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Angela Jun 18, 2009

As I'm just about finishing the first game, Uncharted 2 has now become one of my most anticipated PS3 titles coming this year.  The gameplay footage and trailer presented so far have been INCREDIBLE on every level.  This one's gonna be huge.

-E3 2009 Trailer
-City Warzone Gameplay
-Rooftop Helicopter Gameplay

But the coolest so far are the interviews with the main voice actors in the series, including Nolan "Nate" North and Emily Rose and Claudia Black, who voice Elena and newcomer Chloe respectively.  North looks remarkably close to Nate, but Rose..... my god, she is like the spitting image of Elena.

allyourbaseare Jun 18, 2009

Definitely will be picking this one up as well.  Grabbed the first on for cheap and was pleasantly surprised! 

I thought Drake sounded familiar.  Isn't that the same guy who does the voice of "The Prince" on the new Prince of Persia?  (I'm playing through that one right now).

Herrkotowski Jun 18, 2009

Yeah, that's the Prince of Persia's voice actor as well. I enjoyed that game too, even if the difficulty was toned down for a larger audience.

Wanderer Jun 18, 2009

I *love* Claudia Black and I can't tell you what a pleasant surprise it was to see her attached to Uncharted 2. The game is going to rock!

Raziel Jun 25, 2009

Wanderer wrote:

I *love* Claudia Black and I can't tell you what a pleasant surprise it was to see her attached to Uncharted 2. The game is going to rock!

A fan of Farscape?

Angela Jul 4, 2009

Finally put the lid on the first Uncharted on Normal mode.  My capsule review: a solid, satisfying action-adventure game, part Tomb Raider (without the frustrating camera and awful checkpoint system) and part Gears of War. (Though not quite as varied in enemy and weaponry selection.)  The graphics are a real stunner, even rivaling the best of today's console gaming, and both music and voice acting are terrifc.   Some of the vehicle sections I could've done without, like the jet ski sections.  But other than that, it's a great quest while it lasts.

Here are some things I'd love to see improved upon for the sequel:

Tone down the waves of enemies that are constantly bombarding you.  I know it's the game's natural way of padding game time, but it didn't take me long to get battle fatigue after the third or fourth encounter in a row.  Not only that, but they swarm you in such a way that survival, at least from the way I've been playing, means having to trek back to the farthest part of the beginning of an area to 'funnel' them toward you in a safe manner.  I found myself having to rely on this tactic more and more as the game went on, rather than being able to utilize the immediate environments for effective cover.   

As Wanderer stated, more enemy types would be great.  Better variety in the weapons could also give you a better fighting chance against swarming enemies.  Should they decide to keep the high encounter rate of battles the same (and for some reason, I think they inevitably will) this could go a long way toward alleviating the aforementioned problems.  Also, more opportunities to use QTE combos for close quarters combat.  They're great to look at, but don't come often enough -- and when they do, it can be difficult to pull 'em off right.   

More boss battles.  The few featured were quite cool, but like Gears 2, it'd be great to have more of them to punctuate the action.

Bring Greg Edmonson back for composing duties.  The soundtrack to the first is a perfect mood-setting blend of the exotic and the exciting.  Besides which, I just want to hear more works from the guy; anyone know if he's done anything else?

Some niggling gameplay and aesthetic fixes are in order.  Make the grenades more effective to use, and further refine how Nate sticks to walls when taking cover.  Fix up the screen-tearing issues, which, from what people are saying about the recently multiplayer beta, Naughty Dog has thankfully done.

Angela Jul 6, 2009

This is already a few days old yet, but Playstation Blog hosted a Live Chat with Naughty Dog's Amy Hennig and Evan Wells.  The transcribed chat can be found here, while the bullet point wrap-up, courtesy of NeoGAF, can be found here.

It's all sounding really promising.  Seems ND is really pushing the PS3's capabilities in terms of graphical effects; it definitely shows in recent videos.  90 minutes worth of cinematics does seem to border a bit on overindulgence, so let's hope it's as well paced as the gameplay appears to be.  Also glad to hear about the grenade-throwing refinements.

And here's hoping a release date of "Fall" means earlier than the first game's November 17th.  In any case, I'll definitely want in on that second beta wave. :)

Wanderer Jul 7, 2009

I'm glad that you enjoyed the first game. smile What did you think of that wretched church battle near the very end? tongue

It'll be nice to be a part of Nate's adventures again. RPGs have more time to develop the characters and it's rare when a character from other genres makes a strong impression.

Angela Jul 8, 2009

Wanderer wrote:

What did you think of that wretched church battle near the very end? :p

It was.... wretched.  >_<  I can't even begin to imagine what it'll be like on the Hard and Crushing difficulty levels.

Wanderer Jul 8, 2009

Angela wrote:
Wanderer wrote:

What did you think of that wretched church battle near the very end? tongue

It was.... wretched.  >_<  I can't even begin to imagine what it'll be like on the Hard and Crushing difficulty levels.

It's a bitch on Hard. But the good news is that once you've beaten the game on Normal, Hard isn't nearly as daunting because of all the skills you've learned.

Not surprisingly, the final battle pissed me off the most. The big bad kills you in one shot no matter what difficulty you're on... but his henchmen pack more of a punch on Hard and it adds up. wink

Crash Jul 8, 2009

Well, thanks to this thread, I've resumed my quest to beat the game on Crushing difficulty.  So far, I'm a little less than halfway through.  Some of those sequences are just brutal.  I only got through the jeep sequence by accumulated luck; essentially, enough enemy bullets happened to miss and I was able to reach an auto-save point.  I can't imagine how much I'm going to hate the jetski part when I get there.

Angela Jul 13, 2009

You guys checked out those recent GT-exclusive videos?

-Ice Caves Gameplay
-Lengthy Cutscene
-Multiplayer Camera Tool Gameplay

The cutscene definitely shows off the improved character renders and mo-cap work.  The powdery underfoot snow effect looks terrific in the Ice Caves video, and the ability to replay matches and manipulate the camera in the Multiplayer one looks like it could be a cool little gimmick.

At one point in the Ice Caves footage, Nate quips, "Guess I'm doin' it the hard way."  We wouldn't want it any other way. ;)

Amazingu Jul 14, 2009

I've recently picked up the first game, and I'm really enjoying it now.
I just hit chapter 8, so I'm probably not very far yet.

I'm staying away as much as possible from any footage of the sequel, cos I don't want anything to be spoiled.

Angela Jul 29, 2009

Angela wrote:

Some of the vehicle sections I could've done without, like the jet ski sections.  But other than that, it's a great quest while it lasts.

Crash wrote:

I can't imagine how much I'm going to hate the jetski part when I get there.

No jet skis in U2!  A huzzah in unison!

Crash Jul 29, 2009

I did get through Crushing, and the jetski part actually wasn't as bad as I thought it was going to be.  The first church battle was a royal pain; it probably took me an hour to clear.  The second church battle was considerably easier, but only because I happened to have 8 sniper bullets.  The worst part for me was one scene in Chapter 13; it took me over ninety minutes to pass it.  Guys swarming with shotguns + grenade launchers = bad news.

Amazingu Jul 30, 2009

You people suck.
I'm going through crushing now, and it's pretty much a walk in the park.
Sure, I die a LOT, but there haven't been any notable bottlenecks so far.
This game's WAY too easy.

Angela Jul 30, 2009

Amazingu wrote:

You people suck.
I'm going through crushing now, and it's pretty much a walk in the park.
Sure, I die a LOT, but there haven't been any notable bottlenecks so far.
This game's WAY too easy.

Says the man who somehow got through Gears 2 on Hardcore.  Just admit it, dude, you're using a cheat device of sorts, aren't you?!  Aren't you?!

Amazingu Jul 30, 2009

Angela wrote:

Says the man who somehow got through Gears 2 on Hardcore.  Just admit it, dude, you're using a cheat device of sorts, aren't you?!  Aren't you?!

The only cheat device I use is MY BRAIN.

Which admittedly has been banned in most countries.

Seriously though, regenerating health and very generous checkpoints have made a lot of games nowadays much easier.

I will admit though, without that, I'm nothing (unless we're talking Megaman).
I couldn't drag myself through SH Homecoming for instance.
Now THAT game was hard!

In a really really annoying and unfair way.

Angela Aug 14, 2009

Angela wrote:

Says the man who somehow got through Gears 2 on Hardcore.

.... You know I meant "Insane", right? ;)

So, it looks like 1up.com is wrapping up their week-long U2 coverage with an exclusive five minute gameplay clip from the single-player mode.  If you're planning to go into the game completely fresh, skipping is probably advised.  Needless to say, it's looking awesome.

Angela Sep 7, 2009

Brand new gameplay from PAX '09:

http://www.gametrailers.com/video/pax-0 … ed-2/55527

You know, I was sort of bummed that Gears 3 doesn't appear to be anywhere close to being on the immediate horizon -- but this is making it looking like the very best substitute until it happens.  Even better, dare I say, what with all of the dynamic environments integrated with what I'm hoping will be further refined duck and cover gameplay.

Also, this one's shy of a week old, but this tech interview with Naughty Dog's Christophe Balestra makes for a good read.  It seems to further reaffirm that ND is seriously pushing the PS3 to its limits with U2:

http://arstechnica.com/gaming/news/2009 … on-360.ars

And it appears that Greg Edmonson is indeed coming back for composing duties.  His style is very much evident in this new five minute preview of the soundtrack, but it sounds like he's going with a bit more of an East-Asia flair this time around:

http://www.youtube.com/watch?v=ttgOxU8JgX0

Angela Sep 17, 2009 (edited Sep 19, 2009)

Anyone else participating in the second beta wave?  It's been a blast so far.  The movement mechanics feel like a solid fusion of Metal Gear Online and Gears of War.  But then it adds its own spin, like being able to scramble and shimmy up buildings and ledges, and do button-context close quarters take-downs.  It's such a great feeling getting the drop on your enemy from behind, and doing one a quick take-down.

Co-op Arena is not unlike Gears 2's Horde Mode -- and even on Easy, it's a difficult endeavor.  Co-op Objective is a whole lot of fun, too, and is my favorite of the bunch.  I'm hoping there's going to be a lot more of these types of mission in the final game.

The only thing I'm hoping for in the final game is that they allow for you to actually choose which specific Death Match modes you can play in.  As a beta experience, it's fine to have the voting system in place -- but I'd love to be able to mix it up on my own accord later on.

And can I just say it looks damned weird to see Elena hoisting around a gatling gun?  &_&

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