Soundtrack Central The best classic game music and more

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Jodo Kast May 1, 2015

I'm so impressed with the NES Everdrive that I ordered the SNES version as well. Stone Age Gamer gave me a 5% coupon for buying the NES ED, so I saved $13 on the SNES ED. For buying the SNES ED, they gave me a 10% coupon, which I will use for the Genesis ED or PC Engine ED.

According to my research, the SNES ED plays ROMs with an English patch, similar to the NES ED. Playing Japanese games on a real console in English is "the hook" that got me.

I also picked up a SNES and an S-video cable, which improves the appearance of the games considerably. According to my research, the NES doesn't output to S-video and there are no mods available, so composite is the best. The SNES is the only 16-bit era system that natively outputs to S-video. Both the Genesis and PC Engine (TG-16) require modifications. In fact, the TG-16 requires an extra component to even output composite, since it only came with an RF adapter. It is possible to display Genesis games in S-video quality without a mod, but it requires buying a CDX console. The total cost of acquiring a SNES system with ED was only $100 more than acquiring the NES with ED.

Crash May 2, 2015

I also picked up a SNES and an S-video cable, which improves the appearance of the games considerably. According to my research, the NES doesn't output to S-video and there are no mods available, so composite is the best. The SNES is the only 16-bit era system that natively outputs to S-video. Both the Genesis and PC Engine (TG-16) require modifications. In fact, the TG-16 requires an extra component to even output composite, since it only came with an RF adapter.

With regard to picture quality, I've been reading a bit about accessing RGB video from retro consoles. It seems like most of the older consoles can output RGB natively, but you do need to do some mods to access that functionality. More information here:

http://retrorgb.com/

I haven't tried it, but I keep thinking about busting out my old SNES and hooking it up, and seeing the difference in quality between the composite video and RGB video makes me wonder if I should be pursuing the RGB route.

With regard to the TurboGrafx, yes, you would need a TurboBooster Plus or CD accessory to output in composite. However, it looks like someone is working on an RGB adapter that plugs into the accessory slot, so you would be able to plug the TG-16 into an RGB setup with no internal modifications. Unfortunately, it doesn't seem to be fully operational yet.

http://www.db-elec.com/home/News/dbgraf … perational

Ashley Winchester May 2, 2015

Crash wrote:

With regard to the TurboGrafx, yes, you would need a TurboBooster Plus or CD accessory to output in composite. However, it looks like someone is working on an RGB adapter that plugs into the accessory slot, so you would be able to plug the TG-16 into an RGB setup with no internal modifications. Unfortunately, it doesn't seem to be fully operational yet.

Yeah my friend picked up a TG-16 and was showing me what this guy was whipping up for a RGB adapter.

Jodo Kast May 3, 2015

I didn't run into that site in all the searching I did recently. It's overwhelming; it just hit me. There's so much I don't know about modding, so much I didn't know was possible.

Jodo Kast May 6, 2015

I got the SNES Everdrive today and I first tested out an English patched ROM of Twinbee Rainbow Bell Adventure and it played and saved fine. It feels great to finally be able to play this game without using a PC.

I have the SNES next to the NES and I had fogotten how much smaller it is. Even though it's not the mini, the NES looks like a beast in comparison. I probably never had them configured this way in the past because I recall ignoring the NES starting in late 1991. And I started ignoring the SNES in 1995.

Everything about the SNES ED is just as speedy as using the NES ED. It also comes with a 4 GB SD card, which is going to remain 75% empty once I load it with everything that looks interesting.

Jodo Kast May 8, 2015 (edited May 9, 2015)

I've run into 2 problems using the SNES Everdrive so far and they ended up being

1. a ROM problem: I patched Front Mission Gun Hazard and it wouldn't load. I figured I did something wrong while patching, so I unpacked it again and patched it again. Same problem. So then I decided to read the readme and it stated that the ROM must have a header and it even went on to specify how many bytes it should have. The ROM was indeed byte deprived and I used the recommended tool, SNESTools, but it didn't work. I then found NSRT and it added a header to the ROM, which allowed it to load on the Everdrive. I've patched a lot of SNES ROMs so far and this was the first anomaly.

EDIT: Rockman & Forte is also lacking a header. All the ROMs I'm discussing are from the supposedly pristine and perfect NO-INTRO sets. If you want to play Gun Hazard and Rockman & Forte on a real SNES through the Everdrive, you'll have to add a header to the ROMs.

2. lack of research on my part: Jikkyou Oshaberi Parodius wouldn't load. It's not one of the games with a custom chip, so I thought, and I guessed I had a bad rom. I did some checking and this game does have a chip! I never knew the list was so big....

Not Compatible with SNES Everdrive:

Metal Combat: Falcon's Revenge   OBC-1
Daisenryaku Expert WWII: War in Europe   SA1
Derby Jockey 2   SA1
Dragon Ball Z: Hyper Dimension   SA1
Habu Meijin no Omoshiro Shōgi   SA1
Itoi Shigesato no Bass Tsuri No. 1   SA1
J.League '96 Dream Stadium   SA1
Jikkyou Oshaberi Parodius   SA1  (I might just buy the game if no firmware upgrade is released.)
Jumpin' Derby   SA1
Kakinoki Shogi   SA1
Kirby Super Star   SA1
Kirby's Dream Land 3   SA1
Marvelous: Mouhitotsu no Takarajima   SA1
Masters New: Haruka Naru Augusta 3   SA1
PGA Tour '96   SA1
Super Robot Taisen Gaiden: Masō Kishin - The Lord Of Elemental   SA1
Mini 4WD Shining Scorpion Let's & Go!!   SA1
Pebble Beach no Hotou: New Tournament Edition   SA1
PGA European Tour   SA1
Power Rangers Zeo: Battle Racers   SA1
SD F-1 Grand Prix   SA1
SD Gundam G NEXT   SA1
Shin Shogi Club   SA1
Shogi Saikyou   SA1
Shogi Saikyou 2   SA1
Super Bomberman Panic Bomber World   SA1
Super Mario RPG: Legend of the Seven Stars   SA1
Street Fighter Alpha 2 / Street Fighter Zero 2   S-DD1
Far East of Eden Zero   SPC7110
Momotaro Dentetsu Happy   SPC7110
Super Power League 4   SPC7110
Hayazashi Nidan Morita Shogi   ST011
Hayazashi Nidan Morita Shogi 2   ST018
Star Fox / Starwing   Super FX GSU-1
Stunt Race FX / Wild Trax   Super FX GSU-1
Vortex   Super FX GSU-1
Dirt Racer   Super FX GSU-1
Dirt Trax FX   Super FX GSU-1
Super Mario World 2: Yoshi's Island   Super FX GSU-2
Doom   Super FX GSU-2
Winter Gold / FX Skiing   Super FX GSU-2
Star Fox 2   Super FX GSU-2
FX Fighter   Super FX GSU-2
Comanche   Super FX GSU-2
Powerslide   Super FX GSU-2
Super Mario FX   Super FX GSU-2

Nothing above really bothers me except for Parodius. I already beat the hell out of Starfox when it came out and I have a minimal to moderate interest in the others.

SD2SNES Compatible:

Dungeon Master   DSP-2
SD Gundam GX   DSP-3
Top Gear 3000   DSP-4
Mega Man X2 / Rockman X2   CX4
Mega Man X3 / Rockman X3   CX4
Dai Kaiju Monogatari 2   S-RTC
F1 ROC II: Race of Champions / Exhaust Heat II   ST010
Star Ocean   (Uses S-DD1 to decompress, but due to SD2SNES' 128MBit ROM Limit, you can run the uncompressed ROM)

SD2SNES Compatible or Super Everdrive with DSP-1

Armored Trooper Votoms: The Battling Road   DSP-1
Bike Daisuki! Hashiriya Kon - Rider's Spirits   DSP-1
Final Stretch   DSP-1
Lock-On / Super Air Diver   DSP-1
Michael Andretti's Indy Car Challenge   DSP-1
Pilotwings   DSP-1
Shutokō Battle '94: Keichii Tsuchiya Drift King   DSP-1
Shutokō Battle 2: Drift King Keichii Tsuchiya & Masaaki Bandoh   DSP-1
Suzuka 8 Hours   DSP-1
Super Air Diver 2   DSP-1
Super Bases Loaded 2 / Super 3D Baseball   DSP-1
Super F1 Circus Gaiden   DSP-1
Super Mario Kart   DSP-1/1B
Ace o Nerae! 3D Tennis   DSP-1A
Ballz 3D   DSP-1B

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