Ashley Winchester wrote:
Additionally, yeah, I think the SNES port of MKII is very good. It's not as fast as the Genesis version but it's a pretty great port. Still, while I'm not saying MK3's button link combos made that game "good," the fact there is no combos aside from juggles in MKII hurts it retroactively for me.
The infamously cheap AI stemmed from the Genesis version of MKII. Sure it was iffy in MK1 (only being able to use Sub-Zero's freeze/Scorpion's spear twice before the AI would block it) for Genesis, but it was noticeably worse in II. Actually, it ruined the game for me. Everytime you'd get to the Forest stage (and typically fight Kitana), she would be nearly unbeatable unless you cornered yourself and jump kicked her. Uppercuts would result in getting thrown. Everytime. Not the mention the CPU would never fall for the usual fishy attacks unless you got right up in there (Sub-Zero's iceball, Scorpion's spear).
Man, I could sit here and talk with you and chronicle the blisteringly cheap AI problems for MK games. Odd thing is, they weren't present in UMK3 for Saturn, or MKTrilogy for N64. Different programmers/teams maybe? The worst of it was MKTrilogy for PS/SS -- after the first battle on Very Easy mind you, the AI would rip your shit. Took any skill or fun out of the game for me which was too bad since they were very solid. Anyway, I digress!