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Angela Apr 13, 2006

Wanderer wrote:

I WANT MY RADAR BACK!

Ahh, the lament of one who is just starting out with MGS3.  Stick with it; I think you'll find the Active Sonar, Thermal Goggles and AP Sensor to be most helpful this time around.   

I know you said you've started "Snake Eater," but did you pick up the original or Subsistence?

Wanderer Apr 13, 2006

I got Subsistence. wink

I've found the game shockingly difficult so far. It's tough without being able to rely on the radar as a crutch.

Zane Apr 14, 2006

Wanderer wrote:

I've found the game shockingly difficult so far. It's tough without being able to rely on the radar as a crutch.

Yeah, it's difficult at first, but once you get used to the camo+motion detector combo, you'll be in good shape. It took me a couple of hours to really get the new system down... but it's worth the trouble.

Angela Apr 14, 2006

It's certainly a slower-paced, more deliberating game.  Once you get into the frame of mind that you have to rely a lot more on your senses and surroundings, I think you'll find the going to be a lot easier.  Here's a few quick basic tips that I've picked up on:

-Like Zane says, learn to balance using the camo index and the necessary 'presence awareness' equipment.  Although I found the Active Sonar to be more useful than the Motion Detector, the Thermal Goggles is a most invaluable tool, both for scouting out enemies, and various edible animals, plants and fruits.

-The game emphasizes precision shots much more than MGS2.  If you're going for a takedown, aim for the head - or else you may find yourself shooting a guard over and over again to no avail.

-The Desert Tiger uniform - assuming you chose "I like MGS3!" as your starting option - works fantastically well on many grass and dirt areas.  If you combine it with the Woodland Facepaint (or later, the Desert Facepaint), you'll almost always get a 90-95% on the camo index.  Not only that, but the Desert Tiger also gives the added benefit of unlimited suppressors for weapons that support them.

-Be sure to grab the Splitter uniform before heading to the base areas toward the second half of the game.  You'll top off at about 75% max when you couple that with the Splitter Facepaint, but it's better than nothing.  In the lab areas, you'll be able to completely disguise yourself with special "event" uniforms, such as the Scientist outfit.

-Not sure which difficulty mode you're playing on, but if it's Very Easy, you'll be granted the EZ Gun from the very start.  In addition to giving you a solid "blue" 80% on the camo index (which equates to like a constant 95%), it also has stamina regenerating capabilities, which renders having to hunt for food null.  It's a "cheat" weapon by and large, and naturally, I wouldn't recommend using it - at least, not on your first playthrough.  It really kills the whole point of the game.

-As you've just come off of MGS2, it probably goes without saying; tranqing the enemy raises less suspicion than a full-on kill.  Except MGS3 bumps up its AI a bit; if a fellow soldier sees one of their own getting tranqed, they WILL call an instant "Caution" phase.  Make sure no one else is watching when you make the shot. 

-Like I mentioned in another thread, if you find yourself in a particularly tight spot, such as an alert phase you can't shake off in any given area, just use the Fake Death Pill, and choose to Continue.  You'll start the area anew, with all five Fake Death Pills in toll, and all items and ammo, just as when you first entered the area.

Angela Oct 1, 2006

Say Wanderer, just wondering...... did you ever get around to completing MGS3?  Dunno..... just felt the need for some closure. ;)

Wanderer Oct 2, 2006

ACK!

Much to my shame, I never got around to playing it. It seems like game after game came out... and then I went on a PC binge for a while... and then when I went back to the PS2, Xenosaga III came out. And now Okami is vying for my attention. And then there's VP2... and FFXII after that.

How long is MG3? It's probably the shortest of the games I have on my backburner and so I could probably polish it off within a week if I went for it. I do hate denying people closure. tongue wink

Angela Oct 2, 2006

Wanderer wrote:

How long is MG3? It's probably the shortest of the games I have on my backburner and so I could probably polish it off within a week if I went for it. I do hate denying people closure. :p ;)

It's actually a pretty lengthy game - more so than any other Metal Gear title, anyway.  I topped off at around twenty one hours my first time through, and more than once during the game did I say to myself, "You mean it's not over YET?"  (In a GOOD way!  In a good way, of course.  ^_^)

Zane Oct 2, 2006

Wanderer wrote:

How long is MG3? It's probably the shortest of the games I have on my backburner and so I could probably polish it off within a week if I went for it. I do hate denying people closure.

I put three or four days into the game before I beat it. I was hooked! Great game, pretty beefy but - as Angela said - in a GOOD way. Definitely worth the time and emotion to make it all the way through.

And as far as closure goes... the only person you'd be denying by not finishing MGS3 is yourself, man. It's a treat. smile

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