Soundtrack Central The best classic game music and more

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avatar! Dec 5, 2015

http://megaman.capcom.com/

"Featuring faithful reproductions of the series’ origins with the original six Mega Man games"

You know, the Mega Man Anniversary Collection was cool. However, that came out on the PS2 and had 10 games! Two of which were never released in NA before. Now, Capcom is asking $30 for 6 NES games. Mmmm, seems a bit sad to me. Maybe Capcom is just trying to get some quick cash? However, I fail to see why they don't work on something exciting such as Dragon's Dogma 2 neutral

Ashley Winchester Dec 5, 2015

I honestly see this as a good deal; however, I am saying this as someone who had the carts for all the games and recently sold off 1, 3, 4, and 5.

If I had known this was in the works I wouldn't have sold off my 3DS.

LuxKiller65 Dec 5, 2015

Not sure what's sadder, stepping out of game development like Konami, or keep on recycling what's already been recycled ten times like Capcom.

The old MM games were and are still great, but repackaging the same food over and over and over with bling-bling statues and stickers and useless madeinchinese starts getting old in my opinion. The smell isn't fresh anymore. Yet, if they do this and make good money out of it, we all know it's not Capcom that should be blamed. I also totally understand that coming out with new ideas and amazing games isn't easy, so this is mostly all they can do - recycle the good food until people notice the smell.

Amazingu Dec 5, 2015

avatar! wrote:

http://megaman.capcom.com/

"Featuring faithful reproductions of the series’ origins with the original six Mega Man games"

You know, the Mega Man Anniversary Collection was cool. However, that came out on the PS2 and had 10 games! Two of which were never released in NA before. Now, Capcom is asking $30 for 6 NES games. Mmmm, seems a bit sad to me. Maybe Capcom is just trying to get some quick cash? However, I fail to see why they don't work on something exciting such as Dragon's Dogma 2 neutral

It's $30 for the physcial copy on 3DS, which is indeed a tad expensive.
It's $15 for the DL version on PS4/XB1 though, which is cheaper than buying all the games separately on Virtual Console.

As for Dragon's Dogma 2, who says they're not working on it?
Games like these take many years to make, so they don't announce them on the day they start making them (if you do that, you get the whole FFvsXIII debacle)

Ashley Winchester Dec 5, 2015

Amazingu wrote:

As for Dragon's Dogma 2, who says they're not working on it?

I thought they were working on a new Dragon's Dogma game... unfortunately it wasn't 2 but some online thing.

Amazingu Dec 6, 2015

Ashley Winchester wrote:
Amazingu wrote:

As for Dragon's Dogma 2, who says they're not working on it?

I thought they were working on a new Dragon's Dogma game... unfortunately it wasn't 2 but some online thing.

Yep, that's already been released in Japan.
Don't know about the West though.

avatar! Dec 6, 2015

Amazingu wrote:
Ashley Winchester wrote:
Amazingu wrote:

As for Dragon's Dogma 2, who says they're not working on it?

I thought they were working on a new Dragon's Dogma game... unfortunately it wasn't 2 but some online thing.

Yep, that's already been released in Japan.
Don't know about the West though.

Are such online games popular in Japan? I could care less about online games, so I wouldn't touch this even if it were released in the States. I want a genuine single-player experience, the way it was meant to be smile

Ashley Winchester Dec 6, 2015

avatar! wrote:
Amazingu wrote:
Ashley Winchester wrote:

I thought they were working on a new Dragon's Dogma game... unfortunately it wasn't 2 but some online thing.

Yep, that's already been released in Japan.
Don't know about the West though.

Are such online games popular in Japan? I could care less about online games, so I wouldn't touch this even if it were released in the States. I want a genuine single-player experience, the way it was meant to be smile

The fact that Breath of Fire 6 is a freaking mobile game should be enough proof of what Capcom was chasing over there at one point.

But hey, they announced a new Omimusha game recently.

avatar! Dec 6, 2015

Ashley Winchester wrote:

The fact that Breath of Fire 6 is a freaking mobile game should be enough proof of what Capcom was chasing over there at one point.

But hey, they announced a new Omimusha game recently.

Capcom, Konami... whatever happened?!

Amazingu Dec 6, 2015

avatar! wrote:

Are such online games popular in Japan? I could care less about online games, so I wouldn't touch this even if it were released in the States. I want a genuine single-player experience, the way it was meant to be smile

Japanese MMORPGs are pretty popular, yes. Western ones, not so much. Don't think WoW ever really got off the ground here, but FFXII, FFXIV, and DQX did pretty well.
Haven't heard much good about DD Online though.

As for what happened to Capcom and Konami, well, Capcom at least still makes games. I'm not sure what's going to happen with Konami now that MGSV is out. Looks like they're only interested in Pachinko.

XISMZERO Dec 7, 2015 (edited Dec 8, 2015)

Digitally? Not interested. Physically on the 3DS? Interested.

Now just localize it outside Japan and I'm in. Capcom isn't nearly as soulless and stupid as Konami so I feel they still appreciate their fanbase the world over enough to press this outside Japan.

EDIT: Late to the table, looks like it's being picked up for physical release.

Amazingu Dec 7, 2015

XISMZERO wrote:

Digitally? Not interested. Physically on the 3DS? Interested.

Now just localize it outside Japan and I'm in. Capcom isn't nearly as soulless and stupid as Konami so I feel they still appreciate their fanbase the world over enough to press this outside Japan.

Pretty sure the Legacy Collection was done by a Western company and they have to port it to JAPAN if anywhere.
Japan is only getting the 3DS version, if I'm not mistaken.

avatar! Dec 8, 2015

XISMZERO wrote:

Development is being done by Digital Eclipse, a California-based company who claims they've been emulating since 1994 (with this as their resume: http://www.mobygames.com/game/dos/willi … -classics).

http://www.digitaleclipse.com/

I hope it's handled better than Anniversary Collection which had some rough edges and terribly compressed (remixed music) audio if I recall.

I don't recall any "rough edges" with Anniversary Collection? I thought it was really great. I think it's really quite amusing that a Japanese company now outsources their code to a California company to make their compilation of games which they originally made.

Ashley Winchester Dec 8, 2015 (edited Dec 8, 2015)

avatar! wrote:

I don't recall any "rough edges" with Anniversary Collection? I thought it was really great. I think it's really quite amusing that a Japanese company now outsources their code to a California company to make their compilation of games which they originally made.

I can think of two:

1) Placement of the shoot and jump buttons on some controllers (I think the problem was with the cube version and there being no controller figuration)

2. The absolute neutering of Mega Man 7's ending because of not being able to replicate the Mode 7 effects it uses.

avatar! Dec 8, 2015

Ashley Winchester wrote:
avatar! wrote:

I don't recall any "rough edges" with Anniversary Collection? I thought it was really great. I think it's really quite amusing that a Japanese company now outsources their code to a California company to make their compilation of games which they originally made.

I can think of two:

1) Placement of the shoot and jump buttons on some controllers (I think the problem was with the cube version and there being no controller figuration)

2. The absolute neutering of Mega Man 7's ending because of not being able to replicate the Mode 7 effects it uses.

I think I remember reading about 1 and my impression after playing the GC version was "people want to complain about something smile -but maybe that's just me.

2: well, to be fair, this new collection does not even include MM7...

Ashley Winchester Dec 8, 2015

avatar! wrote:

2: well, to be fair, this new collection does not even include MM7...

I don't like MM7 much anyway so yeah... I'm not gonna miss it.

XISMZERO Dec 9, 2015

Ashley Winchester wrote:

1) Placement of the shoot and jump buttons on some controllers (I think the problem was with the cube version and there being no controller figuration)

Absolutely this... is why the GC version sits on my shelf. And on the Playstation 2 version, I recall the arrange musics from 6 having some nasty clipping if I remember (Knight Man Stage at that).

avatar! Dec 9, 2015

XISMZERO wrote:
Ashley Winchester wrote:

1) Placement of the shoot and jump buttons on some controllers (I think the problem was with the cube version and there being no controller figuration)

Absolutely this... is why the GC version sits on my shelf. And on the Playstation 2 version, I recall the arrange musics from 6 having some nasty clipping if I remember (Knight Man Stage at that).

I never understood that. I mean, there are two buttons for Mega Man. Jump, and shoot. You're saying it's way too complicated to use one button as jump instead of shoot?! Hey, to each their own, I just don't see that as a legit excuse. Although to be fair button placement is not difficult to implement, but to say that ruins the whole game seems asinine to me (and I grew up playing Mega Man on the NES).

Ashley Winchester Dec 9, 2015

avatar! wrote:
XISMZERO wrote:
Ashley Winchester wrote:

1) Placement of the shoot and jump buttons on some controllers (I think the problem was with the cube version and there being no controller figuration)

Absolutely this... is why the GC version sits on my shelf. And on the Playstation 2 version, I recall the arrange musics from 6 having some nasty clipping if I remember (Knight Man Stage at that).

I never understood that. I mean, there are two buttons for Mega Man. Jump, and shoot. You're saying it's way too complicated to use one button as jump instead of shoot?! Hey, to each their own, I just don't see that as a legit excuse.

While I respect your opinion, if you've played/owned a crap ton of Mega Man (say like all the Mega Man X's on the SNES and PS1 like I have) the position of those buttons really does become engraved in your head.

For example I once had Mega Man X4 for the Saturn which is pretty rare... but I just could not get use to the damn Saturn controller for that game as I grew up with the PS1 version. I had the same exact problem with Mega Man 8 on the Saturn which I could actually manage to beat with that handicap... but yeah, the layout of the controller was such an obstacle for me - even with the ability to switch the buttons. It's even worse in Mega Man X because of the addition of the dash.

I'm not saying you can get/grow beyond that or that the Saturn controller is bad/horrible but I understand how a lack of button configuration (or just a different controller from NES/SNES/PS) can throw a wrench in everything.

Idolores Dec 9, 2015

Ashley Winchester wrote:

I'm not saying you can get/grow beyond that or that the Saturn controller is bad/horrible but. . .

It's okay, let's not honey our words. The model 1 Saturn pad is among the worst ever produced for a mainstream console.

XLord007 Dec 10, 2015

Gonna have to agree with Ashley and XISM on this one. That GameCube version had some effed up controls and the inability to change them was a dealbreaker. I exchanged mine for the PS2 version right away.

XISMZERO Dec 10, 2015

Must also note I preordered the Collector's Edition but realized the only real difference is the Amiibo and some postcards. Basically, I despise Amiibos. Furthermore, I despise Amiibo collecting so I will likely be selling it at some point.

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