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Dragonfish Dog Oct 13, 2015 (edited Oct 13, 2015)

XLord007 wrote:
Dragonfish Dog wrote:
XLord007 wrote:

Mirror's Edge Catalyst (XB1)
-Improved combat and a beautiful open world with missions lead the improvement list in this prequel. Fans of the original will be pleased, and I’d encourage newcomers to give it a shot when it releases in February.

I really wish they would've just called this Mirror's Edge 2; subtitles after the main title can mean anything from an entirely new, separate game, to something that's just DLC add-on.

It's not called Mirror's Edge 2 because it's a prequel to the first game.

Can't argue with that, but they COULD have called it Mirror's Edge 2, if they wanted to.

Devil May Cry 3 is a prequel to the entire series, and they didn't make it a spin-off - they made it part of the main series as a numbered sequel.

The Castlevania series, seemed to have gone further back into the past with each game, especially when you consider that Lament of Innocence was supposed to be a prequel to the entire series, before Dracula was even Dracula. Looking at all the Castlevania games past Super Castlevania IV, you need to do a little research to figure out (1) The year the game was released, and (2) Where it takes place along the line of the series's continuity. And that's annoying.

XLord007 wrote:
Dragonfish Dog wrote:
XLord007 wrote:

Gargoyle's Quest II: The Demon Darkness (GB)
-As a kid, I was so sad that this didn’t come to the U.S. since I didn’t have an NES at the time and I loved the first one. While GQ2 is still the low point in the trilogy, I’m glad I finally got the GB version. It’s pretty faithful to the NES one from what I can tell.

Pretty sure the Gameboy game came first, and Gargoyle's Quest II is the NES game.

http://www.gamefaqs.com/search?game=Gargoyle%27s+Quest

Speaking of Gargoyle's Quest for the NES, one of my top 10 favorite NES games of all time.

The original Gargoyle's Quest is only for the Game Boy. Gargoyle's Quest II was released for both the NES and Game Boy, but only the NES version was released outside of Japan. The version I played above that I'm talking about is the Japanese Game Boy version of Gargoyle's Quest II.

Okay, I missed that part about it being the game that's the Japanese GB port of the NES game.

Crash Oct 13, 2015

Amazingu wrote:

Where are you exactly?

The point where people think they're halfway through is about 25% into the game wink

I just got to Sword Valley.

Ashley Winchester Oct 13, 2015

Dragonfish Dog wrote:

Looking at all the Castlevania games past Super Castlevania IV, you need to do a little research to figure out (1) The year the game was released, and (2) Where it takes place along the line of the series's continuity. And that's annoying.

Dude, don't even get me started on Super Castlevania IV's name. I really dislike that that's the name they came up with then it gives people an insanely wrong idea of when the game takes place.

Dragonfish Dog Oct 13, 2015 (edited Oct 13, 2015)

Ashley Winchester wrote:
Dragonfish Dog wrote:

Looking at all the Castlevania games past Super Castlevania IV, you need to do a little research to figure out (1) The year the game was released, and (2) Where it takes place along the line of the series's continuity. And that's annoying.

Dude, don't even get me started on Super Castlevania IV's name. I really dislike that that's the name they came up with then it gives people an insanely wrong idea of when the game takes place.

I agree, they could've just called it Castlevania IV.

There a lot of stupid title decisions that have been made, that make things out of whack.

For example, the second Zelda game on the NES, it's official name is "Zelda II: The Adventures of Link." NOT Legend of Zelda: The Adventures of Link.

The second Contra game was NOT Contra II, it was called Super C.

StarTropics II was actually "Zoda's Revenge: StarTropics II."

The first game of the Legacy of Kain series (PSX) is actually "Blood Omen: Legacy of Kain," while the second game is "Legacy of Kain: Soul Reaver."

Game companies make stupid decisions with titles that don't make the titles of previous or subsequent games line up with each other alphabetically.

I had to make sure, that in fact, both "Blood Omen" and "Soul Reaver" were actually part of the SAME Legacy of Kain series. They are, but I had to look that up for sure, especially when you consider that the first is a top-down Zelda-esque game, while the second is more of a 3D action platformer.

Speaking of that, I'm right now rotating between Alundra, Blood Omen, and Soul Reaver right now.

Blood Omen, the controls suck - clearly, it was designed for PC, and the port to the PSX was an afterthought - but I can still appreciate what they were trying to do with it. What's really strange, is when you get to the menus, the controls change. To close one type of window, you might need to press X, while another window, you might need to press Square, and still, another type of window will close with Circle. And then you close out of the entire menu window with Start. Also, the loading times are atrocious, not just traveling between screens, but when you open and close windows/menus. Also, the game could roughly be considered "Survival Horror" when you consider that you must budget out how your supplies and magic energy, as well as conserving life, because there are no shops in the game. Supplies are limited to what you find, and they don't respawn, either. What really makes the game challenging is that it's not easy to restore life. You restore life by draining blood from your enemies, but if you kill them outright, you can't drain them, so it's that Pokemon-esque thing in which you get the enemy NEAR death, then suck them dry/stuff them into a Pokeball.

I know I tend to focus on the negative in my ramblings, but if someone is going to try out a game based on my rantings, I want them to know what they're getting into.

Oh yeah, the hit detection eats too, but despite all of that, I'm willing to stick with it, and see what the game's about, just based purely on its sense of aesthetics. Also, English voice-overs with no subtitle option, the likes of which may or may not be able to be heard, depending on the current volume you have your TV/monitor set to.

I know, I know, I should stop. I'm probably discouraging more than encouraging, but it's a similar thing with children: Parents tend to be overly critical of their child that they like the most.

Qui-Gon Joe Oct 13, 2015

Pfffft when talking about nonsense naming, nothing beats what Falcom has managed to accomplish with the Dragon Slayer --> Legend of Heroes "series."

Ashley Winchester Oct 13, 2015

Dragonfish Dog wrote:
Ashley Winchester wrote:
Dragonfish Dog wrote:

Looking at all the Castlevania games past Super Castlevania IV, you need to do a little research to figure out (1) The year the game was released, and (2) Where it takes place along the line of the series's continuity. And that's annoying.

Dude, don't even get me started on Super Castlevania IV's name. I really dislike that that's the name they came up with then it gives people an insanely wrong idea of when the game takes place.

I agree, they could've just called it Castlevania IV.

Actually, as unimaginative as adding "super" and "64" to Nintendo game titles on newer hardware was, it's not the "Super" part of Super Castlevania's title that I dislike. It's the "IV"

Correct me if I'm wrong, but isn't Super Castlevania IV technically a remake of the original Castlevania? If that's the case like I believe I read at one point why the HELL would you slap the roman numeral IV on there? Freaking stupid and very misleading. "Super Castlevania," while lacking creativity, indirectly points at the idea of the game being a remake of the original.

Dragonfish Dog Oct 14, 2015 (edited Oct 14, 2015)

Ashley Winchester wrote:
Dragonfish Dog wrote:
Ashley Winchester wrote:

Dude, don't even get me started on Super Castlevania IV's name. I really dislike that that's the name they came up with then it gives people an insanely wrong idea of when the game takes place.

I agree, they could've just called it Castlevania IV.

Actually, as unimaginative as adding "super" and "64" to Nintendo game titles on newer hardware was, it's not the "Super" part of Super Castlevania's title that I dislike. It's the "IV"

Correct me if I'm wrong, but isn't Super Castlevania IV technically a remake of the original Castlevania? If that's the case like I believe I read at one point why the HELL would you slap the roman numeral IV on there? Freaking stupid and very misleading. "Super Castlevania," while lacking creativity, indirectly points at the idea of the game being a remake of the original.

Yes, actually, just the name Super Castlevania would make more sense.

Yes, Super Castlevania IV is supposed to be a remake of the first game, but honestly, Konami added so much new content, and the level designs are so different, that it feels like its own completely new game. All this time, I had assumed that it was its own game, and I wouldn't have figured it was a remake unless you told me.

Ashley Winchester Oct 14, 2015

Dragonfish Dog wrote:

Yes, Super Castlevania IV is supposed to be a remake of the first game, but honestly, Konami added so much new content, and the level designs are so different, that it feels like its own completely new game. All this time, I had assumed that it was its own game, and I wouldn't have figured it was a remake unless you told me.

Oh I totally agree. it's so different and adds so much that it's much more than a simple remake...

student41269 Oct 14, 2015

Crash wrote:

I just got to Sword Valley.

Hehe, the physical halfway point. What did you think of Valak Mountain? I spent so long there... the music, atmosphere and growing WTFs of the story totally got me.

TerraEpon Oct 14, 2015

Castlevania IV is hardly a remake of the original game. It's essentially the same story (for all the 'story' is) but there's only minimal relation between the two games otherwise. Hell the castle sections of CVIII are closer to the original than IV.
They could have easily gone with "Super Castlevania" and it would have worked just fine, though.

Jodo Kast Oct 14, 2015

If you play the Japanese version of Castlevania IV, the chain whip sounds like a chain whip. I thought it was because I was running the SNES audio through my headphone amp that I was able to hear such a noise. But I checked my Hardcore Gaming Castlevania guide and it is a real difference between the U.S. and JP versions.

Amazingu Oct 15, 2015

Crash wrote:
Amazingu wrote:

Where are you exactly?

The point where people think they're halfway through is about 25% into the game wink

I just got to Sword Valley.

Okay, then you are pretty much on the halfway point story-wise, if not past it.
Depending on how much time you want to put into the end-game and optional stuff though, your clock is probably WAY below the halfway point wink

Crash Oct 19, 2015

I tend to be a bit of a completionist, so I can totally understand putting an extra 100+ hours into the game. I still have quests from Colony 9 that I haven't gotten to yet. I might have to stop that short once XCX comes.

As for Valak Mountain, I spent the most time trying to nail that jump across the patch of ice than anything else. Of all the places I have been, I have spent the most time in Eryth Sea, mostly swimming.

Amazingu Oct 19, 2015

Crash wrote:

I tend to be a bit of a completionist, so I can totally understand putting an extra 100+ hours into the game. I still have quests from Colony 9 that I haven't gotten to yet. I might have to stop that short once XCX comes.

As for Valak Mountain, I spent the most time trying to nail that jump across the patch of ice than anything else. Of all the places I have been, I have spent the most time in Eryth Sea, mostly swimming.

I'll be interested in hearing what you think of XCX.
I've already played the JP version, and I found it tremendously disappointing, to the point that I actually sold it because it annoyed me more than anything else. It's nowhere near as good, but DAMN is it pretty.

Which part in Valak do you mean, by the way? You mean the big ice slide leading to a difficult to reach platform, or the part where you have to run down a long slope and make a huge jump to reach a climbable rock wall?
The first one I still have trouble with after all these years, but the other one can easily be done by equipping some gems that increase your movement speed.

Crash Oct 19, 2015

Amazingu wrote:

I'll be interested in hearing what you think of XCX.
I've already played the JP version, and I found it tremendously disappointing, to the point that I actually sold it because it annoyed me more than anything else. It's nowhere near as good, but DAMN is it pretty.

Which part in Valak do you mean, by the way? You mean the big ice slide leading to a difficult to reach platform, or the part where you have to run down a long slope and make a huge jump to reach a climbable rock wall?
The first one I still have trouble with after all these years, but the other one can easily be done by equipping some gems that increase your movement speed.

The second one. I tried about 20 times to jump across, and kept just missing. Eventually, I got frustrated enough to look it up, and saw recommendations for using quick step gems, after which it wasn't too bad.

Dragonfish Dog Oct 20, 2015 (edited Oct 20, 2015)

Final Fantasy VI

What does the ploy of Edgar's identical-sided coin teach you?

If for some reason,
you're ever brazen enough to make a decision on a coin toss,
first inspect the coin being used before it's tossed.

Seriously though, how could Setzer be taken in by that?
He's a professional gambler, ploys like that should be more than known to someone like him!
Number one rule of being a gambler - you don't trust The House.

Qui-Gon Joe Oct 21, 2015

Have gotten rather bored with FFXIV waiting for 3.1 to show up, so I've worked on several games!

Okaeri Chibi Robo - The second DS entry and third entry in the series overall, this returns to the general formula of the first game and is MUCH better than the first DS game.  Gameplay was great and the story was super touching (to be expected in a real followup to the first game).  It also marks the first time I've actually played any game with a decent amount of text all the way through in Japanese, though I had to look up 75 words according to my flashcard app (which I've since studied enough to just add to my vocabulary).

Legend of Heroes: Trails in the Sky - Since it seems we're finally getting the sequel to this, it seemed a good time to jump into the original.  Loving playing PSP games on my TV with the Playstation (Vita) TV.  I don't understand why people trash the little device so much - I much prefer playing games on the big screen.  Anyway, the game itself was pretty decent, but the characters and world were very interesting.  Glad I waited as long as I did, because that is one hell of a cliffhanger at the end.

Ys: Memories of Celceta - Binging on Falcom, I went straight from Trails into this (the most recent PSTV update made it compatible, finally).  Pretty much takes everything that Ys Seven tried and refines it into a better experience overall.  I like the new Ys IV arrangements more in-game than I did listening to them by themselves and the new stuff is pretty darn good too.  Had LOTS of fun with this, and I'm tempted to actually attempt getting a platinum trophy just because Falcom made the gameplay so joyous. 

Another World: 20th Anniversary - This is one of those games that I've seen screenshots of for yeeeears and kind of wanted to check out.  Finally did as a PS4 download.  Reminds me a bit of the original Prince of Persia, I think?  It's kind of clunky and frustrating at times, but I'm glad I checked it out.  It's a cool bit of video game history and it only took a couple hours of my time.  I do like that the ending is rather ambiguous; more games should do that.

Grim Fandango - another game I'd never played before and jumped into on PS4.  I played pretty much all of the old SCUMM Lucasarts adventure games back in the day, but by the time this one came out I didn't have a PC that could run the 3D graphics.  The remake gave me the chance!  Loved the story and the characters and the writing, but some of the puzzles were REALLY obscure and nonsensical.  I used to play all the old games without FAQs and never remember getting TOO stuck - this one seemed more off the wall than any of the older ones (except maybe The Dig, which was pretty much just "try every weird-ass alien object with every other weird-ass alien object until something happens").

Dragonfish Dog Oct 22, 2015

Ashley Winchester wrote:

You know... I don't really know why but I've always liked Setzer as character.

They made him into a real jerk in his feature in Kingdom Hearts II, though.

jb Nov 2, 2015

OVERWATCH!!!!!!!!!

(Post cannot contain all capital letters)

XLord007 Nov 25, 2015

Qui-Gon Joe wrote:

Okaeri Chibi Robo - The second DS entry and third entry in the series overall, this returns to the general formula of the first game and is MUCH better than the first DS game.  Gameplay was great and the story was super touching (to be expected in a real followup to the first game).

I'm jealous. I loved the original Cube game, but every follow up release has been a huge disappointment to me. When I first read about this one, I was excited, but then let down when it wasn't released in English. Glad you got to play through it and it turned out good.

Ashley Winchester Nov 25, 2015

XLord007 wrote:
Qui-Gon Joe wrote:

Okaeri Chibi Robo - The second DS entry and third entry in the series overall, this returns to the general formula of the first game and is MUCH better than the first DS game.  Gameplay was great and the story was super touching (to be expected in a real followup to the first game).

I'm jealous. I loved the original Cube game, but every follow up release has been a huge disappointment to me. When I first read about this one, I was excited, but then let down when it wasn't released in English. Glad you got to play through it and it turned out good.

I'm glad you brought this one up. I saw it for sale and it caught my eye. Well, not personally as I don't have the desire to buy and play it per say, but I know there are some people that liked the  GameCube game and was glad they got a new game in the series.

XLord007 Nov 25, 2015

I'm still in the depths of Phantom Pain (110 hours in, 37% complete), but I managed to try out the latest characters in the Street Fighter V Beta (still great) and Yoshi's Woolly World (nothing new here, but very well done).

Ashley Winchester Nov 27, 2015

XLord007 wrote:

...and Yoshi's Woolly World (nothing new here, but very well done).

On the topic of Woolly World, I was surprised to see this was priced at $50 instead of $60. I guess you just get so use to seeing $60 it's so notable when you don't.

Jodo Kast Nov 29, 2015

I recently discovered Jaki Crush for the Super Famicom. I'm enjoying it more than the first two games in the series. It looks and sounds better than Naxat's efforts on the PC Engine and Mega Drive.

Another discovery is the Ninja Gaiden HuCard, which I am playing with a Turbo Everdrive on a Turbo Duo (such a confusing system). I've decided upon a nomenclature - the non CD games are just HuCards, regardless of whether it's the PC Engine, TG-16, Turbo Duo, or any of the other myriad variations. The music is very different and the gameplay is smoother than the NES version.

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