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raynebc Sep 15, 2014

It's not hard for me to believe the pad may be cheaply constructed.  A while back I had to send my DS Lite to Nintendo for repair because one of the shoulder buttons (the shoulder button used to jump in Mario Kart DS) stopped working.  There's no excuse for a major button in a handheld system to not be able to withstand hundreds of thousands of presses.

GoldfishX Sep 15, 2014

Ever seen what pro Smash players do to Gamecube controllers (particularly the shoulder buttons)? I'd be surprised if a 3DS could survive a year of heavy-duty Smash play and the DS systems are generally well-contructed.

XLord007 Sep 16, 2014

Ashley Winchester wrote:
vert1 wrote:

http://kotaku.com/super-smash-bros-is-w … Socialflow

Careful with your slide-pads, gentlemen.

I'm sorry, the ONLY way your going to wreck your slide-pad is if your being WAY to aggressive with your movements. Not saying the frantic pace of the game doesn't lend itself towards that... but man, take some personal responsibility.

I can see younger children doing this because they don't know any better... and I pity their parents when they have to shell out for a new system or have it repaired.


I don't know, I could definitely see this happening in the heat of a match. Smash games really expect you to hit that stick hard (that's what she said), and even if you are normally careful when playing by yourself, you might lose track when in a heated competition with others. It'll be interesting to see how widespread this issue becomes once the game is out in all territories.

On a related note, remember when Nintendo had to make reparations to people who ripped the skin off the palm of their hand with the stick rotating mini-games in the first N64 Mario Party? One of my friends did this and we made fun of him for weeks. http://en.wikipedia.org/wiki/Mario_Party#Controversy

Ashley Winchester Sep 16, 2014 (edited Sep 16, 2014)

XLord007 wrote:
Ashley Winchester wrote:
vert1 wrote:

http://kotaku.com/super-smash-bros-is-w … Socialflow

Careful with your slide-pads, gentlemen.

I'm sorry, the ONLY way your going to wreck your slide-pad is if your being WAY to aggressive with your movements. Not saying the frantic pace of the game doesn't lend itself towards that... but man, take some personal responsibility.

I can see younger children doing this because they don't know any better... and I pity their parents when they have to shell out for a new system or have it repaired.


I don't know, I could definitely see this happening in the heat of a match. Smash games really expect you to hit that stick hard (that's what she said), and even if you are normally careful when playing by yourself, you might lose track when in a heated competition with others. It'll be interesting to see how widespread this issue becomes once the game is out in all territories.

On a related note, remember when Nintendo had to make reparations to people who ripped the skin off the palm of their hand with the stick rotating mini-games in the first N64 Mario Party? One of my friends did this and we made fun of him for weeks. http://en.wikipedia.org/wiki/Mario_Party#Controversy

Yeah, maybe I was being a bit too critical there... people really do get into their smash bros, don't they?

...and yeah, I even have the newspaper clipping about the Mario Party thing on my peg board right now.

Still, what I find crazy is how expensive some of the Mario Party games cost on the second hand market these days. Considering there are alike 9 different ones I NEVER saw that coming.

Qui-Gon Joe Sep 16, 2014

GoldfishX wrote:

Ever seen what pro Smash players do to Gamecube controllers (particularly the shoulder buttons)? I'd be surprised if a 3DS could survive a year of heavy-duty Smash play and the DS systems are generally well-contructed.

Soooo much this.  But we generally always ruined the sticks, not the triggers.

XLord007 Sep 27, 2014

I think 11/21/14 is clearly Nintendo's intended release date, but maybe they haven't announced it yet because they're not 100% sure it'll be done in time. Note that Nintendo also hasn't announced a hard release date for Captain Toad and that's also coming this holiday.

XLord007 Nov 24, 2014

What's the verdict, folks? I picked up the bundle with the Cube controller and adapter, and I finished unlocking all of the characters and stages. Really enjoying it so far. The amount of modes and customization options is just incredible, and online play has been pretty smooth for me so far. I'm hoping to have some people over next weekend to dig into local multi, but I'm very pleased with this so far.

GoldfishX Nov 24, 2014

I think this will be fun. People on the competitive side have a mixed view so far (nerfs/buffs and system changes...mercifully, it's faster than Brawl at least) It's worth getting just for the 1P stuff and 4/8 multiplayer with item modes. And the fact that it's like an HD tribute to everything great about classic gaming. I'm getting it with the Toys R Us Sale this week (buy 1 Wii U game, get another 40% off).

BTW, very first time using Little Mac, I forward-B'ed off the edge....yay?

I keep hearing Rosalina is super-broken and they nerfed the hell out of Meta Knight. Haven't heard anything good about Megaman sadly. And Ness is supposed to be really good this time around. I went to a small tournament this weekend and saw a lot of characters being played. Even saw a Sonic (he was bad in Brawl).

Aran Nov 30, 2014

Now that the game is out, what do you all think? I don't know if I'm going to write an entire review, but since this is Soundtrack Central, a music site, I'll say that it has alot of new music. It also has many song choices for the game's main menus. I love using the Melee and Brawl trophy songs.

Ashley Winchester Feb 4, 2016

I've played this game a few times at my friends house and... all I have to say is I don't know how anyone can even play this thing.

This isn't a jab at it's quality... how can you guys (and anyone else out there) keep focus on their damn character? I end up killing myself more than anything. It's Perfect Dark for me all over again hmm

I'm sure if I played it more it'd get use to it but I can't help but find the pace and sheer mayhem of matches very intimidating.

vert1 Feb 4, 2016

What mode and number of players are you experiencing?

Sometimes it does get too chaotic (8 person free-for-all). I find team battles is the easiest mode for visual awareness since it highlights your character with the team color.

Ashley Winchester Feb 4, 2016

vert1 wrote:

What mode and number of players are you experiencing?

Sometimes it does get too chaotic (8 person free-for-all). I find team battles is the easiest mode for visual awareness since it highlights your character with the team color.

8 player, it's just visual overload to me.

vert1 Feb 4, 2016

It's impressive to get an 8 player match going. I find that character identity confusion happens mostly in the beginning of the match. You should get used to it if you keep playing. Try starting out with larger characters (Bowser, DK, etc.).

XLord007 Feb 5, 2016

It's a lot more manageable if you go into the options and turn most of the items off. Just pick a few to keep it interesting.

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