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Knurek Jul 6, 2007 (edited Jul 6, 2007)

In case anybody want's to see if the OST that's gonna be released soon is any good, here are the music tracks extracted from the the cute loli molesting game.

http://www.sendspace.com/file/0yzedy

3 of those were sequences, converted as usual with VGMTrans, rest were streamed (and not in the usual NDS STRM format, but of all formats in ADX). The streams were stored in 25 kHz IIRC, but they sound pretty good. Music by Youhei Shiokawa.

Enjoy!

Dais Jul 6, 2007

Wow, this music is...totally unlike what I expected. I was expecting some more happy-go-lucky, this-is-just-a-hentai-game soundtrack (although I recognize that some hentai games have very good sountracks). Lots of cheerful aimless music, etcetra. Not nearly as many electric guitars as this has.

I have to admit, I kind of like what I hear. I'm not ready to say I'd buy the soundtrack, yet, but I'm going to keep listening to this. Thank you!

Just curious...how do you go about finding/extracting streaming tracks from a DS game? I'm kind of curious to see if I could obtain music from games that don't have a sound test and don't get along with VGMTrans.

Knurek Jul 7, 2007

Dais wrote:

Just curious...how do you go about finding/extracting streaming tracks from a DS game? I'm kind of curious to see if I could obtain music from games that don't have a sound test and don't get along with VGMTrans.

This is gonna be a little convoluted, so bear with me.

First of all you have to extract the files from the rom. NDSHeader (http://gbatemp.net/index.php?download=594) can do that, so just drag'n'drop the rom, go to the files folder and extract the music datafile (usually sound_data.sdat, but this can vary from game to game).

Sometimes the game will have bad entries in the filesystem, so the extracted datafile will be bad but you can check this easily, proper .sdat files should have 'SDAT' token at offset 0x0000. So, if the files can't be extracted by NDSHeader you cut them manually (I just use MRip, which has a selectable search/offset pattern).

Doki Doki Majou Shinpan had the borked filesystem, and it did use ADX files, stored out of sound_data.sdat, but there's a ripper for them available here (http://www.hcs64.com/in_cube.html).

Okay, let's say that you have the sound_data.sdat extracted. Now, this is another filesystem, extractable with sdattool (http://djbouche.net/wp/sdat-stuff/). It's gonna extract all the files, and sort them into folders. With streamed stuff you're interested in STRM folder. There's a STRM2WAV converter (http://loveemu.yh.land.to/down/loveemu-20070125.rar), but there's a little problem with it - IIRC it doesn't support loops yet. So you'll either have to live with single loops without fade, or just play a bit with audacity/the like.

I've lucked out with the ADX files, as the format contains all looping info needed.

Hope that helps.

Dag Jul 7, 2007

The music is very nice, thanks! I too expected something more generic, though seems there isn't much variety.

To extract rom files I suggest you to use NDSTop System instead (http://www.gbadat.altervista.org/tools.htm). Seems to handle filesystems better (it can extract the adxs without problems) and to be a better program in my experience.

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