lakerhunter2 Jun 21, 2011 (edited Jun 21, 2011)
Hey guys!
Yes, everybody is going to hate me for releasing this for a 4th time, but I have only been working on this soundtrack for a year. Anyway, our studio finally bought all new equipment, and I HAD to play around with it last week. So, here it is again, but this time, I am releasing in FLAC and MP3 because so many people wanted both, but somehow, i lost the FLACs. So, here's the breakdown.
How I did it
1. First, I took the rips I did, which were .wav 16/44.1
2. Ran then through a program called Audirvana, which up-converts and up-samples to 32/96
3. Ran the output to a Empirical Labs EL-Q Lil FrEQ Equalizer
4. Ran that through a Aphex 2020-MKIII Broadcast Audio Processor and used it as a aural exciter with a equal distribution on all frequencies.
5. Then ran that through a Tube-Tech MMC 1a Multi-band Compressor
6. Ran that to the Audition and used iZotope Ozone 4 for stereo widening and panning
7. Back to the effects and used Lexicon PCM96SUR-A Multi-Channel Reverb with it tweaked for actual recording booth acoustics
8. Maxed out the volume with Focusrite Red 3 - Dual-Channel Limiter
9. Ran all that to Audacity, recording at 32-float/96khz
10. Dithered and down-sampled with iZotope Ozone to Redbook
11. Listened and tweaked settings while listening with a Musical Fidelity M1HPA Headphone Amp to Senheiser HD-800 that were burned in using white noise for 30~ hours.
I won't reveal the settings I used on this remaster, but, as you can tell, it was a top-of-the-line remaster. I actually compared real-life acoustics and tone to the recordings, so it was completely done on a professional scale and setup. Since Metroid's soundtrack was never mastered, this let me work my magic with some amazing equipment and 3 Macs. The noise level is around -105 so, you have amazing dynamic range for a recording like this. Absolutely brilliant.
Yes, it has limiting, but for volume purposes. When comparing music, volume is usually what makes the decision of quality for a listener. Unless you have a trained ear, volume will always sound better, no matter how much equalizing you do, which is why many people use compression.
I simply found a great balance between volume and clarity. Nothing was overdone. This took me a week to get the settings just right, the volume and limiter perfect without losing detail and dynamics, and the compressor was basically used for multi-band gain. I did however use it to slightly roll off the sub frequencies that fell under ~-48 db so subs won't have insane rumble through the quiet parts in the music. The audio is completely flat, so all instruments are audible, the sound space is so realistic. The reverb was tweaked by playing the non-reverberated music through extremely flat studio speakers in the sound booth. I then tweaked the reverb settings to replicate that space, and it worked beautifully, and in my opinion, replicated the space better than i have ever heard a reverb do. I didn't replicate the tone, I just replicated the "space" so the audio come alive more.
The output has so much sonics and clearity, you will wonder why the original never sounded this good.
Anyway, enough rambling...
LINKS
FLAC: Part 1: http://www.mediafire.com/?2y422b445kkb440
Part 2: http://www.mediafire.com/?j2dnu5susth0hw5
Part 3: http://www.mediafire.com/?t7gh8tj6sztjg3r
Part 4: http://www.mediafire.com/?i4u8850h1s56tey
Part 5: http://www.mediafire.com/?jg0qtn19ojkwk1m
Part 6: http://www.mediafire.com/?v4q71o969y79i77
MP3: Metroid Prime Soundtrack MP3.zip
Note: The MP3 was compressed with Max, which uses LAME 3.98. The settings used are:
Encoding Engine Quality: High
Stereo Mode: Joint Stereo
Quality: 100
Variable Bitrate Mode: Fast (I wasn't sure if it's the variable speed, or the process speed)