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Ashley Winchester May 13, 2015

Anyone see that IGA's SotN clone got funded in a mere 4 hours?

*sigh*

I'm sorry, I just cannot get hyped for these breakaway IP remakes.

The footage I've seen of Mighty No.9 doesn't interest me in the slightest. Put wall climbing in there and then I might care.

GoldfishX May 13, 2015

Ashley Winchester wrote:

Anyone see that IGA's SotN clone got funded in a mere 4 hours?

*sigh*

I'm sorry, I just cannot get hyped for these breakaway IP remakes.

The footage I've seen of Mighty No.9 doesn't interest me in the slightest. Put wall climbing in there and then I might care.

Yup. Although obviously I've never liked what Iga did with (to?) the Castlevania series, but Mighty No.9 just looks like Megaman replaced with a generic kiddy anime character. Like a reject from the Rockman.exe series.

avatar! May 14, 2015

Ashley Winchester wrote:

Anyone see that IGA's SotN clone got funded in a mere 4 hours?

Haven't seen this yet. Link please... smile

avatar! May 14, 2015

Jay wrote:

Here it is: https://www.kickstarter.com/projects/ig … -the-night

Almost at $2 million now. Crazy.

Thanks... "Ritual of the Night"? heh, that was amusing! And yeah... CRAZY! He does apparently have a good sense of humor though:

"Pledge $300 or more

SIGNED COLLECTOR'S BOX

The collector's box, with the slipcase autographed by Koji Igarashi and the soundtrack CD case signed by Michiru Yamane!

Not a limited tier, because IGA positively dares the world to wear out his signing hand."

Apparently nearly a 1000 are daring...

XLord007 May 17, 2015

For those of you bashing Mighty No. 9, have you played it? Maybe you should play it. Capcom has shown a lack of interest in developing new Mega Man games and Mighty No. 9 is effectively a new Mega Man subseries in every sense of the word, just under a new name. It's created by the man who guided Mega Man for so many years, it's developed by the company responsible for all of the side-scrolling Mega Man titles released since the GBA, and it has music from Mega Man composers. If Capcom were to make a new Mega Man game, it wouldn't be as authentic as this. You should play it.

Ashley Winchester May 18, 2015

XLord007 wrote:

It's created by the man who guided Mega Man for so many years

You say this like I (we) don't already know it...

XLord007 wrote:

it's developed by the company responsible for all of the side-scrolling Mega Man titles released since the GBA

...and this is primarily the reason I don't care. I can't freaking stand Inti Creates. Outside of their composers making a few great soundtracks (Mega Man Zero Physis and Mega Man 9) I have no interest in what the company does.

avatar! May 29, 2015

So, has anyone supported IGA's new game? He's raised nearly $3 million...

The_Paladin May 30, 2015

avatar! wrote:

So, has anyone supported IGA's new game? He's raised nearly $3 million...

I'm a backer.  Castlevania clone as it may be, I enjoy those games =P

avatar! Jun 2, 2015

inXile is planning on bringing The Bard's Tale back. I'm sure they'll reach their 1.25 million dollar goal. While I should be excited, I'm not. The thing is, the game is entirely digital. I know it can be costly to produce an actual physical game. However, most people pay a premium price to have the collector's edition. That said, since all the copies are digital they're doing this to try to contain piracy. But, how effective is this? I would claim not very. Pirate sites are often found in countries where there is little regulation, and thus in the end they only hurt their loyal costumers. So, I shall pass. In fact, I haven't purchased a computer game in I don't know how long because they all require online activation which I'm against.

Ashley Winchester Jun 2, 2015

avatar! wrote:

That said, since all the copies are digital they're doing this to try to contain piracy. But, how effective is this? I would claim not very. Pirate sites are often found in countries where there is little regulation, and thus in the end they only hurt their loyal costumers. So, I shall pass. In fact, I haven't purchased a computer game in I don't know how long because they all require online activation which I'm against.

If companies want to waste their time with DRM let them. It's utterly pointless because someone with more time on their hands will crack it.

I can only think of a few games with security protocols that haven't been cracked. I believe Primal Rage is one... they've gotten the game to emulate but they can't get the right color of blood to appear in-game. They've asked the people who worked on it and none of them want to reveal that info. Not really a loss since the game kind of sucks...

Also, the Need for Speed reboot is going to have always on-line DRM... because EA didn't learn their lesson with Sim City.

Razakin Jun 3, 2015

avatar! wrote:

So, I shall pass. In fact, I haven't purchased a computer game in I don't know how long because they all require online activation which I'm against.

Honestly, online activation isn't a big deal, and in most cases with Kickstarted games, you can get drm-free copies from GOG.com, thus just typing up/pasting the code you get and then you can download the game, GOG even tells you to backup the install files in cases of "shit happens".

And honestly, PC gaming did survive because Steam and digital gaming happened. And piracy nowadays with PC games isn't as big of a problem that it was in the 90's and early 00's. Again, thanks to digital gaming, and honestly, cheaper prices. Even if some publishers still think paying 60 for PC port is ok (wtf KOEI doing with Bladestorm).

TerraEpon Jun 3, 2015

avatar! wrote:

. So, I shall pass. In fact, I haven't purchased a computer game in I don't know how long because they all require online activation which I'm against.

2005 called and wants you back.

avatar! Jun 3, 2015 (edited Jun 3, 2015)

TerraEpon wrote:
avatar! wrote:

. So, I shall pass. In fact, I haven't purchased a computer game in I don't know how long because they all require online activation which I'm against.

2005 called and wants you back.

I assure you, I'm not the only one. If people are happy with their online activation/digital games then fine. Really, I have no problem with it. However, I'll purchase physical copies and I'm fairly confident there will always be some company that will make physical copies for those that want them AND they will be DRM-free. As for EA, I basically avoid all their DRM-filled games. I hope their always-online nonsense backfires in their faces.

By the way, something people don't often discuss is trading/selling games. If you have to activate it online and it's tied to an account, then you're done. Give it to a friend? NOPE. Sell it? NOPE. How exactly is that "owning" the game you supposedly purchase?

TerraEpon Jun 3, 2015

Uh no, you missed the point.
Most PC games aren't sold physical anyway. Yeah there's a few but the number is tiny. It's been this way for many years. You act like there's a ton of PC games out there to buy in physical copies that all require 'online activation' and that digital distribution, which 99.5% of PC games sold are done with doesn't even exist.

avatar! Jun 3, 2015

TerraEpon wrote:

Uh no, you missed the point.
Most PC games aren't sold physical anyway. Yeah there's a few but the number is tiny. It's been this way for many years. You act like there's a ton of PC games out there to buy in physical copies that all require 'online activation' and that digital distribution, which 99.5% of PC games sold are done with doesn't even exist.

My point was that PC games *should* also have physical copies that are DRM-free. As Ashely pointed out (correctly) such restrictive DRM does nothing except annoy people who want to legitimately play the game. Also, your 99.5% of PC games being digital may be true if you're counting the numerous indy games, but not for most of the large AAA (or AA) releases. That said, since most such releases require online activation at least once (sometimes when logging in), it is almost pointless. However, the last PC game I did purchase (Divinity Original Sin) was released in DRM-free physical form, so I guess it hasn't been years tongue

Razakin Jun 4, 2015

How many pc games nowadays come even with bad DRM i.e. always online for games that are SP and MP, or something like that? Steam doesn't count as DRM in my eyes, when tons of games can be easily played in offline mode. And honestly, I don't much care about always online 'drm' nowadays much, as I do have a good internet and so on, I more worry about the servers being shoddy at times of launch/big updates, and of course in case of EA (or Namco Bandai), servers potentially going down, but most of the times, there will be offline only patch made.

And Avatar really should check GOG.com, if you want DRM-free copies. Nowadays the library is starting to be pretty damn good.

avatar! Jun 4, 2015

If you download a game from GoG. Can you then give it to a friend? How does that work?

TerraEpon Jun 5, 2015

CAN you? Yes. You could also pirate a game and give it to a friend.

I know Steam allows you to buy a gift for some one, I imagine GoG has a similar thing.

Razakin Jun 5, 2015

avatar! wrote:

If you download a game from GoG. Can you then give it to a friend? How does that work?

Well, games from GoG will be downloaded in from of installer exe-files, which don't have any DRM, so technically you could gave the files to your friends.

But I assume you now mean giving the whole game from your library to your friend and thus removing the game from your library? That's not possible. But seeing how Steam had to give us refunds, perhaps someday you can start selling your bought game licenses away.

The_Paladin Jun 5, 2015

Steam does have the ability to lend games from your library to someone you link to your account as family.

avatar! Jun 11, 2015

Still not interested in Steam or DRM-PC games. I admit that GoG sounds nice, and I may try that at some point, although not right now. That said, just a heads-up that IGA has broken the $4 million in his Symphony of the Night sequel. I have to say, the physical exclusives while nice, are a bit pricey. I mean, take Might No. 9 for example. In the campaign, $60 got you a physical copy. Now, you can pre-order the PS4 game which includes the DLC AND artbook + poster for $30. Yeah, I know that you have to support the kickstarter before the game can be made. Still, it does make me pause a bit. Also, with $4 million, shouldn't IGA have enough for 2 games easily, and maybe offer a bunch of goodies? since he was asking for $500,000 originally. You do get an Amano poster, but that's starting at the $250 level. On the other hand, you could get it signed for...$999?!

Jodo Kast Jun 11, 2015

avatar! wrote:

That said, just a heads-up that IGA has broken the $4 million in his Symphony of the Night sequel.

I find it odd that such a high profile game would need a kickstarter in order to justify making a sequel. What am I not understanding?

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