Tried a bunch of games at PAX Prime:
The Legend of Zelda: A Link Between Worlds (3DS)
-Looks and plays wonderfully. 3D effect is great, and the unified consumables meter simplifies gameplay in a good way. Easily my most wanted game at the moment. The Sideways New York mechanic is interesting, but its different art style is kind of dissonant with the rest of the game's art style.
Shantae & the Pirate's Curse (3DS)
-Like its predecessors, this one is absolutely gorgeous and it plays well to boot! I'm a little sad that Shantae won't have her genie powers in this one (she gains pirate weapons instead), but I'm still very much looking forward to it.
Forza Motorsport 5 (XB1)
-I wasn't too impressed with what little you could do in the demo for this one, and it just didn't feel that great to me.
Killer Instinct (XB1)
-Graphics are good, but I have no idea how to play a KI game, and it's hard to have fun playing a fighting game when you have no idea what's going on.
-I was expecting to like this one a lot more than I did. It's a single-screen platformer where you collect things using the right stick while jumping around, and it's really not much fun despite the lush graphics and interesting premise.
-Super interesting 3D puzzle/platformer. Think Ico but instead of escorting a girl, you're an invisible boy who can only be seen when being rained on. I really like what I played, and I definitely intend to pick this one up when it lands on PSN.
-After all the hype and Tim Rogers' insane promo video, I was expecting more. I like the idea of a two-button fighting game, but I miss having stick controls. Without those, it's really not for me.
Octodad: Dadliest Catch (PS4)
-If you can imagine a 3D QWOP with a story about an Octopus, that's this game. It's delightfully weird, but the controls are too irritating to make it worth playing.
-Surprisingly good for a launch racer.
-Very difficult twin stick shooter where you scroll around the outside of a cylinder.
Super Time Force (360)
-A Contra style game with multiple characters and a unique recording mechanic where your previous attempts help you along after they die. It's hard to explain, so seek out trailers if you want to see it in action. It's a very cool idea, but very difficult to play.
Beyond: Two Souls (PS3)
-If you like Heavy Rain, this one should be very high on your list. The demo I played focused on the more action oriented bits, but it still uses mostly Simon Says style gameplay and it's still intense and gripping, making you eager to play more.
-A 3D platformer in a world made of paper, you interact with the world through both the touch screen and rear touch panel. I wasn't very impressed with it, but I could see kids getting a big kick out of it.
-Announced years ago, this one is coming along nicely. There wasn't a whole lot to do in the demo I tried, but the potential is there, and I'm looking forward to seeing the final game whenever it's done.
Escape Goat 2 (PC)
-I'm a huge fan of the first game on 360, and this one brings back my favorite goat and mouse team for more goodness. The new art style is more accessible (not sure how I feel about that), but the gameplay is rock solid, and I can't wait until this gets ported to console so I can pick it up.
-Widely recognized as the only good game on the Ouya, this PC port of Towerfall is a very fun 4-player battle game. I wasn't expecting to like it, but it really is a great deal of fun, and it should be a party favorite once it arrives on platforms with more sizable install bases.
-The hotly anticipated follow up to Bastion, I love the crisp, warm art in Transistor, but I'm more ambivalent about the core attack queuing mechanic, and I flat out dislike the talking sword (no match for Bastion's narrator).
-A 2D stealth infiltration game, Gunpoint is very interesting, but it currently lacks controller support which is a big negative in my book. Was funny to have one of the game's composers play the trumpet at me every time I died.