I do have to agree with Dais here. $60 for a game, while not pocket-change for most of us, is not exactly a bank-breaker either. Most "big-name" games start off at around the $60 tag. Not to mention that Atlus usually sweetens the deal by adding goodies to the those who pre-order (in this case an artbook and soundtrack... seriously, what more can you ask for
I'm of the opinion that $60 is too much to ask for any game, let alone something like Catherine. Catherine is not an established IP. Atlus can't afford to market the game beyond the internet. Catherine is essentially a puzzle game. Outside of the faithful, who's going to pay $60 for it? Look how poorly Shadows of the Damned sold at $60 and that has conventional gameplay. By charging $60, they're just setting themselves up for failure and then future games that take risks like this one won't come here because this didn't sell well. They should charge $30 or $40 to get more people to take a chance on it.