Well I finished this the other day. It's an enjoyable Zelda game. The dungeons are short, unchallenging and don't require any thought work. Bosses I found fun and the fact that they were short, for me, worked in their favour. The rest of the combat was back to total basics, stylus control meaning that most of the interesting combat mechanics (strafing, jumping, dodging, blocking etc) had to be dropped.
The last item was great fun and wouldn't have worked without stylus control. But you only get it at the end of the game and the trade-off was't worth it in my opinion. It added nothing up to that point, meant I had a stylus on my screen at all times (like having someone walk in front of the television), left some moves completely up to interpretation making them inconsistent (rolling is like trying to get Zangief to do his spinning pile driver) and led to the dropping of the combat moves. All in all, stylus control was a failed experiment in my opinion.
Loved the WW look and was really glad to see it again. It worked really well on DS. And many of my criticisms of WW didn't apply here thankfully due to the far smaller sea space meaning that there was far less nothing going on. I adored the opening and ending stills too. That style was gorgeous.
Far from being a meaty Zelda (actually it was a little like Zelda Lite), and definitely just sticking to the same old tricks, it was still n enjoyable game and nice to see Zelda make it to the DS. It would be pretty low on my list of fave Zeldas though, but then the standard of the series is so high it's hard to see that as a major negative.
As much as they'd get criticised for lazy ports, I'd love to see OoT and MM make it to DS to play them on the go.