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vert1 Sep 15, 2016

https://www.youtube.com/watch?v=E39ychZKnDI
footage

Automated forward movement ala Canabalt. In the video Mario is able to backflip on back arrowed tiles which changes things a little bit. The coin x2 image is a bit off-putting compared to other score multipliers in the STG genre.

Amazingu Sep 16, 2016

Yeah, sure, why not.
I guess I'll get it if it's not too expensive.

I'm really sick of the NSMB style graphics though.

vert1 Dec 9, 2016 (edited Dec 9, 2016)

The game requires constant internet connection to play on single player and multi-player. So Nintendo has implemented the discontinued XBOXONE feature and mentioned it quietly days before the game launches instead of proudly hailing it at reveal as Microsoft did.

source: http://mashable.com/2016/12/08/super-ma … 5y0DZYziqo

avatar! Dec 9, 2016

vert1 wrote:

The game requires constant internet connection to play on single player and multi-player. So Nintendo has implemented the discontinued XBOXONE feature and mentioned it quietly days before the game launches instead of proudly hailing it at reveal as Microsoft did.

source: http://mashable.com/2016/12/08/super-ma … 5y0DZYziqo

Seriously? I can't believe Nintendo would be that stupid...
Or, is this a joke? yikes

vert1 Dec 9, 2016 (edited Dec 10, 2016)

It's a viable option for Nintendo to take. It does have the consequence of draining power more than other runner games; this seems to be the default with Nintendo on mobile (Miitomo and Pokemon Go). Nintendo themselves did not embrace online like Sony and Microsoft did. Now Nintendo has embraced online more than them.

- - - -- - -- - - - --- - ----  -- - -- - - - -  - - - - -  - - - --- -- - - - - - - ----------------------------- ---- -  - - ----------- -----------
Luigi's dreams of revenge - Mario gets to enjoy a solitary adventure (SMB). Mario gets the first spot and makes Luigi wait.

Mario dreams of the possibility of someone else's adventure - Mario dreamt the option of first spot being possible for someone else (SMB2 USA).

Mario's dream manifests - Mario finds himself being involved simultaneously with other players in his adventure while simultaneously finding himself not playing, but existing and moving nonetheless (NSMB and Super Guide).

Mario has not gone missing, Mario finds himself everywhere - Mario finds himself forced to be involved with himself more by having the other Mario's visibly draw out pathways with their own bodies (SMR).

Mario enjoys being lost - Mario's adventure takes place when everyone else is gone, so that once again he can create a path that is his own (TBA).

vert1 Jan 3, 2017

The game is pretty good; it's like Donkey Kong: Jungle Beat, but condensed down to one button.

Sales data:

Market research firm Newzoo estimates that “Super Mario Run” has generated more than $30 million in gross revenue, which suggests about 3 million players have bought the full game.

source: http://www.wsj.com/articles/why-super-m … 1483386448

Ashley Winchester Jan 3, 2017

Amazingu wrote:

I'm really sick of the NSMB style graphics though.

Personally I'd go further than just the graphical style with my dislike of NSMB. I bought the one for the DS and felt cheated that I spent $35 on it. Yes, I know Mario and Nintendo games maintain their price points for much longer than anything on the PS or XBox, I got it, but that was a $20 game at most. I honestly see entire NSMB franchise as a scam - been there, done that - the new coat of paint doesn't hide it.

And yes, I get the hypocrisy in my statement being a huge Mega Man fan which is pretty much the same damn thing over and over.

avatar! Jan 4, 2017 (edited Jan 4, 2017)

"No one actually likes ‘Super Mario Run’"

https://www.yahoo.com/news/no-one-actua … 00005.html

"How did Nintendo manage to screw up putting Mario on the iPhone? It’s a question that’s going to haunt business undergrads for decades to come."

Ashley, I played NSMB and thought it was a $10 game at most. Still don't know why people think it was such a great game. No challenge, nothing new nor original, and I didn't think the graphics nor music were even particularly good hmm

vert1 Jan 4, 2017 (edited Jan 13, 2017)

I don't agree with that article. Nintendo made a good quick play game and they are raising the bar for cellphone games.

Zane Jan 4, 2017

vert1 wrote:

I don't agree with that article. Nintendo made a good quick play game, and they are raising the bar for cellphone games.

Right, a one-touch runner with a fresh coat of Nintendo paint that REQUIRES the player to constantly be connected to the internet or the game won't run is really raising the bar and bodes well for the future of immersive and innovative mobile gaming.

Ashley Winchester Jan 4, 2017

Zane wrote:
vert1 wrote:

I don't agree with that article. Nintendo made a good quick play game, and they are raising the bar for cellphone games.

Right, a one-touch runner with a fresh coat of Nintendo paint that REQUIRES the player to constantly be connected to the internet or the game won't run is really raising the bar and bodes well for the future of immersive and innovative mobile gaming.

While I wouldn't be as blunt about it (I do like how Zane just cut to the bone of this argument, however) I have to agree. Nintendo didn't raise the bar here. In fact, they pretty much proved they still don't understand the mobile market when it comes to the game's pricing. Personally, while I would rather just buy and own the game outright (a console owners viewpoint) it's obvious that mobile users like the play-and-pay way of doing things.

vert1 Jan 4, 2017 (edited Jan 13, 2017)

Most of the people that bash this game haven't even played it past the first world; I'm almost dealing with pure perception at this point in online forum discussions. The game's playstyle is reminiscent of the great Donkey Kong: Jungle Beat with the parkour-styled movements to slide over enemies or ledges. The online requirement is disagreeable, but tbh, I don't know how Nintendo could sell this game as a tangible product for a phone; the design itself is digital in nature (it relies on internet downloads - i.e. the format is susceptible to online requirements).

The Tour Mode is satisfactory in itself. And there's plenty more: I still haven't gotten around to racing my friends in the game, but I have played Toad's Rally and it is well-designed: the inclusion of score and race speed to determine the winner is something I'd like to see from more games. So, when I write that it is "raising the bar", I am defining the bar as the game's quality, that it is higher than similar game genres on phones (i.e. Temple Runner).

More sales data: (1)

Amazingu Jan 4, 2017

I agree with Vert that it's definitely an enjoyable and well-designed game, but I just think $10 is a bit too much.
I can buy BOTH of the excellent Rayman games together for HALF that price, and they have much better graphics and music, and way more levels.
This is one of my main problems with modern-day Nintendo: they don't seem to know/care about competitive pricing.

Comparing it to Temple Run is missing the point. Temple Run is F2P, Mario Run only gives you 3 stages for free and charges $10 for the rest. It should be held against the standards of other PAID auto-runners, and it doesn't hold up well against those at all.

It also irks me that you need tickets to play Toad Rally. That would've made sense if the game had micro-transactions to let you buy tickets, but it doesn't. It's just a restriction that exists for no purpose whatsoever.

vert1 Jan 4, 2017 (edited Jan 4, 2017)

I can own a 10,000 yen vgm album (i.e. High Reward), but that doesn't alter the quality of music written on it. There's a saying in Japan "nothing worse than something that is free" -- something like that at least. I seriously feel embarrassed seeing people complain about $10 purchases on iPhones. Another 1st world problem I guess.

I'd like to read opinions on how 'x game' is a better auto-runner than Super Mario Run, Amazingu.

Ashley Winchester Jan 4, 2017

vert1 wrote:

I'd love to read about better auto-runners than Super Mario Run instead of petty whining, Amazingu.

I know you're not calling me out with this, but in all honesty - I think it's your employment of the word "petty" - is incredibly infuriating. The first part is fine, if you want AmazingU to put his money where his mouth is by listing some superior options, fine, but there is no need to devalue his opinion because he disagrees with you.

vert1 Jan 5, 2017 (edited Jan 5, 2017)

I actually recognized that and edited it out 5 minutes before your response. I don't want this thread devolving into off-topic discussions on what price games should be sold for and personal attacks -- the comment on the whining was moreso aimed at the overall population that are low-scoring the game on the app store because they take issue with paying for games, rather than at any particular member here.

Anyhow, this game really catches its stride in world 3 where you dodge enemies and projectiles. One of my favorite gaming pleasures is dodging the cascading fish in Super Mario Bros 1.

avatar! Jan 5, 2017

vert1 wrote:

I can own a 10,000 yen vgm album (i.e. High Reward), but that doesn't alter the quality of music written on it. There's a saying in Japan "nothing worse than something that is free" -- something like that at least. I seriously feel embarrassed seeing people complain about $10 purchases on iPhones. Another 1st world problem I guess.

Uh, what? The point Amazing made was that much better games (Rayman) are HALF the price. So not sure how your strange analogy fits in here. Also, really not sure about this: "nothing worse than something that is free". As for people complaining about a $10 purchase being a "first world problem", well maybe. Depends how the "complaining" is done. However, I think this is more criticism of a poor game than actually complaining.

vert1 Jan 5, 2017 (edited Jan 5, 2017)

He wrote the Rayman games have better graphics, music, and more levels (the word 'better' is not written in his post, unless you are asserting they are better or we are to believe it is implied AmazingU finds them much better)-- the first two points on aesthetics I don't agree with; Mario characters and enemies have a much more appealing visual design to them than what is in the Rayman universe imo. The last point about more levels does not equate to a better game. Super Meat Boy, for example, has at least double the levels of Super Mario Bros. 1, and we all know which game is better.

I personally think Rayman 2 is the pinnacle of the series, and haven't bothered with the games past that. I don't see at a quick glance the current Rayman games competing with Super Mario Run's stylish playthroughs as the avatar's physics engine for stylish movements is lacking in the Rayman series. I am all for comparing them as games, but not on a "value for money" basis.

avatar! wrote:

As for people complaining about a $10 purchase being a "first world problem", well maybe. Depends how the "complaining" is done. However, I think this is more criticism of a poor game than actually complaining.

The people who have played it here, AmazingU and I, have written the game is well-designed.

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