Soundtrack Central The best classic game music and more

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vert1 Sep 13, 2012 (edited Jul 7, 2014)

Release date: Oct. 2014

Yea, you read that right.

http://www.youtube.com/watch?v=hirJAOc2D3k
Trailer

Nintendo just revealed that Bayonetta 2 is coming to Wii U. Osaka-based game studio Platinum Games, who developed the first Bayonetta, is once again bringing the character to life.

Nintendo is publishing this Wii U exclusive. Atsushi Inaba of Okami fame is producing, and Yusuke Hashimoto, who produced the first Bayonetta, will be directing.

The brief trailer doesn't show any game play footage, but does show Bayonetta's new pistol heels, which are now blue, reflecting the character's new color motif. In the first game, her heels were a red hue.

No word on when gamers can expect Bayonetta 2 to shoot up their Wii U consoles.

source: http://kotaku.com/5942937/bayonetta-2-is-a-wii-u-game

This must be out of trying to win over the hardcore that have left Nintendo this generation. I do not see this game remaining an exclusive; it has the appearance of a timed exclusive. I need to find some sales numbers for Sega's games, but they haven't been doing so well. Anyhow, this is certainly good news for people interested in the console. They better not incorporate touch screen stuff crap though.

Amazingu Sep 13, 2012

With all due respect, could you please not quote that gigantic retard on that horribly unprofessional site?

Datschge Sep 13, 2012

What's with the constant negative bias toward Nintendo?

Nintendo is publishing the game which makes it somewhat unlikely to appear elsewhere.

vert1 Sep 13, 2012 (edited Sep 13, 2012)

I don't understand why Nintendo publishing it affects the exclusivity. What legal process does this complicate? Is it not possible for a third-party to break out of a contract or to port their IP to another system?

AmazingU, any recommendations? If you can find another site that I can quote that offers all the information and observations on the trailer (color motif of character is different) then I can change it.

Pellasos Sep 13, 2012

i was planning to get a WiiU anyway down the road, so this doesn't bother me. at least we can be sure that we'll get another Bayonetta now.

Datschge Sep 14, 2012

vert1 wrote:

I don't understand why Nintendo publishing it affects the exclusivity. What legal process does this complicate? Is it not possible for a third-party to break out of a contract or to port their IP to another system?

The previous rumors were that Bayonetta 2 was already canceled by Sega (which is going through a financially rough time atm, and releases by Platinum Games all sold less than hoped) and Nintendo jumped in for financing and publishing. Not unlike Baten Kaitos Origins to give a previous example of such a case.

vert1 Sep 14, 2012

On September 13, 2012 Bayonetta 2 was announced as an exclusive title under development for the Wii U during the Nintendo Direction presentation held on the same day.
As game developers, we are incredibly excited to be able to announce a new title to all of our fans; however, we are aware that the announcement may have come as a shock to many of you.
As with Bayonetta, Bayonetta 2 is under development and production here at PlatinumGames, and is a true sequel to the acclaimed first game in the series. Bayonetta is one of our most beloved titles, and it played a large part in establishing PlatinumGames as an emerging game studio in the minds of users worldwide. Bayonetta has fans the world over, and we would never dream of alienating them from participating in the future of PlatinumGames.
That being said, the console games market is in a state of upheaval, so establishing a new game franchise requires a considerable amount of will, determination, and love. Bayonetta is a brand that we want to see become stronger, reaching the hands of more and more gamers, so we have continued to consult with SEGA, the previous game’s publisher, on how we can make sure this takes place. Our answer was a new partnership with Nintendo.
Along with their new hardware, Nintendo, as a company, is dedicated to establishing a new future for the games industry, as you can tell by their record of passionate support for gaming. Alongside Nintendo, we hope to grow the Bayonetta brand beyond where it stands today, allowing even more gamers around the world to experience the action of our beloved witch. As developers, we are working hard to make this a reality.
We hope that you will look forward to what we have in store.
Tatsuya Minami
President & CEO, PlatinumGames Inc.

I’m Yusuke Hashimoto, director of Bayonetta 2. It has been three years since Bayonetta, a title I was also a part of… I’m incredibly happy to be able to announce that we are working on a sequel. Alongside Bayonetta’s creator, Hideki Kamiya, I’m working on everything from creating a compelling world to character designs (I will be designing the enemies again), and everyone on our talented team is united around the core of Bayonetta, Climax Action, in an effort push the series forward. For empowering our heroine with incredible new action to introducing new characters (which you may have noticed in the teaser trailer), Bayonetta will further expand on the mythology of the Trinity of Realities – Inferno, Paradiso, and our human world. I can’t wait to take the journey with you.
Yusuke Hashimoto
Director, Bayonetta 2

After Bayonetta was released, I was coming back on the bullet train with Yusuke Hashimoto, pondering various ideas for sequels or spin-offs to Bayonetta over a beer. I never thought we’d actually get to announce a sequel to her story, so I am absolutely over the moon.
Even though there has been a bit of a gap since the release of the last game, but I still got lots of request for a sequel from gamers. We were secretly making one the entire time. While I am not the director of this game, I am still supervising the world, story, characters, etc. in close coordination with Hashimoto, and I have been from the very beginning. You have nothing to work about on that end. And of course, plenty of members from the first Bayonetta are on-board and working hard under the direction of Hashimoto, so I look forward to work every day, coming in and seeing all the progress they have made on the game. With new hardware, we look forward to expanding on the Climax Action of Bayonetta, so sit tight and get ready!
Hideki Kamiya
Supervisor, Bayonetta 2
Director, Bayonetta

source: http://platinumgames.com/2012/09/14/bay … -on-wii-u/

vert1 Jun 10, 2014 (edited Jun 13, 2014)

http://i.picpar.com/qWO.png

Bayonetta 1 & 2 coming out in the same package!

The now completed port has been in the works for roughly a year and a half now, and was first conceived with the blessing of Nintendo. According to Hashimoto, the reasoning was simple: "We thought it would be awesome to let fans play both on the same console."

Platinum ended up outsourcing much of the project to a little-known studio based in Osaka called Bee Tribe, with "every aspect of its development" being overseen by Kamiya. The result might well be the definitive version of the original game, and it's being packed in with Bayonetta for absolutely nothing (assuming that you buy it at retail). By pretty much any measure, it's an incredible value.

source: http://www.usgamer.net/articles/e3-2014 … -a-freebie

The Bayonetta 1 port includes bonus costumes:

Samus costume

- a unique take on Samus' armor, including a visor you control
- fire shots from Samus’ arm cannon

Peach costume

- skimpy version of Peach's dress
- use moves that feature giant versions of Bowser’s hands and feet
- has an alternate whip weapon
- makes coins fly out of enemies

Link costume

- use the Master Sword
- Bayonetta is wearing Link's green tunic
- makes rupees fly out of enemies

https://www.youtube.com/watch?v=VUlkTiAt6U8
Bayonetta 2 - Plane to Train to Skyscrapers Gameplay (Wii U - E3 2014)

2-player Tag Climax mode
Team up with others online to defeat powerful enemies. Choose your character and join forces with a friend online** to wreak havoc on angels and demons alike.

https://www.youtube.com/watch?v=2v8IvhwOJiE
Bayomecha!!

Amazingu Jun 15, 2014

The now completed port has been in the works for roughly a year and a half now, and was first conceived with the blessing of Nintendo.

I feel that this needs to be stressed more.
The port has been in the work for a long time, and is not the result of petitions and/or port-begging.

Pellasos Jun 16, 2014

so the first game will definitely be on disc? hopefully they won't make it a download off the eshop.

Pellasos Jun 16, 2014

oh what a downer.

TerraEpon Jun 16, 2014 (edited Jun 16, 2014)

Eh...would be nice to have ti on disc but at least it's not "only free with digital" or some shit.

Datschge Jun 17, 2014

The twist here is that B1 is only available through the physical release of B2, not the digital eShop version of it. xD

Ashley Winchester Jun 17, 2014

Why does this remind me off all the CDs I see at work that have "free digital copy w/purchase" stickers on them. I don't know why/how that meant to be enticing. If I buy the album give me five minutes with my computer and iTunes and I'll have my "free digital copy."

But I get it, people are lazy.

absuplendous Jun 17, 2014

It's not a free digital copy of the game you're buying, it's a free digital copy of a separate game that was previously unavailable on a Nintendo system. If you've played it before, now you can play it again with some bonus features if you want to; if you haven't, now you can at no additional cost. Not quite the same thing as ripping a CD, or "laziness." It's also been clarified that you get the free game whether you buy physical or digital.

I'm kind of on the fence regarding physical/digital these days, but if it's completely free, I'm not going to quibble. I think that among other things, these free digital promotions are an attempt--and perhaps a semi-successful one--to show players how convenient digital titles can be (I'm not saying they're not without drawbacks; no need to point out the obvious). I never paid much attention to Bayonetta, and am unlikely to start; I knew the character was physically exaggerated, but seeing her in the Link costume emphasizes the insane degree to which she is. She doesn't look human; as far as I know, she very well may not be, but she's been stretched to the point where I don't think "idealized" is the right word.

Ashley Winchester Jun 18, 2014

absuplendous wrote:

It's not a free digital copy of the game you're buying, it's a free digital copy of a separate game that was previously unavailable on a Nintendo system.

No (expletive) crap. I said it reminded me of those stickers. No where did I say it was the same thing.

absuplendous Jun 18, 2014

Okay, but if you see the distinction between the two, how does the un-enticing nature of the former apply to the latter? How does this boil down to "people are lazy?" Or were you just ranting about CDs with digital copies and not talking about Bayonetta at all?

Ashley Winchester Jun 18, 2014

absuplendous wrote:

Or were you just ranting about CDs with digital copies and not talking about Bayonetta at all?

Basically this. The talk of Bayonetta just reminded me of the former and I wouldn't want to post a thread on that one thing alone.

Datschge Jun 18, 2014

Datschge wrote:

The twist here is that B1 is only available through the physical release of B2, not the digital eShop version of it. xD

The official site clarified this: http://bayonetta2.nintendo.com/

Bayonetta will be included with the purchase of every packaged version of Bayonetta 2. Nintendo eShop purchases of either Bayonetta or Bayonetta 2 will include an automatic discount on your purchase of the other game.

avatar! Jul 4, 2014

I'm curious if NA release will have the original game on disc or download?

By the way, some cutsey Nintendo references here

https://www.youtube.com/watch?v=DvP4EFjagfU

honestly, not sure if I'll enjoy this game, but certainly seems like a worthy Wii U title (the Wii U could use more titles)!

Ashley Winchester Jul 4, 2014

avatar! wrote:

I'm curious if NA release will have the original game on disc or download?

Wasn't it mentioned above it would be a DL? I mean don't get me wrong, as a game I want it on the disc... but with our luck it's going to be a DL since they don't want to bolster the value of used copies.

Seriously, this is why I mostly collect retro.

This was a real problem with the Castlevania: Lord of Shadows Collection and that 5-game Capcom pack.

They couldn't even put the three year old DLC on the Castlevania disc and Mirror of Fate HD (which I wanted) as a DL so there was no point in buying a disc since I own LoS already.

The Capcom 5-pack had Mega Man 9 or 10 in it, but it was a DL as well which is a shame because I would have (moronically) shelled out $60 if it was on the actual disc.

vert1 Jul 7, 2014 (edited Jul 7, 2014)

FIGURING OUT DAMAGE MOTION

Hello everybody! I’m the lead motion designer for Bayonetta 2, my name is Takaaki Yamaguchi. I’ve been making motion in action games for over ten years now. That fact is starting to make me feel old.
Anyway, let’s talk about what a motion designer does. We discussed this back in our old Bayonetta blogs as well, but basically, we give movement to anything in the game that requires motion. We end up playing an important role in several areas of the game—making sure all the characters don’t look like they’re stumbling around, getting the main character’s controls to feel right, making enemy movement easy to understand, and so on.
Working on a sequel, it was our job to carry over the feel of the motion from the original Bayonetta, and make it even better. For this blog, I’d like to talk specifically about damage motion for enemies. You know, that motion you see when you land a huge deathblow on an enemy and they get knocked back and explode or whatever. You might have never thought that deeply about it, but for an action game, getting the right reaction out of the enemy after you’ve pulled off a killer combo is absolutely critical. Do a slack job and the thrill of battle will turn into a total letdown. Enemy damage motion is something I’ve always regarded as highly important in the games I’ve worked on. I always am asking myself if there’s not something new I can try to create more satisfying combat than before.
My challenge to myself for Bayonetta 2 was to create the right enemy motion for each attack. We had plenty of enemy reactions that would change depending on what attack Bayonetta performed, but I wanted to take this further for Bayonetta 2. It’ll probably be easier to understand if you just see it, so take a look at the videos below.

...if you watch the enemy in both videos, you’ll notice it plays the same motion for each attack in the first video, while in the second, the enemy’s reaction changes based on the kind of attack being performed.
This is just one example from the game, but each little detail like this I think really added up to make a great feeling game overall. Doing a little research, I realized that the enemies in Bayonetta 2 have an average of 3.5x the number of reactions as those in the original.

source http://platinumgames.com/2014/07/04/fig … ge-motion/

Gill Sep 5, 2014

As revealed in the Nintendo direct video yesterday, us lot in Europe will be getting three versions which include an exclusive first print.

http://metro.co.uk/2014/09/05/bayonetta … n-4857704/

I was under the assumption that all versions will have the first game included but apparently that’s not the case. It will be interesting to see what the price differences are.

absuplendous Sep 5, 2014

It's an attractive set, but I'm a little glad I'm not keen on Bayonetta; I have lost track of how many editions of the game are being released. This article seems to indicate three different physical editions, and I'm not sure why they're releasing a Bayonetta 2 only version since the inclusion of B1 has been marketed as a free bonus. It seems like a lot of games (and movies, and sometimes even music CDs) come in various configurations simultaneously; it's not enough to decide you want to buy a game, you have to decide what specific package you need and even where to buy it. I hate to be a "back in my day" kind of guy, but one SKU is generally plenty for me.

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