Soundtrack Central The best classic game music and more

    Pages: 1

Angela Sep 8, 2007

IGN UK's got their review up: 9.0.

http://ds.ign.com/articles/818/818572p1.html

Sounds very promising.  The beginning seems like it's going to be a bit of a chore, but the new "adventure" element sounds like it was done right.  Best of all: "Notably, Rush's infuriating procession of blind jumps and impossible-to-avoid sudden death sequences have been all but entirely obliterated, making for an easier but far, far less frustrating game."

Jay Sep 8, 2007

For me, the implication that Rush had any merits in this sentence "Sonic Rush Adventure is every bit as good as its predecessor" discounts the review.

Angela Sep 8, 2007

Jay wrote:

For me,

It's a good thing you added those two words, buster!

XLord007 Sep 9, 2007

Couldn't care less about the game, but if Naganuma is doing the music, then I want me an OST right quick.

Dais Sep 9, 2007

XLord007 wrote:

Couldn't care less about the game, but if Naganuma is doing the music, then I want me an OST right quick.

too bad!

Although IGN UK said that the music is:

Technically as accomplished as Sonic Rush, but without the forced 'street' stylings.

so maybe it's better without Naganuma! Hahaha!

Hahaha...ha...ha...ha.

...

ha?

Angela Sep 29, 2007

Picked the game up today, and tore through the first two islands worlds.  In a word: bitchin'.

The game does take a bit of time to get started proper, what with the extensive "adventure" narratives (they really do need to put some masking tape over Marine's mouth), but once you're launched into the actual stages, you'll be right at home.  The same gratuitous sense of speed and gameplay is more or less unchanged from the first Rush, but now, with 99% less bottomless pits!  Since you'll be falling far less, the levels now adopt a more streamlined design so that you'll almost always be able to get to the goal, whether you end up on the bottom screen or the top.  This does make the game quite a bit easier than Rush, where the series' basic rule of holding on to at least a few golden coins should get you through the end with relative ease.  They also seemed to have taken out the repetitious "defeat all enemies in room to proceed" bits.   

The island-traveling phases in between stages are less of a hindrance than I thought they would be, and although I've only controlled the waterbike so far, they're short and mildly fun diversions.  I can't speak for the later upgrade of water vehicles just yet, but comparisons to Space Harrier-like gameplay is something I would have no objections to.  The boss battles are once again awesome, with a greater emphasis on multiple hitting your enemies to bring them down.  One of the reviews mentioned it, but you have the ability to interchange between setting the boss difficulty to Easy or Normal; I initially set mine to Normal, and though I was able to take the first boss down without too much trouble, the second one put up quite an admirable challenge. 

The game's aesthetics once again got top billing.  The graphics are truly mindblowing; it amazes me to see the DS doing graphical effects like this, and Adventure is one of the finer looking 2D/3D hybrids I've seen in just about any game.  And the music, while this time wasn't done by Naganuma (Tomoya Ohtani, Seirou Okamato, and Mariko Nanba take his place), is superb all the same.  The "street" sound still serves as foundation, but now there's more of a tropical and rock spin, and even orchestrations thrown in to boot.  The boss battle theme this time is trés da bomb.

I think folks who couldn't quite connect with the first Sonic Rush (shoots a glance at Jay) might more readily accept this one.  It's a more structured experience that allows the player to better appreciate the fast, furious, fun.

XLord007 Sep 30, 2007

Angela wrote:

The boss battle theme this time is trés da bomb.

I am I hearing the lyrics wrong, or is he really saying, "I'm f---ing" as the refrain?  Sonic sure has grown up.

Angela Sep 30, 2007

XLord007 wrote:

I am I hearing the lyrics wrong, or is he really saying, "I'm f---ing" as the refrain?  Sonic sure has grown up.

Hmm, I'm hearing "rockin'."  The other words I'm making out are "we got," "beat," and "kicks."

XLord007 Sep 30, 2007

Angela wrote:
XLord007 wrote:

I am I hearing the lyrics wrong, or is he really saying, "I'm f---ing" as the refrain?  Sonic sure has grown up.

Hmm, I'm hearing "rockin'."  The other words I'm making out are "we got," "beat," and "kicks."

Hmmm.  Maybe I just have a dirty mind.

Stephen Oct 1, 2007

XLord007 wrote:
Angela wrote:
XLord007 wrote:

I am I hearing the lyrics wrong, or is he really saying, "I'm f---ing" as the refrain?  Sonic sure has grown up.

Hmm, I'm hearing "rockin'."  The other words I'm making out are "we got," "beat," and "kicks."

Hmmm.  Maybe I just have a dirty mind.

You're not the only one who thought it was the f word.  Part of the boss song lyrics do say "rocking" but another part of it sounded like the f-word.

I beat the main game (got the special ending as well), and it was an enjoyable game.  Not a keeper for me (traded it in already), but it is definitely worth playing all the way through.

Amazingu Oct 2, 2007

Hated Sonic Rush, loved Sonic Rush Adventure, go figure.

And yes, I ALSO heard the f-word in those lyrics. And the succession of the words 'beat' and 'kick' sounded like 'beefcake' to me as well big_smile

    Pages: 1

Related Albums

Board footer

Forums powered by FluxBB