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Adam Corn Sep 28, 2010

So did anybody take the plunge on this?

I tried it out at TGS with Virtua Tennis 4 / Power Smash 4.  I was playing the setup in 3D as well, though as usual the 3D effect didn't do much for me.

The Move controller itself though did very much impress me.  The lighter weight makes it much more comfortable to handle than the Wiimote, as does the more contoured design.  Having not yet tried the Wii MotionPlus upgrade, the extremely precise controls when rotating the Move controller/racket were almost as much a revolution as the initial experience with the Wii itself.  I really wished I'd had more time with the demo to try to get a handle on topspin and backspin.  (Normal shots that would at least land somewhere in the court were fairly effortless to achieve.)

Being able to move forward and back with actual physical motion was an interesting twist as well (I'm assuming the Playstation Eye makes this possible).  The on-screen movement forward and back didn't always correspond as quickly as I'd like but that may have been a software issue.  It would be *very* interesting if they somehow made physical lateral movement possible as well.  If they really want to give people a workout playing PS3, that would be the way.


So yeah, the Move feels and controls great.  The question is whether the "core gamers" that make up most of the PS3's market are going to bother paying extra for motion controls, and whether the casual gamers that made Wii a huge success are going to spend $400 for an upgrade or for their first motion-gaming purchase.

I think it's going to be a fairly niche accessory - along the lines of the Eye itself - until the complete hardware package comes down to the $250 dollar range.  And one has to wonder whether by that point software developers will still be sticking with it.

SonicPanda Sep 28, 2010

I had been expecting to pick it up at launch so I could finally get the motion controls I want to play Resident Evil 5 with, but the combination of my XL purchase and an unexpectedly sudden expense voided that possibility. I'd be especially interested in knowing two things: the range it needs to work (Kinect's ridiculous space requirements make it an utter impossibility for me) and how well RE5 works with it.

the_miker Sep 28, 2010

I have it.  Grabbed two Motion Controllers (the ice cream cones), one Navigation Controller, and the PS Eye.  The accuracy alone makes the Wii feel like a kid's toy but what they don't have yet is the software to back it up.  Sports Champions is pretty fun and it's a great way to demonstrate how accurate the Move is.  Using two ice cream cones on the archery game is scary accurate, I feel like a pro archer when I reach behind me for another arrow, haha.  Gladiator Duel too, basically 1:1 movement of both your hands (shield and sword).  That game will give you quite a workout.  Kung Fu Rider is also pretty fun but in no way is it worth the $40 price tag, I'd say maybe $20.  Beat Sketcher is pretty fun too, although silly.  It's basically Mario Paint but you paint on yourself and make music as you draw.  Most of the other demos and "made for Move" games out now are just glorified tech demos in my opinion.

I didn't get RE5 Gold yet though I might pick it up today or tomorrow, we'll see.  I grabbed the Move update for Heavy Rain and tried it out.  Way more fun using real movement in that game instead of the standard DualShock controls.  Opening a door for example.. moving your hand forward, holding a button, turning the knob, and then pulling your hand back.  The first major fight scene in the game is intense with the Move too, the game basically makes you physically throw punches and then dodge your opponent's attacks.  Heavy Rain's visuals are so life-like that when you add the super accurate motion controls, it makes it feel like you're really there.  I definitely plan to go through the game again with Move.

So yeah.. awesome hardware but needs more software.

rein Sep 28, 2010

It's hard for me to get excited about the Move.  I feel as though the gameplay possibilities of moving around two hand-held controllers are limited.  My experience with the Wii leads me to believe that games that make extensive use of motion control tend to be shallow trifles, and in a game that primarily uses conventional button controls, the occasional implementation of motion control is a distraction that just interrupts the flow of the game with busywork.  As to the latter, I have in mind having to turn, push, and pull handles in Metroid Prime 3 when simple button presses would have sufficed.  The idea of having to gesture with a controller simply to open a door is extremely unappealing to me.

I get that the Move is more sophisticated than the Wii and that unlike the Wii, the Move tracks the position of the controllers in space, but I think it likely that developers of Move-compatible games will fall into the same traps.

GoldfishX Sep 28, 2010

I thought the Wiimote looked silly when it was first unveiled and it wouldn't lead to anything worthwhile. Here we are five years later and I was right on virtually every count, the best Wii games generally being ones where motion controls aren't getting in the way and the majority of Wii software rotting on the shelves as gimmicky, family-oriented junk. Oh, except Wiiplay, which people just happened to buy en masse instead of a spare Wiimote.

And in this corner...The Move is not saying, "We would like to play", it is saying, "We would like to ape the casual gamer success that Nintendo has experienced and inflate our sales numbers until this fad dies off". I don't care if it is an improvement over the Wiimote, Move is about 4 years late to the party (didn't Sony implement half-assed motion control on their controller to semi-counter Nintendo?) and does virtually nothing to benefit Sony or change the view on motion-controlled gaming. It's something to try once in a store and be done with, not something to actually drop money on.

What is next, the Sony Exercisestation?

Crystal Sep 29, 2010

I haven't played this but I think Sony's team could have chosen a better name for this product.
If they didn't put a TM or R in superscript, I'd think the regular use of move as a verb in the English language.

And yes, I did think ice cream cone when I saw it.

longhairmike Sep 29, 2010 (edited Sep 29, 2010)

nintendo is planning on a new motion controller for their upcoming series of adult games, its straps on around your waist and will be called the WiiNer
it comes bundled with their new game Potty Practice which is pretty much just a tutorial to get you adjusted to the controller.

Amazingu Sep 29, 2010

At present, I'm not interested in this at all.
Even if it offers a more accurate experience than the Wii, the thing is, after playing loads of Wii games for nigh-on 4 years now, I'm kinda done with the whole motion sensing thing.

I actually kind of breath a sigh of relief when I find a Wii game that DOESN'T have motion controls, cos at the end of the day, I still enjoy regular controllers more than anything else.

GoldfishX Sep 29, 2010

longhairmike wrote:

nintendo is planning on a new motion controller for their upcoming series of adult games, its straps on around your waist and will be called the WiiNer
it comes bundled with their new game Potty Practice which is pretty much just a tutorial to get you adjusted to the controller.

Aw, come on...you know what would happen then...It would sell 10 million units and then both Sony and Microsoft would come down with a sad case of WiiNer envy.

XLord007 Nov 26, 2010

I'm pretty much indifferent to PS Move right now.  I'll probably get it eventually, but not until there's a game that really sells me on it.  I'd have to get all three components which costs $130, and they haven't shown anything that justifies that kind of expenditure yet.

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