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Ashley Winchester Sep 13, 2010

Zane wrote:

EDIT: Also. Metal Blades kind of break the game a little. They are ridiculous.

Yeah, they are a little too economical and versatile aren't they? Still, they don't really break the game in a bad way; a lot of older games usually have something you can abuse - like the flames in Simon's Quest.

Zane Sep 13, 2010

Ashley Winchester wrote:
Zane wrote:

EDIT: Also. Metal Blades kind of break the game a little. They are ridiculous.

Yeah, they are a little too economical and versatile aren't they? Still, they don't really break the game in a bad way; a lot of older games usually have something you can abuse - like the flames in Simon's Quest.

True, it's not broken in a bad way, but more in a fun way. It's crazy how each tick on the weapon meter equals 2 or 3 blades. And they're 8-directional. And they're really powerful. And they're, like, half of the bosses' weakness. Best weapon ever.

Bernhardt Sep 14, 2010 (edited Sep 14, 2010)

Zane wrote:
Ashley Winchester wrote:
Zane wrote:

EDIT: Also. Metal Blades kind of break the game a little. They are ridiculous.

Yeah, they are a little too economical and versatile aren't they? Still, they don't really break the game in a bad way; a lot of older games usually have something you can abuse - like the flames in Simon's Quest.

True, it's not broken in a bad way, but more in a fun way. It's crazy how each tick on the weapon meter equals 2 or 3 blades. And they're 8-directional. And they're really powerful. And they're, like, half of the bosses' weakness. Best weapon ever.

The travesty lies in the fact that Metal Man is probably the easiest boss to defeat, even if you're only using the Arm Cannon, and his shots are super easy to dodge. I mean, the guy tosses friggin' saw blades, and he's taken down so easily!

You could say Flash Man's damn easy, too, but you have to dodge at the right time to escape the barrage he fires after casting Flash Stopper.

Contrast that with, say, Wood Man, who's practically impossible to dodge his leaves or jump over, and he doesn't even take all that much damage, not even from his weaknesses, and it's just no-sense-make!

The saw blade guy bites the dust so easily, but the leaf throwing guy is tough-as-nails! And when you get Wood Man's weapon, it's pretty damn useless!

P.S. Boss 4 of Wily's Castle (the lights on the walls that fire homing shots, and can only be destroyed by the Crash Bomb) are so cheap, for the aforementioned stated reason: They can only be destroyed by the Crash Bomb; fire off one round extraneously or accidentally, and you are BUGGERED. COMPLETELY. START OVER. DO NOT PASS GO. DO NOT COLLECT TWO-HUNDRED DOLLARS. OR GO TO THE NEXT STAGE. Either refuel your Crash Bomb (difficult to get weapon replenishes dropped by enemies...) or just die twice to reset your weapon energy levels to max.

P.S.S. Alien Wily at the end, the figure-eight pattern's easy enough to follow and dodge, but still, I had to redo this fight about 2-3 times; his shots take a lot out of you if you get hit. Plus, he's ONLY vulnerable to Bubble Shots.

P.S.S.S. I played the game on Difficult mode. Maybe I'll go back and play it on Normal mode, to compare and contrast just how much they pumped up the game for Difficult Mode...

Amazingu Sep 14, 2010

Bernhardt wrote:

Contrast that with, say, Wood Man, who's practically impossible to dodge his leaves or jump over, and he doesn't even take all that much damage, not even from his weaknesses, and it's just no-sense-make!

P.S.S.S. I played the game on Difficult mode. Maybe I'll go back and play it on Normal mode, to compare and contrast just how much they pumped up the game for Difficult Mode...

I guess the lower part helps explain the upper part.
Are you aware that Heat Man's weapon can be charged?
Because it does INSANE damage if used properly (well, maybe not as much as Air Man's weapon on Clash Man, but still).

Bernhardt Sep 14, 2010 (edited Sep 14, 2010)

Amazingu wrote:
Bernhardt wrote:

Contrast that with, say, Wood Man, who's practically impossible to dodge his leaves or jump over, and he doesn't even take all that much damage, not even from his weaknesses, and it's just no-sense-make!

P.S.S.S. I played the game on Difficult mode. Maybe I'll go back and play it on Normal mode, to compare and contrast just how much they pumped up the game for Difficult Mode...

I guess the lower part helps explain the upper part.
Are you aware that Heat Man's weapon can be charged?
Because it does INSANE damage if used properly (well, maybe not as much as Air Man's weapon on Clash Man, but still).

Heat Man's weapon! (>_<)

I've been using Metal Man's saw blades on Wood Man up until now...

I was always kind of like, "Wait, who does Heat Man's weapon work on? Flash Man? I mean, I guess he's kind of an icy guy and all, his level's filled with slippery floors, anyway...not that I really need any additional help to defeat that poor sod..."

P.S. Just tried it out...with the Arm Cannon on Normal Mode. Wood Man goes down in seconds. They REALLY ramped up the difficulty of the game in Difficult Mode; you take more damage from enemies, and your enemies take less damage from you...

That said, Wood Man's still comparatively more difficult to defeat than Metal Man...

Smeg Sep 14, 2010

Bernhardt wrote:

I played the game on Difficult mode. Maybe I'll go back and play it on Normal mode, to compare and contrast just how much they pumped up the game for Difficult Mode...

It's more accurate to say that "normal" mode was dumbed down. Capcom apparently decided that Rockman 2 would be too much for American gamers - "difficult" is the way it was intended to be played.

Bernhardt Sep 14, 2010 (edited Sep 14, 2010)

Smeg wrote:
Bernhardt wrote:

I played the game on Difficult mode. Maybe I'll go back and play it on Normal mode, to compare and contrast just how much they pumped up the game for Difficult Mode...

It's more accurate to say that "normal" mode was dumbed down. Capcom apparently decided that Rockman 2 would be too much for American gamers - "difficult" is the way it was intended to be played.

What I thought...just finished the game in "Normal" Mode in an hour...give or take 6 minutes. I lost maybe 2 lives, but I never used any Energy Tanks, up until the 4th Wily Castle Boss, and I used another during the Wily boss fight, after fighting the 8 Robot Masters again...still had 6 lives left, and 3 Energy Tanks...but I defeated everyone with the Arm Cannon, except for the 4th Wily Castle boss, who requires Crash Bomb, and Alien Wily, who requires Bubble Lead.

P.S. What's the deal with Mega Man leaving his helmet behind in the ending? Was he like, "Eff this! I'm tired of fighting these stupid robots! I'm retiring and living in the countryside!" Hey, sounds like a good plan to me!

SonicPanda Sep 15, 2010

With Inafune working with another team on MM Universe, I had held a hope in my heart that it meant Inti Creates was readying ZX3 at long last. This is very much not the case.
Well, then. I'm off to go drown my sorrows.

Bernhardt Sep 16, 2010

Just finished Wily's Castle in Mega Man 9, for the first time since I started playing the game when it was first released.

The triple magma cannons in the first level of Wily's Castle were always what decimated me, and made me give up for 2 years, before returning to it again.

The blob creature at the end of the third Wily's Castle level, I just used his weakness - Black Hole Bomb - on him, so I wouldn't be stuck in the battle than I could stand; there went my achievement for completing the game using only the Mega Buster... (>_<)

The Wily's Castle stages were still comparatively easier than the main stages in the game, though, if you ask me; after finally beating the game, I went back through some of the stages, and I wasn't able to finish any of them on just 3 tries...

Mega Man 10, I just d-loaded today, and played through each of the 8 robot masters' stages with Proto Man; easier than pie. I defeated practically every single boss in one try...

I heard people calling Sheep Man ridiculous...but how about Strike Man? He's a friggin' baseball pitching robot!

Also, I couldn't figure out what Sheep Man's stage had to do with him; it was like Cyber Peacock's (Mega Man X4) stage all over again - some sort of internet/digital world. I kind of was expecting, say, a farm setting, for his stage! tongue

SonicPanda Sep 16, 2010

Bernhardt wrote:

Just finished Wily's Castle in Mega Man 9, for the first time since I started playing the game when it was first released.

Good job, man. I always like to hear stories about stick-to-it-ive-ness. Besides the first game, the MM title that took me the longest to finish was Megaman 8; the first castle boss had me stuck for close to a month until I figured out the right way to use the Ball.

Bernhardt wrote:

Also, I couldn't figure out what Sheep Man's stage had to do with him; it was like Cyber Peacock's (Mega Man X4) stage all over again - some sort of internet/digital world. I kind of was expecting, say, a farm setting, for his stage! tongue

As far as this goes, it's one of two possibilities, or some combination of the two. The leading one is that it's a reference to a short story by Philip K. Dick called, 'Do Androids Dream of Electric Sheep?' The other theory I've heard is that in Japanese pronunciation, if CPU is said as if it were a word instead of an acronym (like calling SNES 'snezz'), it would sound like 'sheepu'. Not sure how much truth there is to the second, but it's interesting.

Angela Sep 18, 2010

Bernhardt wrote:

Mega Man 10, I just d-loaded today, and played through each of the 8 robot masters' stages with Proto Man; easier than pie. I defeated practically every single boss in one try...

What difficulty level were you playing on?

Ashley Winchester Nov 29, 2010

I just got the last two games (Mega Man Xtreme, Mega Man Xtreme 2) needed to complete my collection of Mega Man X games. Still, I think it would mean a lot more if some of the games didn't suck as bad as they do.

Bernhardt Nov 29, 2010 (edited Nov 29, 2010)

SonicPanda wrote:
Bernhardt wrote:

Just finished Wily's Castle in Mega Man 9, for the first time since I started playing the game when it was first released.

Good job, man. I always like to hear stories about stick-to-it-ive-ness. Besides the first game, the MM title that took me the longest to finish was Megaman 8; the first castle boss had me stuck for close to a month until I figured out the right way to use the Ball.

Bernhardt wrote:

Also, I couldn't figure out what Sheep Man's stage had to do with him; it was like Cyber Peacock's (Mega Man X4) stage all over again - some sort of internet/digital world. I kind of was expecting, say, a farm setting, for his stage! tongue

As far as this goes, it's one of two possibilities, or some combination of the two. The leading one is that it's a reference to a short story by Philip K. Dick called, 'Do Androids Dream of Electric Sheep?' The other theory I've heard is that in Japanese pronunciation, if CPU is said as if it were a word instead of an acronym (like calling SNES 'snezz'), it would sound like 'sheepu'. Not sure how much truth there is to the second, but it's interesting.

That's DEEP.

Angela wrote:
Bernhardt wrote:

Mega Man 10, I just d-loaded today, and played through each of the 8 robot masters' stages with Proto Man; easier than pie. I defeated practically every single boss in one try...

What difficulty level were you playing on?

Easy. (-_-);

But then I switched right over to the Normal/Difficult setting, and wasted Strike Man like he was nothing just the same. I'm guessing he's supposed to be the easiest boss?

I mean, really, a Baseball robot? That's like the beginning of a bad joke, like vampires playing baseball! big_smile

Ashley Winchester Dec 12, 2010

Okay, so I popped in Mega Man X2 upon finishing the original. I like how some of the enemies (like the X-Hunters) are a bit more threatening and push the idea that the stakes are higher this time around, but I was able to squash all three (during the eight boss levels) without breaking a sweat or without any sub-tanks. Still, I think I'll pop in X3 after this even though it's a pretty standard sequel as well.

Ugly Bob Jan 19, 2011

Has anyone here checked out the Rockman Anniversary Book. I've never thought that Mega Man 3 was as good as people say it is, and Inafune has some interesting comments about the game's development:

"Although '2' was a huge success, about a year passed before we started work on '3', simply because out eternal leader quit his job. e got a new leader for '3', but he didn't really understand Mega Man the way his predecessor did... and that resulted in some headaches. It was especially hard on me, because I had learned so much while working on '1' and '2', which left me with a lot of preset notions about how things should be."

An interesting note, MM3, also took boss character submissions, and there was 50,000 of them. Wow.

Another interesting comment would be, "Again, i was responsible for taking on anything and everything that we were running out of time on. I did the enemy settings, the specifications, and even worked on the maps. By the time I started working on these things however, we were already in trouble as far as deadlines were concerned. So I got some extra help, and divided up the work amongst us."

Sounds like the depended on him a lot.

After this, it talks about adding sliding action, Proto Man, and Rush, and even a fun little note about Top Man. But there is ONE more note of interest, that backs up your claim.

"I was stretched well beyond my job description for '3' to say the least. At one point, I even found myself having a discussion with the Sound Lead, although that certainly did not mean I had any less illustration work to do. Suffice to say, I was kept very busy. There are a lot of little things that I'm unhappy with when it comes to '3', and if I had the chance, I would definitely redo most of it"

Ashley Winchester Jan 19, 2011 (edited Jan 19, 2011)

Yeah, I've read these in the artbooks. I'm not a huge fan of III either, although I think II is somewhat overrated despite the fact it was the title that got me into video games.

Still, I think the most important quote has to be in the X artbook, where Inafune apologizes for Mega Man X6. I don't think it was his fault that game ended up being so terrible, but at least someone stepped up plate and said something.

The thing that's funny about the X artbook is when the artists comment on the bosses post-X4 and act like the artwork is just as good. That's not really the case when you're running out of subject matter - can anyone look at Snipe Anteater and even put in in the same league as Spark Mandrill or Magma Dragoon? Still, I guess they do deserve credit for making crap ideas look half decent.

Outside some of the music, I really wish Mega Man X6~X8 didn't exist, even if X8 is decent enough.

XLord007 Jan 19, 2011

I'm in the "like" camp with MM3, partly for the great music and clever boss designs, but also because I geniunely enjoyed the additions of the slide and rush transformations.

Ugly Bob Mar 17, 2011

Ashley Winchester wrote:

Yeah, I've read these in the artbooks. I'm not a huge fan of III either, although I think II is somewhat overrated despite the fact it was the title that got me into video games.

Still, I think the most important quote has to be in the X artbook, where Inafune apologizes for Mega Man X6. I don't think it was his fault that game ended up being so terrible, but at least someone stepped up plate and said something.

The thing that's funny about the X artbook is when the artists comment on the bosses post-X4 and act like the artwork is just as good. That's not really the case when you're running out of subject matter - can anyone look at Snipe Anteater and even put in in the same league as Spark Mandrill or Magma Dragoon? Still, I guess they do deserve credit for making crap ideas look half decent.

Outside some of the music, I really wish Mega Man X6~X8 didn't exist, even if X8 is decent enough.

I really don't get the hate for X6. Sure, Inafune didn't want it to exist, but designers don't always get their way. The story had interesting possibilities, the music was still excellent, and Gate was an awesome boss. Too bad they threw in Sigma at the end for no reason. At least we got an awesome remix of his theme!

Lastly, the Nightmare System was a cool innovation. I've heard it randomly makes some stages unbeatable. I've only played the game twice and was able to get past everything with the right powerups. Was I just lucky?

Idolores May 18, 2011

Ashley Winchester wrote:

Okay, so I popped in Mega Man X2 upon finishing the original. I like how some of the enemies (like the X-Hunters) are a bit more threatening and push the idea that the stakes are higher this time around, but I was able to squash all three (during the eight boss levels) without breaking a sweat or without any sub-tanks. Still, I think I'll pop in X3 after this even though it's a pretty standard sequel as well.

It's honestly very difficult for me to choose between the original X and X2. They were both f---ing awesome. I like X3 enough I suppose, but in the end, it's definitely the weakest of the SNES entries. I never really noticed how grating the synth and song composition were compared to the previous two either until I read this article.

SonicPanda May 18, 2011 (edited May 18, 2011)

Idolores wrote:

I like X3 enough I suppose, but in the end, it's definitely the weakest of the SNES entries. I never really noticed how grating the synth and song composition were compared to the previous two either until I read this article.

While I agree with the article generally, I like X3's music better overall than X2's, and two of the three examples they use comprise two of my three personal favorites from the soundtrack (Beetle and Seahorse, Doppler Stage 1 being the third). It would be so much easier to pick on Buffalo's or Rhino's themes to make the X3-has-crappy-music argument, but hey.

Angela Jul 26, 2011

Angela wrote:

8/9/2010

SonicPanda wrote:

P.S. I'm kind of a closet fan of playthrough videos on youtube and the like, especially when the player isn't a pro at what he's playing. If you've an hour's time, there's an amusing five-part disaster reel of an MM4 attempt posted by a British LPer (he calls his sets How to Successfully Fail) which should give a perverse pleasure to any longtime MM fan who knows all the pitfalls he's charging into well in advance.

That was the most hilarious thing I'd watched in a good while; even more entertaining than playing through the game again myself. smile  You can just FEEL the poor guy's mounting frustration, by the way he starts recklessly running through the levels after the second or third failed attempt -- only to fail even harder.

To his credit, you can see that he does has a good video gamer's head on his shoulders.  He's always got the Mega Buster charged and at the ready, and he's more than competent at letting off streams of steady, coordinated shots.  He eliminated the Jumbigs with ease, as well as that second Kabatoncue.  The Mono Roaders and Taketentos really did a serious number on him, though.  And the Battans..... Suicide Grasshoppers, indeed.

My top five, best LOL moments.  Most of them hail from Drill Man's stage:

5) "I don't like the look of that life...."

4) The fight against Drill Man himself.  Slide, slide, slide -- and WHAM!  Sled right into his underground ascension attack.  In truth, I too thought he would've been able to afford getting hit just one more time before having to use the E-Tank.

3) The half-circular red and green platforms in Bright Man's stage.  "How do you get back?!", he fruitlessly exclaims after heading down to the level's lower area and grabbing the E-Tank and extra life.  And then that last set toward the end of the level, the one where you have to make that jump on the red platform just so -- that one really is tricky, since if you're too much on the left side, the force of physics simply won't allow you to correct your position once you're already in motion.

2) Back in Drill Man's stage, with just a sliver of life left, he ran right into that first falling boulder.  What made it so much sweeter was his remark just before he got hit: "Give me a check point."  Balderdash, indeed.  Or did he actually mean, "boulderdashed"?  I couldn't stop laughing for five whole minutes. 

1) But the number one blooper comes when he discovers the respawning enemy tactic in order to refill health.  An entire minute spent fighting the Taketentos over and over bears little fruit, inevitably resulting in the irksome backfiring of LOSING more health than earning it.  And when the big health pellet does finally appear, it gets stuck in the wall JUST as the enemy snuffs out his life.  I swear, this couldn't have been more hilarious if it were scripted.

Here, I've caught the golden moment as a still for posterity:

http://i407.photobucket.com/albums/pp15 … 4-dead.png

-- "I feel sorry for Mega Man.  He lives in a world of complete bastardization."

I was having a mighty good chuckle watching through this again.  Definitely "Keep Vid" worthy. big_smile

Angela Nov 13, 2011

I sorta bum rushed through the entirety of the "X" series again last month.  But in so doing, I reaffirmed my belief that I can probably play X1 and X4 over and over for the rest of time.  The others, not so much.

Ashley Winchester Nov 13, 2011

Angela wrote:

I sorta bum rushed through the entirety of the "X" series again last month.  But in so doing, I reaffirmed my belief that I can probably play X1 and X4 over and over for the rest of time.  The others, not so much.

Yeah, I played X1~X4 in a row a while back but stopped short of X5 and beyond... I can think of worse games (and X8 was an improvement in most areas) but I'd feel better if X5 was the last game as originally planned. Regardless, I need to replay them at some point as I'd like to write about them; there's plenty to say.

Anyway, if you played X1~X3 maybe you have some contrasting opinions from mine, I posted my thoughts about them here: http://www.soundtrackcentral.com/forums … 962#p68962
You may want to keep an eye on this because I'll be posting a Metal Gear Solid review in the next few days.

Still, plowing through the X games sounds pretty good when compared to doing the same thing with the PS1 Tomb Raider games. I almost made it through all of them; out of the five games I ran out of gas on The Last Revelation which I tackled last (ironically Chronicles is the last PS1 game and I really liked it).

XLord007 Nov 13, 2011

Angela wrote:

I sorta bum rushed through the entirety of the "X" series again last month.  But in so doing, I reaffirmed my belief that I can probably play X1 and X4 over and over for the rest of time.  The others, not so much.

I love X1 and X2, but the rest didn't do much for me as games.  I say "as games" because the music in X3 and X6 is fantastic.

Ashley Winchester Nov 13, 2011

XLord007 wrote:

I love X1 and X2, but the rest didn't do much for me as games.  I say "as games" because the music in X3 and X6 is fantastic.

Agreed on X6. Outside the Ninja Armor Tanaka's music is the only reason I'm glad that game exists.

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