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vert1 Apr 27, 2012 (edited Sep 27, 2014)

RELEASE DATE: 10/14/2014

Tango Gameworks announced a new survival horror game called Project Zwei, the producer is Shinji Mikami (ex-Resident Evil director). The game is still in early stage of development, Mikami said the game will be a pure survival horror game, pusing the limits of fear and exhilaration. "A true survival horror game is one in which the player confronts and overcomes fear," says Mikami, president and creative director for Tango Gameworks. "I've found my focus and once again I'm striving for pure survival horror. I am being very hands-on in the development of this game to ensure that the quality is there. Rest assured."

http://the-magicbox.com/1204/game120425f.shtml

Yes! I hope this is a modern day Clock Tower game. One thing that needs to be done for these games is to not have the foreshadowing cutscenes reveal the scare way ahead of time.

I like that there is water in the game. One thing the genre should do is have 25% of the game take place underwater or around water. (I would like a survival-horror videogame to take place solely underwater one day.) Underwater stuff is always really scary (Super Mario 64 eel, Metroid Prime 2: Echoes large underwater enemies, etc). I really liked the "dead shark" test where players must overcome their fear of walking into water with a shark in it in Resident Evil.

If it is action there should be no dodge rolling crap which makes the game not scary. I hope it will feel like the first time players walked into the village in RE4: Overwhelming the player and force him to run; Making his weaponry give him a small sense of confidence against the 'en masse'; Having to board up/block doors and windows for a small relief.

Dark foggy environment... My bet on who the enemies are would be possessed town folk.

edit: More information

Said Mikami about the game's current state of development, "At present, we've at last cleared the initial phase. Regarding art creation, we're already getting a very good atmosphere. We're extremely confident about the graphics this time. Of course, we can't recreate the same quality as shown in these image boards, but we can deliver game screens with atmosphere that is close to this. There are still mountains of inadequate areas, though, so we'll have to work with the designers on brushing these up."

Mikami also shared some details about how the Zwei project began. Planning first began at the end of 2010. Mikami and his team spent the following New Years in a cooling off period, then started off the year looking at the project from an objective eye. They felt that what they had would work.

The Zwei name is just a codename. Famitsu asked if the title has been finalized, but Mikami responded that it's still undecided (based off his response, this does not seem to be a case of holding back on the info -- the name appears to actually not be set). Zwei, which Mikami noted means "2" in German, has hardly anything to do with the game's content. "It just sounds cool."

So we know Zwei will be survival horror. Famitsu asked Mikami what this means to him. Survival horror, responded Mikami, is something that is created atop a fine balance between the fear players feel and the feeling of accomplishment they feel of overcoming that fear with their own power. It's not just about scaring the player, but it is, as the name says, "survival horror." When thinking of horror games as entertainment, the ability to overcome and crush the fear with your own hands is the thrill of games. For Mikami, this thinking is something that has not changed since he made the original Resident Evil.

With Zwei, Mikami said that he's aiming for "pure survival horror," something that brings together all the elements that he considers survival horror.

The basic settings for the game are around half way complete, said Mikami. Asked how things look at present, Mikami replied that everything seems fine right now because there aren't any bugs yet. While he said this with a laugh, there was actually some truth to the statement, as Mikami added that he and his staff are spending time and effort on the basic settings to form a solid foundation for the game -- in other words, no bugs (or issues) in the settings.

As we mentioned in our writeup from earlier in the week, Mikami did not share a platform for the game. However, he did say that he expects it to be released on HD consoles.

source: http://andriasang.com/con0um/mikami_zwei_graphics/

Bios:
http://i.minus.com/ibs1j8bFDDxD4E.jpg
http://i.minus.com/iLhIZzlgGcWgM.jpg
http://i.minus.com/i8xdANcCPptKT.jpg
http://i.minus.com/iw6yFafFXHsuh.jpg

Lead guy who made the REmake mansion backgrounds is lead environment artist

-Shinji Mikami is the game's executive producer. Ikumi Nakamura is directing the title.
-Will be released in 2013 or later.
-Tango is currently 65 employees, may get up to 100.
-Mikami expects it to be the largest staff count he has ever worked with on a game.
-They're using an external engine that they heavily modified. It's probably worth noting that Unreal Engine 3 is the only really major middleware engine with good Japanese support these days, especially for AAA games. Well, there's also Gamebryo, but let's hope not.
-Mikami would like his first game to sell 500K-1 million copies in Japan.

jb Apr 27, 2012

i was hoping this was some sort of translation project for Zwei!! f--- horror games.

Amazingu Mar 30, 2014

Nice!

I'm going to maintain my blackout as well, but it's good to know it's hitting fairly soon-ish.
Let's hope it's not crap.

vert1 May 29, 2014

The Evil Within is no longer a summer game. Shinji Mikami and Tango Gameworks' survival horror adventure is now hitting just prior to Halloween on Oct. 21, publisher Bethesda Softworks announced today.

The game was originally scheduled for release on Aug. 26 in North America and Aug. 29 in Europe. The Evil Within is slated for simultaneous release on PlayStation 3, PlayStation 4, Windows PC, Xbox 360 and Xbox One.

source: polygon

Amazingu May 29, 2014

I can live with it being pushed back if it means the game will be more polished.

I've read some previews and opinions seem to vary a lot.
I think it looks really cool in screenshots and videos, but I'm going to keep my expectations in check.

vert1 Sep 27, 2014

Bethesda released the hardware requirements for the game (oh, how videogames have become like PC games). The interesting bit was that for optimal performance on the PC they state to have 4 GBs of VRAM which is higher than what most had expected for system requirements.

Link with system requirements: http://www.bethblog.com/

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