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Zane Nov 25, 2007

Qui-Gon Joe wrote:

I never felt frustrated to the point where I wanted to stop playing.

Bingo. Even the really bothersome comet challenges later in the game didn't make me want to quit.

Ephidel Nov 25, 2007

Rainbow Ride and Tick-Tock Clock were harder than Melty Molten Galaxy and Dreadnought Galaxy. Neither of these games made me want to give up ever, but I wanted something slightly more challenging to completely beat the game. Getting 120 Stars on SM64 was harder than getting 120 Stars on Galaxy, it was that difficulty yet satisfaction that made SM64 feel more meaty than Galaxy. That said, Galaxy is easily as satisfying to play and complete as any other mario game I've ever played, including SM64, and in truth, Galaxy is probably a better game.

Kenology Nov 26, 2007

I beat the game yesterday 200% (100% + 100%) and I can't stress enough how beautifully crafted and entertaining this experience was.  I think the difficult was spot on in that it wasn't a particularly a cakewalk but it wasn't nearly at all impossible or frustrating either - I still feel like beating it with all the stars was certainly an accomplishment (and proof that I still got it!).

Stephen Nov 26, 2007

In SMG, the two hardest stages I had to deal with are Battlerock Purple Coins, Mario's Purple Coins, and Luigi's Purple Coins (the two shaped like their 8-bit counterparts).

The game is probably a bit easier than SM64 or Sunshine, but I think Nintendo balanced out the difficulty.  It's easy enough for the average player, and offers a bit of challenge for the star collectors.  I really hated SM64 and Sunshine for having "too difficult" stages.

Ephidel Nov 26, 2007

The FLUDD-less stages in Sunshine were the best bit of the game, that was proper mario platforming action. I remember Tubular in Super Mario World, boy that was tough.

Zane Nov 30, 2007 (edited Nov 30, 2007)

IGN posted a cool interview with Yoshiaki Koizumi with some insight into the development of the game and a little snippet of the soundtrack.

http://wii.ign.com/articles/838/838587p1.html

IGN wrote:

Another strength of Super Mario Galaxy is its overall presentation, from its amazing realtime introduction to its use of orchestrations for its soundtrack. Is this something that Nintendo was pushing you to implement for the game?

Yoshiaki Koizumi: And as for the soundtrack, I think of Mario Galaxy as a space opera, so of course you're going to need an orchestra. When I first told my sound team, they were like, "Yeah, orchestra! But…is that okay to do?" So I talked with Mr. Miyamoto, and he said, "Sure!" There were several other Nintendo games before Mario Galaxy where they wanted an orchestrated score, namely Zelda, but they couldn't always do it. But I was able to wrap up those frustrations and use them in my argument with Mr. Miyamoto to do it for Mario Galaxy.

Zane Dec 2, 2007

Well, after beating the game with Mario, I started again with Luigi. I'm 81 stars in, and it's still a fresh and exciting experience for me. I absolutely adore the water galaxies, and I usually dislike water levels. A lot. Beach Bowl and Sea Slide galaxies are two of my favorites, and my two favorite stars to get are two of the more notoriously difficult ones: Daredevil Bouldergeist and Purple Coins Honeyhive. The Honeyhive one is tough because of how spread out all the coins are... one bad move and you gotta start from scratch. There are some high coins in that level!

For better or worse, Luigi controls like my ex-girlfriend talks after a few Jack and Cokes: very sloppily. It hasn't hindered my playing much, though; unfortunately I can't say the same for my old relationship.

So, yeah. Awesome game, dying for the soundtrack, yadda yadda. wink

Kenology Dec 2, 2007 (edited Dec 2, 2007)

Zane wrote:

For better or worse, Luigi controls like my ex-girlfriend talks after a few Jack and Cokes: very sloppily. It hasn't hindered my playing much, though; unfortunately I can't say the same for my old relationship.

In the end, I actually preferred him to Mario.  His speed and hangtime made him greater than the sum of his parts.

Zane Dec 2, 2007

Kenology wrote:

In the end, I actually preferred him to Mario.  His speed and hangtime made him greater than the sum of his parts.

Yeah, I forgot to mention how much I like Luigi's crouch-jump. If you pull back on the stick that dude goes FLYING! Very awesome.

Ryu Dec 7, 2007

Wow, now that I'm having to do the purple coin bullshit, the fun factor isn't as high as it was.

Of course, maybe I'm just mad because I'm that snow stage and couldn't figure out where to go to get the last 20-something (made it to where you fight the boss), only to slide off the side of the stage to the black hole.

... and it doesn't matter how much I complain, I'll be back for more after I've gone to bed.

One complaint I do have is that the game leaves email/message board messages that makes the Wii glow.  And after the first star, every star thereafter doesn't need a special "oooh, I'm a star---get me!" animation.  Just drop the thing, preferably nearby, so I can pick it up and move on.

Jay Dec 7, 2007

I think it only does that mail thing for about three stars. I finished it with 120 stars a few nights ago and I think there was only one of those that I found a chore (one of the really, really slow purple coin ones). Other than that I was constantly loving it. 119 out of 120 is pretty damn fantastic in my view.

I absolute love this game. I think it's one of my favourite games ever and has renewed my love of gaming. I've enjoyed some games in the last year or so but most that had people raving about them left me wondering what the hell was all the fuss about. I thought it was just me. That I just didn't enjoy games. But, no. Mario Galaxy showed me I still love games. Just not the overhyped rubbish ones.

Zane Dec 7, 2007

Ryu wrote:

Wow, now that I'm having to do the purple coin bullshit, the fun factor isn't as high as it was.

Some of those purple coin stages are very frustrating, like Dreadnought and Freezeflame. But like you said, you'll always be back for more. The other one that I found infuriating at times was Toy Time's because... well, you (will) know why. Just remember to keep jumping.

Here are some of my purple coin memories that irritated me:

- Toy Time: getting 100+ coins then falling into the abyss, several times.
- Honeyhive: getting 80+ coins and then (somehow) rocketing off of the vine shoot into a black hole
- Freezeflame: same as you, Ryu. I got a ton of coins, then once I figured out where to go I slipped off the edge (twice)
- Dreadnaught: just... no. No moving platforms. Please. The reason I had so much trouble with this one was because sometimes I didn't realize which way was up. I'd push up on the control stick to move Mario in one direction and he'd go in the other and either I would get nailed by one of those cannonballs or I'd miss a coin or both.

That said, I have to say that getting the purple coins was a ton of fun. Beach Bowl and Sea Slide are probably my favorites, along with Honeyhive. Luckily for me, I am at a point in my second playthrough (95+ stars) where I'm doing a lot of purple coin collecting. smile

Jay Dec 7, 2007

I adored the Dreadnought purple coins run. That was the type of run I loved.

The one that bored me was the one in the big water ring world where you had to use the bee costume and it was soooooooo sloooooooowwwwwww... And twice I had collected all 100 coins and then shot myself off the edge by accident. I was gutted.

But the fast challenging ones? Well I found them fast and challenging.

Zane Dec 7, 2007

Jay wrote:

The one that bored me was the one in the big water ring world where you had to use the bee costume and it was soooooooo sloooooooowwwwwww...

Hahaha, I loved that one! Diff'rent strokes. tongue I liked it because of how long it took and how much fun I had exploring and flying around.

Qui-Gon Joe Dec 7, 2007

Zane wrote:

- Honeyhive: getting 80+ coins and then (somehow) rocketing off of the vine shoot into a black hole

Having seen this happen to people repeatedly, I finally figured out that Mario doesn't catch the second vine if you do the mid-air spin AFTER falling off the first vine.  If you just send him off the edge, he's programmed to go from one to the other, but spinning sends you off course and sometimes you don't grab the next one.

Anyway, I really really like the purple comets - there's a great amount of variety in what you have to do in order to get 100, and they're all pretty challenging.  Freezeflame's purple coins I liked BECAUSE it took me a while to figure out how to get all of them - I hadn't done the star that requires you to get to the true summit of the stage, so it was fun exploring and trying to figure out just how to get all the way up there.

Honestly I haven't felt this sense of wonder and enjoyment in a game for ages.  I've beaten it with all stars twice now and still feel like going back again.  Thankfully I have friends playing through it who I can P2 for (player 2 actually has some pretty God-like powers and is a great help for people who aren't as good/confident in their platforming abilities)!

Kenology Dec 7, 2007 (edited Dec 7, 2007)

Zane wrote:

That said, I have to say that getting the purple coins was a ton of fun. Beach Bowl and Sea Slide are probably my favorites, along with Honeyhive. Luckily for me, I am at a point in my second playthrough (95+ stars) where I'm doing a lot of purple coin collecting. smile

It's so much easier the second time around.  Dreadnaught and Toy Galaxy didn't give me nearly as much trouble with the green dude.

Jay wrote:

The one that bored me was the one in the big water ring world where you had to use the bee costume and it was soooooooo sloooooooowwwwwww... And twice I had collected all 100 coins and then shot myself off the edge by accident. I was gutted.

Yes, I couldn't stand that galaxies.  It took soooooo long to get all the purple coins in Seaslide... going around the entire circumference of the entire level.  Geez!  I also notice that my least favorite galaxies are the ones that Zane loves.

Funny how, after two playthroughs, I wish there was like a third one with Wario or somebody...  This game is sooooooo good.

Ryu Dec 17, 2007 (edited Dec 17, 2007)

I finally got to try the Toy Time purple coin challenge.  I lost all my lives trying to get this one.  It's ridiculous.  And I hate it.  I really hate how the (extremely arbitrary) timer does NOT stop when you accomplish whatever task it is having you do.

... and, yes, I enjoy this game; I'm just venting.

Amazingu Dec 17, 2007

@ Ryu: The very first time I played this game, I got that Toy Time Purple coin challenge after only two tries.
When I arrived there again on my second playthrough, it took me, like 50!
There's definitely a control issue on the second playthrough, if you know what I mean (can this unlockable still be considered a spoiler? Doesn't everyone know by now?), but then I realised that there's 150 coins there so you don't have to get all of them. Just ignore the really hard bits, and it's pretty easy actually.

Qui-Gon Joe Dec 17, 2007

Amazingu, I actually had the opposite problem you had.  It took me FOREVER to get the first time, but I got it on my first try during my second playthrough of the game.  That said, yes, realizing there are 150 coins makes it much much easier.

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