Just for some clarification, you are a composer, I work in the recording industry. Recording charges do vary from the country to country. I know for fact that recording costs are much cheaper here in Australia than in Japan, but I have no idea what they are in America.
Carl said it absolutely right, production costs vary (sometimes significantly) from each individual country.
Chris.Tilton wrote: Harry wrote:
OK, from the rip, there are 173 themes. I will only count all the tracks that are over 1 megabyte in size (as they would usually be the pieces which are orchestrated) which totals to 108 tracks. Let's add estimated costs:
You are absolutely 100% WRONG. Let's go through this shall we.
My eyes can count 173 themes, thank you.
Composer salary: $50,000 x 3 (Kondo, Minegishi, Ota) = $150,000
These people work for Nintendo. They are on salary.
Of course, that's why I included them in the cost. The video game music salary (for Japanese freelancers anyway) can cost $1,000 per composition (up to $2,000 including arrangement, preliminary mixing, etc), but composers working in a company would much likely receive per-year wages.
Orchestration and Arrangement (includes length and instruments): $3,000 - $5,000 per piece ($4,000 reasonable rough-cut average) = $432,000
Uh no. First off it depends on if the piece is for a full orchestra, or just a few instruments (like the piece in Castle Town). Since most of the music in Zelda is NOT for full orchestra, the cost would be significantly different from the absolutely ridiculous figures you are proposing. The average range per piece would be $400 - $1500.
As stated countless times before, I have not heard the full music to Twilight Princess, so I can't give reasonably accurate response. I'm only judging by complete estimation and experience, with the impression that many tracks will use orchestra. But if they are only for a few instruments, your cost would be closer. A 3 minute piece with 3 instruments will cost roughly $1000 - $1500. A 3 minute piece with a full orchestra will cost roughly $3,000 - $4,000 (and even then, you and I especially would know that the more renowned an orchestrator, the more money they'll charge. And by using someone as highly esteemed as Michiru Oshima as the arranger and orchestrator for that single live piece, Nintendo is looking at $3,000 as a bare minimum here.
Individual Musicianship Hire (totaling 40 - 50 members; detailing amount of themes to perform, how many rehearsals, and final performance) = $250,000 - $300,000 (for purpose, we'll compromise at $275,000)
Once again, your estimate is totally ridiculous. The pieces could range from a couple players to 50 or maybe 65 if you wanted a bigger sound. There are no rehearsals, they go into the studio, sight read, and record. You'd probably need 3 - 4 days. We're talking $100,000 to $200,000 including the studio.
This depends what they get in the deal, and how many individual musicians are hired. But on the most occasions, they will just sight-read. You'd certainly need more than 3-4 days to record over 108 (potentially nearly 200) tracks. You're probably looking at recording about 15 - 20 themes per day (though, even with a large orchestra, you'd be lucky to get that much done in one day. Also, depending on the composers, a track could be recorded up to 3 or more times before considering moving on to the next piece, which takes an awful long time; maybe even 30 - 45 minutes per piece). This was also taking in the assumption that many themes were orchestral.
Recording studio and mastering sessions (including a minimum of 2 weeks inside the studio, and a large size to fit the instruments and the performers) = $150,000 - $200,000 (for purpose, we'll compromise at $175,000)
Christ, where are you pulling these from? Mixing studios cost about $1000 a day. And once again you'll need 3 - 4 days.
I know for fact that some of the best (and biggest) recording studios in Australia (and in the world) can cost nearly $8,000 - $10,000 a day (12 + hours), including mixing and mastering sessions (use of pro-tools and the like) in the studio. Multiply that by the potential amount of days that Nintendo would use it (probably about 8 - 12 for recording -- every track accounted for -- and 2 days for mastering, post-recording mixing), and that's how I got it. Again, since I haven't heard the music to Zelda or know what kind of studios Nintendo uses, I can only give an estimation of my experience. Keep in mind that there aren't as many studios that can take a full orchestra (a complete scoring stage is required. And by full, I mean 70 performers +) compared to reasonably small space that can only take a few performers (by few, 10 - 15 performers or less). Nintendo will NEED one of these studios, and they are certainly more expensive than you think. Also, again, be aware, we are talking about 108 + themes.
Total estimate: $1,032,000
This is probably the most absurd thing I've read on this forum. We're talking $350,000 MAX. Probably much cheaper.
Well, this is from my total figuring.
If the whole score was orchestrated, I'm telling you now that our new Zelda game wouldn't be available for a few years yet.
And it's not by the number of themes. It's by the number of minutes of music with a certain number of musicians. And, as I said before, a majority of the music will not be using the full orchestra. As I'm sure you noticed, Zelda has a lot of "folk" like tunes which are only 5 to 8 players. That's chump change to record. That $350,000 figure is a very generous over-estimate on my part.
Again, that all depends solely on the musicians. If the majority of themes only need a few performers to pull off, well then fine, the cost will probably be significantly reduced, but it's not bogus pricing on my part.
Chris, please keep in mind that neither of us have worked at or with Nintendo, and we cannot by any means give a number which can be confirmed. So before you accuse me of being untrue or absurd (I have every right to accuse you of the same, but I'm not that hot headed), don't let that fact escape you. All we can do is judge from experience.