Soundtrack Central The best classic game music and more

shdwrlm3 May 29, 2008

I can't possibly be the only one excited about Wario Land Shake, right?. It's a brand-new 2D platformer...with hand-drawn backgrounds...for Wii. Say what you will about Nintendo, but it takes some major cojones to release a (non-WiiWare) 2D side-scroller on a console in this day and age.

The only problem I have is that they're taking a cue from Wario Land 4 instead of 2 or 3. I much preferred the "invincible Wario" gameplay and didn't like having to worry about hearts. Although, really, I'll take whatever I can get at this point.

Now if only we could convince IGA to do a 2D console Castlevania.

charmed699 May 29, 2008

I will definetly look forward to the game as well due to always having fun on Wario platformer titles.The most recent one on the DS with those disguises was quite fun to get through and I recently got Wario world which was also a pleasant surprise.  smile

Here is hoping it will comes to the rest of the World and a surprise for it to come out so soon in Japan!

Datschge May 29, 2008

I personally loved Wario Land 4 (as well as WL1, never really got into 2 and 3) so I think it's great they are apparently taking the same graphic style to the big screen. I hope Ryoji Yoshitomi returns to composing the music.

XLord007 Jun 1, 2008

I've never like the Wario Land games, so unless I get to play a demo of this and end up loving it, I'll be skipping it.

shdwrlm3 Jul 5, 2008

This game is gorgeous. I still can't tell if the sprites are hand drawn or if they're polygons with really good cel-shading; the fluidity of the animation is simply that outstanding. I'm also really digging the music, especially during the last 20 seconds.

Dais Jul 6, 2008

I'm excited, but I've got a finger over the "downgrade excitement" button in anticipation of an announcement of a scarcity of levels.

Qui-Gon Joe Jul 9, 2008

http://www.wipido.com/video/1720

Holy crap, it's a freaking playable cartoon.  This could well be the coolest looking 2D game I've ever seen.

Princess-Isabela Jul 9, 2008

buy it day one, always loved wario land series.

Kenology Jul 9, 2008

They did an excellent job on Wario's animation - I was really impressed at how smoothly he changes direction during a sprint and small touches like his belly shaking after he lands a flip is cool as well.  The gameplay looks fantastic as well.  It seems you'll have to master all of Wario's moves in order to reach all the hidden treasure throughout the stages.

My only beef is having the shake the Wiimote while holding it in classic mode... I don't like that.  I haaaaaaated it in Super Paper Mario.  Hopefully, you won't have to shake as violently for the motion to register like in SPM.

Other than that, the game looks great.  Insta-buy for me for sure.

XLord007 Jul 9, 2008

Qui-Gon Joe wrote:

http://www.wipido.com/video/1720

Holy crap, it's a freaking playable cartoon.  This could well be the coolest looking 2D game I've ever seen.

The art and animation look really, really good.  Still, I've never liked a "regular" (read: non-Wario Ware) Wario game, so I'm just going to enjoy the videos for now.

Chris Jul 29, 2008 (edited Jul 29, 2008)

Datschge wrote:

I hope Ryoji Yoshitomi returns to composing the music.

You'll be disappointed unless you're a Goemon fan. I posted composer confirmation here.

Datschge Jul 30, 2008

I already saw the staff roll on youtube before. The game is full of previously long time Konami 2D developers and designers, so Good Feel is good (no pun intended) in my book. As such Tomita is no disappointment since he's been doing many neat Konami SNES soundtracks. It's just sad that the staff roll also confirmed that Nintendo's R&D1 is thoroughly dead and all staff left already after Wario Land 4, aside of whatever Sakamoto tackles lately (Rhythm Heaven Gold just released, Wario Ware series, Card Hero DS, Rhythm Tengoku, the two Metroid GBA games before that). Wario Land Shake is extremely close to the series spirit for being externally developed, and that's good since it couldn't be internally developed anymore anyway.

Kenology Jul 30, 2008

Chris wrote:
Datschge wrote:

I hope Ryoji Yoshitomi returns to composing the music.

You'll be disappointed unless you're a Goemon fan. I posted composer confirmation here.

I'm a huge fan of Goemon music so I don't mind at all...  It'll be interesting to see how Tomita handles Wario's style of music being as though it isn't the wacky, traditional Japanese style of Goemon.

Square Enix Music Online wrote:

An official soundtrack is unlikely to be released.

lolz

Carl Sep 24, 2008

Too bad they wasted those pretty graphics on that wanker Wario.

Dais Sep 24, 2008

Carl wrote:

Too bad they wasted those pretty graphics on that wanker Wario.

I've seen this sentiment before and I've never understood it.

Carl Sep 25, 2008

Maybe because Wario is completely unappealing??
I've never understood why he's so popular.

Dais Sep 25, 2008

Have you actually played any of the games?

absuplendous Sep 25, 2008 (edited Sep 25, 2008)

I think the sentiment is more about Wario the character than his games. I have played many Wario games and found most of them to be pretty enjoyable, but I don't like the character either. I anticipate Shake to be a fun game, but to be honest I'd enjoy it a bit more if another character was the star.

But that's almost like saying only one character/franchise gets a shot of this style. I hope the game is well-received enough so that we can see more characters and play styles adopt this aesthetic. It's beautiful and the 2D gameplay certainly has plenty of life left in it.

Carl Sep 25, 2008

Virtual Boot explained it pretty well.

Why would I play a game who's main character I can't stand? (thus making it impossible to get into or enjoy the game, if I were to attempt playing them).

Even if the games themselves have solid platforming gameplay, I'm certainly not going to put up with staring at a character who makes my eyes want to vomit just for that, when there's a bazillion other game experiences (old or new) to enjoy instead.

Dais Sep 25, 2008

Okay, that's just weird. :\

shdwrlm3 Sep 25, 2008

All you Wario haters obviously don't know about Wario's traumatizing childhood:
http://wariocompany.com/media/

Mario's a big friggin' bully. sad

But that's almost like saying only one character/franchise gets a shot of this style. I hope the game is well-received enough so that we can see more characters and play styles adopt this aesthetic. It's beautiful and the 2D gameplay certainly has plenty of life left in it.

It's doing dismally in Japan. It's yet to break the 100,000 mark after two months out, whereas most of the Made in Wario games easily passed 100k after their first week of release. Hopefully it does better in the States, as it really would be great if we could get a new Yoshi's Island or Kirby done with hand-drawn animation.

Angela Sep 25, 2008

shdwrlm3 wrote:

Mario's a big friggin' bully. :(

You know in that one Wario Ware Twisted! microgame, where you need to adjust Wario's hand to shake Mario's as a reach for friendship?  And on level three, Mario's actually shifting his hand away?  What a little turd.

XLord007 Sep 25, 2008

Carl wrote:

Why would I play a game who's main character I can't stand? (thus making it impossible to get into or enjoy the game, if I were to attempt playing them).

Even if the games themselves have solid platforming gameplay, I'm certainly not going to put up with staring at a character who makes my eyes want to vomit just for that, when there's a bazillion other game experiences (old or new) to enjoy instead.

While I don't share your aversion to Wario (the character doesn't bother me, but all the non-Wario Ware games bore me), I completely understand where you're coming from.  I find the characters Jak and Ratchet of Sony fame to be completely worthless.  Can't stand to look at them.

Carl Sep 26, 2008 (edited Sep 26, 2008)

shdwrlm3 wrote:

All you Wario haters obviously don't know about Wario's traumatizing childhood:
http://wariocompany.com/media/

I HAVE seen that comic before, in all it's absurdity

Angela Jul 29, 2009

So, after finally picking up Wario Land: Shake It! for myself, I decided to give it another go.  I was never huge on the Wario Land franchise, with my history dating back to only Super Mario Land 3: Wario Land and a tiny portion of Wario Land 4.  Shake It! appears to be more akin to WL4, and I believe at one time, I had described my initial experience with the game as a lukewarm one.  On a rental, I managed to get through most of the core quest, which was a generally straightforward, easy-going affair.  Going back and partaking in the challenge missions, however, I am finding the game to have a lot more in terms of replayable longevity.  Some of these challenges are devilishly difficult, but the desire to strive for 100% has suddenly become priority.

Which is cool, because it gives me an excuse to soak in these gorgeously rendered graphics and animations again.  Shake It is, hands down, the best 2D game I've seen in recent times; Production I.G. and Good-Feel have belted out one hell of a stunner on the Wii.  Kudos to the game for genuinely making me chuckle just by the way your main character moves.  Wanker status or no, watching Wario wiggle his fat can when crouched, or squeezing his mirthful body into a warp pipe, or flailing his arms wildly..... well, seeing it all on glorious current-gen hardware is a guilty pleasure I'm proud to admit. ;)  About the only other game I can see rivaling a game's look in this class is the upcoming Muramasa.

Idolores Jul 29, 2009

Angela wrote:

About the only other game I can see rivaling a game's look in this class is the upcoming Muramasa.

I was about to call bullshit on you for even attempting to say something like that, but a quick look on youtube shut me up. I need to pump up my Wii collection, and this game looks to be right on the money. Too bad I ain't got no Gamestop in this God-forsaken city. sad

James O Jul 29, 2009

Idolores wrote:
Angela wrote:

About the only other game I can see rivaling a game's look in this class is the upcoming Muramasa.

I was about to call bullshit on you for even attempting to say something like that, but a quick look on youtube shut me up. I need to pump up my Wii collection, and this game looks to be right on the money. Too bad I ain't got no Gamestop in this God-forsaken city. sad

You're in Calgary though, Idolores aren't you?  There are EB Games stores in Calgary.  I believe Game Stop has bought out EB Games, but just not converted every store to a GameStop yet.  We have one EB Games that turned into a GameStop in Edmonton here within the past year.

Idolores Jul 29, 2009

Awesome, homie, that means that $20 deal they had will still be going on for the EB's here? I need to (re)buy Silent Hill 5 and get a copy of SFIV I can actually play as well.

James O Jul 29, 2009

Well, I don't know if the deals for US stores applies to Canadian stores... I wouldn't get my hopes up.

Bernhardt Apr 13, 2010 (edited Apr 13, 2010)

Been meaning to comment on the game for awhile now; thought I'd actually started the thread about this game here, on this forum...guess not...

Finally picked this up myself earlier this month, after it finally hit the $20 tag. $50 is an absolutely ASININE price for this package, but $20 is right on the money!

It's a rather short and quick game, but I rather appreciate that!

I, myself, only ever played the first two Wario Land titles; the first, I played over and over again, practically ever family road trip I was ever on, back in the day...that, and Link's Awakening! Wario Land 2, didn't care for so much; I rather thought the invincibility detracted from the challenge and purpose of the game...and I didn't find the levels very catchy, or the transformations all that useful...

shdwrlm3 wrote:

Say what you will about Nintendo, but it takes some major cojones to release a (non-WiiWare) 2D side-scroller on a console in this day and age.

I'll say; this really could've easily been a WiiWare title!... not to say anything disparaging of it, of course!

Qui-Gon Joe wrote:

Holy crap, it's a freaking playable cartoon.  This could well be the coolest looking 2D game I've ever seen.

I definitely appreciate how fluid and detailed the animation is! It's like Wario, but anime-styled!

Angela wrote:

...I managed to get through most of the core quest, which was a generally straightforward, easy-going affair.  Going back and partaking in the challenge missions, however, I am finding the game to have a lot more in terms of replayable longevity.  Some of these challenges are devilishly difficult, but the desire to strive for 100% has suddenly become priority.

The game's quick to get through if you go straight for each level's goal, but a real appreciation for the game arises when you attempt the extra challenges, which REALLY require you to become familiar with each level, so you can fulfill whatever mission it is you're trying to pursue!

Kenology wrote:

My only beef is having the shake the Wiimote while holding it in classic mode... I don't like that.  I haaaaaaated it in Super Paper Mario.  Hopefully, you won't have to shake as violently for the motion to register like in SPM.

I appreciate the amount of Waggle they put into the game; having an excuse to gratuitously shake the Wiimote is...gratifying. Granted, I shake it one-handed when I have to do it, then go back to playing it two-handed after I'm done shaking it.

shdwrlm3 wrote:

The only problem I have is that they're taking a cue from Wario Land 4 instead of 2 or 3. I much preferred the "invincible Wario" gameplay and didn't like having to worry about hearts. Although, really, I'll take whatever I can get at this point.

Well, if it's any consolation, most of the enemies aren't even able to harm you, much less even do a whole lot of harm, even if they do; I've only had to worry about stationary obstacles like spikes or pits...it's the missions that make the game difficult, not the enemies...they're just there to get the crap tackled out of them! (Devilish Face!)

Carl wrote:

Maybe because Wario is completely unappealing?? I've never understood why he's so popular.

I rather like how he's a greedy bastard who likes tackling people for fun and profit! He's kind of like Eric Cartman (South Park) - he's inconscionable in many respects, but at the bottom of it all, he's really just like a kid whose chief concern is just to have fun!

shdwrlm3 wrote:

I'm also really digging the music, especially during the last 20 seconds.

YES. Anybody have a gamerip of the soundtrack? Or was there an official release (I'm guessing not?)

*Whew*

Most well-thought-out-post EVAR.

Dais Apr 13, 2010 (edited Apr 13, 2010)

Bernhardt wrote:

$50 is an absolutely ASININE price for this package

why?

I'll say; this really could've easily been a WiiWare title!... not to say anything disparaging of it, of course!

so how exactly would you trim this 4gb game down to 40mb?

YES. Anybody have a gamerip of the soundtrack? Or was there an official release (I'm guessing not?)

there's at least one game rip floating out around there, which you could probably find by searching for the music on youtube (people tend to link to archives of the music on one-click file hosting sites in the movie descriptions)

no soundtrack, though.

Bernhardt Apr 13, 2010

Dais wrote:
Bernhardt wrote:

$50 is an absolutely ASININE price for this package

why?

'Cuz it's so short.

Dais wrote:

I'll say; this really could've easily been a WiiWare title!... not to say anything disparaging of it, of course!

so how exactly would you trim this 4gb game down to 40mb?

Point taken.

Amazingu Apr 13, 2010

Bernhardt wrote:

'Cuz it's so short.

It's only short if you just go straight to the goal (and back) every time.
If you bother to actually explore everything this game offers you MUCH more playing time than the average 2D platformer.

I think $50 is a fine price.

$20 is better of course wink

As for a rip, are there still VGM fans in this day and age that have NOT heard of the FFShrine forums!?

They have EVERYTHING.

Bernhardt Apr 13, 2010

Amazingu wrote:
Bernhardt wrote:

'Cuz it's so short.

It's only short if you just go straight to the goal (and back) every time.
If you bother to actually explore everything this game offers you MUCH more playing time than the average 2D platformer.

Yeah, I stated that in my defacto review...

Amazingu wrote:

As for a rip, are there still VGM fans in this day and age that have NOT heard of the FFShrine forums!? They have EVERYTHING.

They shut down some time ago. Did they re-open?

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