine PS3 & 360 will use the shoulder buttons.

One more reason to wait out for the PSN version, then.  Thanks for the confirmation, Panda.

Ashley Winchester Mar 4, 2010

Angela wrote:
SonicPanda wrote:

On-the-fly weapon changing actually came as an unwelcome surprise during Wiimote play since they mapped weapon-cycling to A & B, causing me to summon Rush inappropriately in midbattle more than once. I imagine PS3 & 360 will use the shoulder buttons.

One more reason to wait out for the PSN version, then.  Thanks for the confirmation, Panda.

But doesn't the Classic Wii Controller have sholder buttons? Personally, I'd play newer Mega Man games like the old ones.

Eh, nevermind. Is the Classic Controller huge enough? God, I like the NES and SNES Controllers a whole lot more.
http://en.wikipedia.org/wiki/List_of_Wi … Controller

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