Soundtrack Central The best of VGM and other great soundtracks

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Red HamsterX Oct 4, 2007

Nah. I just blew into the mic when I was supposed to call out to the NPC. The mic just wanted some sort of sound; it wasn't listening for any particular pattern.

I assume Nintendo took public transportation into consideration when designing the interface.

XLord007 Oct 5, 2007

In addition to the single-player being spiffy, the Battle Mode is quite fun too.  I'll post my friend code later when I have more time.

Stephen Oct 5, 2007

There is a scene where you are supposed to "yell" to get an item, and how much you yell determines the price.

Amazingu Oct 6, 2007

That scene too is determined by how much you blow into the mic. You don't have to yell at all.

Jay Oct 20, 2007

Well I finished this the other day. It's an enjoyable Zelda game. The dungeons are short, unchallenging and don't require any thought work. Bosses I found fun and the fact that they were short, for me, worked in their favour. The rest of the combat was back to total basics, stylus control meaning that most of the interesting combat mechanics (strafing, jumping, dodging, blocking etc) had to be dropped.

The last item was great fun and wouldn't have worked without stylus control. But you only get it at the end of the game and the trade-off was't worth it in my opinion. It added nothing up to that point, meant I had a stylus on my screen at all times (like having someone walk in front of the television), left some moves completely up to interpretation making them inconsistent (rolling is like trying to get Zangief to do his spinning pile driver) and led to the dropping of the combat moves. All in all, stylus control was a failed experiment in my opinion.

Loved the WW look and was really glad to see it again. It worked really well on DS. And many of my criticisms of WW didn't apply here thankfully due to the far smaller sea space meaning that there was far less nothing going on. I adored the opening and ending stills too. That style was gorgeous.

Far from being a meaty Zelda (actually it was a little like Zelda Lite), and definitely just sticking to the same old tricks, it was still n enjoyable game and nice to see Zelda make it to the DS. It would be pretty low on my list of fave Zeldas though, but then the standard of the series is so high it's hard to see that as a major negative.

As much as they'd get criticised for lazy ports, I'd love to see OoT and MM make it to DS to play them on the go.

shdwrlm3 Oct 20, 2007

Jay wrote:

The dungeons are short, unchallenging and don't require any thought work.

I thought the Hourglass Dungeon was brilliant myself. The rest of the dungeons, however, were pretty linear. I guess they saved up all of their design skills for the Hourglass Dungeon.

I wasn't too fond of some of the side-quests, though. Fishing was just a chore in this game >_<

(rolling is like trying to get Zangief to do his spinning pile driver)

I know they say you have to draw little circles on the edge of the screen, but I just quickly "double slide" the stylus towards the edge and it works every single time.

XLord007 Oct 21, 2007

Jay wrote:

As much as they'd get criticised for lazy ports, I'd love to see OoT and MM make it to DS to play them on the go.

I definitely vote against this.  Those games are too complicated to work well on the DS.  Mario 64 was a complete disaster on the DS, and I can't see either OoT or MM working any better.

XLord007 Oct 21, 2007

shdwrlm3 wrote:

I thought the Hourglass Dungeon was brilliant myself. The rest of the dungeons, however, were pretty linear. I guess they saved up all of their design skills for the Hourglass Dungeon.

I'm about halfway through the game, and I have pretty mixed opinions about the Hourglass Dungeon (assuming you are talking about the Temple of the Ocean King).  I have never been a fan of time limits in games, and I especially dislike the sneaking gameplay.  If I want sneaking gameplay, I'll load up Metal Gear Solid.  On the other hand, the dungeon is pretty clever, forces you to have a sense of urgency, and it's the only challenging part of the game.  So I'm kinda torn, but if I have to sneak, I want some freaking frag grenades and I want to be able to do the choke hold.

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