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Amazingu Nov 2, 2007

Super Mario Galaxy is the best 3D Mario EVAHR!

I bought it yesterday and got a good 2 hours in, and already I'm enjoying it way WAY more than any of the previous 3D outings.
It's incredibly impressive for a Wii title, it looks great, it's completely fullscreen wide-screen (all other games I've played on Wii looked either stretched, or still had some margins at the left and right of the screen), vibrant with color and detail, and it runs smooth as a baby's butt.

Also, orchestral music! Yes! FINALLY!
There's still plenty of midi as well, but a good deal of it is orchestral so far, and not just cut-scenes or anything either, stage music is done in great happy-go-lucky orchestral tunes that made me go "why didn't they do this before!?"
The opening sequence contains an orchestral performance of SMB3's Airship theme, but all the rest of it has so far been original music.
Oh, and there's a midi arrangement of SMB3's Athletic theme (if that's the name), which was fun.

As for the game, it's just so much fun! The controls are spot on and haven't changed much since Mario 64.
But what makes this game so much more enjoyable than the other 3D games is that you no longer have to plow through the same stages over and over again to get all the stars. That is, each stage does have a central 'hub' of sorts, but for every star task you will be whisked off to different asteroids that you couldn't reach before, all of which are compact, have their own theme and are just plain fun to navigate through, thus staying much more in touch with Mario's short level-based 2D origins than the rather boring open-ended worlds in Mario 64 and Sunshine.

Plus, I got it new for 5000 yen, which is a complete steal.

Man, 2007 is turning into a SWEET year for gaming!

GoldfishX Nov 2, 2007

Amazingu wrote:

But what makes this game so much more enjoyable than the other 3D games is that you no longer have to plow through the same stages over and over again to get all the stars. That is, each stage does have a central 'hub' of sorts, but for every star task you will be whisked off to different asteroids that you couldn't reach before, all of which are compact, have their own theme and are just plain fun to navigate through, thus staying much more in touch with Mario's short level-based 2D origins than the rather boring open-ended worlds in Mario 64 and Sunshine.

Welcome news indeed.

Kirin Lemon Nov 2, 2007

Hrm, I always *liked* the open-ended levels of Mario 64 and Sunshine, so that's unfortunate to hear.  I enjoy the freedom it allowed, with so many ways to go about meeting your goals.  Still, I won't let that squash the enormous amount of enthusiasm I have for this game.  It was torture to see the game in my local Tsutaya yesterday with the knowledge that I couldn't play it on the American Wii I have in my apartment.  Arrgh!

Angela Nov 2, 2007

Great to hear; you've just made the wait a little more unbearable for the rest of us on the other side of the ocean. ;) 

Have you tried the new powerups yet, like Boo Mario, Bee Mario, or the Ice Flower?

Zane Nov 2, 2007

My friend that works at EB got his hands on the "demo" Nintendo shipped out; ie: the full game. He said the same stuff as Amazingu about it such as, I quote, "I haven't been this excited about a game since the first time I played Mario 64". He's been staying late after work to play (he's an assistant manager and closes alone sometimes). Either way, it looks like we're all in for a good time once this hits....

Amazingu Nov 2, 2007

Have you tried the new powerups yet, like Boo Mario, Bee Mario, or the Ice Flower?

I've only run across the Bee Mario powerup yet, which happens very early in the game. And...well...it's a bee, I guess wink
I've you've played Banjo Kazooie you'll know what a bee controls like, only you don't get unlimited airtime, and you can cling on to certain walls this time.
Actually, what I'm looking forward to most is getting the classic Fire Flower!

Stephen Nov 2, 2007

Did Mario 64 have power-ups like outfits and fire flowers?  I don't recall that.

Megavolt Nov 2, 2007

Stephen wrote:

Did Mario 64 have power-ups like outfits and fire flowers?  I don't recall that.

It had Wing-cap Mario, Metal Mario, and the koopa shell that you could surf around on.

Anyways, I don't agree that Mario 64 had boring worlds (on the contrary, the variety and unorthodox level designs make it a fun experience even now), but it's good to hear that you're enjoying it so much.  It sounds like Mario is back after the slightly underwhelming SMS.

Zane Nov 2, 2007

Megavolt wrote:

It had Wing-cap Mario, Metal Mario, and the koopa shell that you could surf around on.

Don't forget hole-y Mario, or whatever it was called. You know, the power up where you could walk through fences and grates. It came from the blue box from the secret level under the castle's moat.

Stephen Nov 2, 2007 (edited Nov 2, 2007)

I didn't like Mario 64 DS and Sunshine, because you had to replay the same stages with different configurations or objectives (In Mario 64, you had to go into the paintings; in Sunshine you had to go through doors or pipes).  I'm hoping Galaxy works as a more cohesive set of worlds.

Megavolt Nov 2, 2007

Zane wrote:

Don't forget hole-y Mario, or whatever it was called. You know, the power up where you could walk through fences and grates. It came from the blue box from the secret level under the castle's moat.

Dang, I totally forgot about Vanish-cap Mario.

I didn't know that so many people took issue with Mario 64's approach. sad  For me, it'll always be the game that wowed me in 1996.  Maybe my love for the Metroid series causes me to not mind the backtracking elements involved in seeking out another star.  Anyways, I loved the approach to Mario 64 and its fantastical worlds within the paintings.  SMS rehashed it later, but it was original then.  Even though you had to access the same stages in order to get different stars, it was always exciting to experience a new aspect of a particular stage.   It was always exciting to take up a new challenge in that regard.  I didn't mind revisiting them at all.  I don't think that the exploration element became a negative until Donkey Kong 64 all but eliminated the platforming and had us collecting bananas five times over in each world. >_<

XLord007 Nov 2, 2007 (edited Nov 2, 2007)

I didn't mind the stage reconfigurations and reuses in SM64 and SMS too much.  Are they ideal?  Not really, but they work.  What I really hated were the stars that you could only get by collecting 100 coins in each level.  I got to 116 stars in SM64 and then I finally had enough with trying to run around those freaking eye balls without falling off the tiny pillars.  In SMS, I didn't even bother trying to get all the stars, especially when those timed hidden rooms started getting insanely difficult.  Still, both games were great.

Qui-Gon Joe Nov 3, 2007

Sunshine had several things that really annoyed me.  First, being locked into only one shine every time you went into a level seemed very restrictive after you could reach almost any of them in any configuration of the levels in Mario 64 (if you were creative enough, sometimes).  Second, BLUE COINS.  Argh, that was a great cheap way to extend the length of the game without actually giving us more levels.  And it was really hard to figure out where you needed to go to get them, because there was no way of knowing which of the level configurations for each stage you needed in order to get the ones you were missing.  Bad form, guys.  The last is WHY DOES GETTING 100 COINS END THE STAGE?  In Mario 64, you could collect all 100 coins while, say, doing the red coin star.  Two birds with one stone.  In Sunshine?  Nope, sorry, once you get the 100 coins, you're pulled out of the level.  If you got all the red coins in the meantime, too bad!  Gotta get them all again.  Ugh, so irritating.

In general, though, there's just something about the design or art direction, combined with the music, that makes Mario Sunshine feel actually oppressive to me to play.  I stick it in every once in a while thinking that I'd like to play a bit, and I end up taking the game out before I really even get anywhere.  Mario 64 I can load up anytime and still play through any of the stages and have a blast.  I'm looking forward to Galaxy because it looks to have both a free and varied world and the tighter controls that Sunshine introduced.  Can't wait for the game to come out!

allyourbaseare Nov 5, 2007

Great to hear Amazingu!  So it comes out here on the 12th, does that mean the actual 12th or wait like 2 days until Best Buy (or similar stores) put it out on their shelves?

XLord007 Nov 6, 2007

allyourbaseare wrote:

Great to hear Amazingu!  So it comes out here on the 12th, does that mean the actual 12th or wait like 2 days until Best Buy (or similar stores) put it out on their shelves?

The 12th is the ship date.  That means the earliest it'll be in stores is the 13th unless Nintendo pulls some trickery at the last minute.

Angela Nov 6, 2007

XLord007 wrote:

The 12th is the ship date.  That means the earliest it'll be in stores is the 13th unless Nintendo pulls some trickery at the last minute.

Unless of course you're in NYC, where the Nintendo World Store is holding a launch event on Sunday the 11th, and selling the game starting 8pm:

http://www.neogaf.com/forum/showthread.php?t=205674

Kenology Nov 6, 2007

Angela wrote:
XLord007 wrote:

The 12th is the ship date.  That means the earliest it'll be in stores is the 13th unless Nintendo pulls some trickery at the last minute.

Unless of course you're in NYC, where the Nintendo World Store is holding a launch event on Sunday the 11th, and selling the game starting 8pm:

http://www.neogaf.com/forum/showthread.php?t=205674

Now I'm contemplating if I should just cancel my paid-in-full Gamestop pre-order and head up there to take advantage of that...

Princess-Isabela Nov 6, 2007

Angela wrote:
XLord007 wrote:

The 12th is the ship date.  That means the earliest it'll be in stores is the 13th unless Nintendo pulls some trickery at the last minute.

Unless of course you're in NYC, where the Nintendo World Store is holding a launch event on Sunday the 11th, and selling the game starting 8pm:

http://www.neogaf.com/forum/showthread.php?t=205674

I assume they will start selling the game at 12:00am, there is supposed to be some sort of Mario Party at 8:00pm that will last 'till 12:00pm to keep you occupied.

Zane Nov 6, 2007

Damn! If that party was on a Saturday night I would have gone to NYC for the night. That would have been awesome.

allyourbaseare Nov 6, 2007

Princess-Isabela wrote:

there is supposed to be some sort of Mario Party ...

did anyone else find this as funny as I did?

Qui-Gon Joe Nov 6, 2007

I believe Target is doing the same coin preorder bonus that everybody else is.  Also, every other store seems to be guaranteeing the game in stock by sometime on the 13th, so Target = failure (sad, too, since I would've preferred to preorder there over EB)!

Ephidel Nov 8, 2007

GAHHH!! (ephidel is vomiting blood out of pure RAGE). One more WHOLE looonnng week and I don't even have someone on WiiConnect24 to unlock all of the bonuses in MP3 : Corruption. But it was one hell of a last boss on hyper mode. Made me proud.

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