Jodo Kast wrote:
Depending on one's point of view, the Gamecube itself could be considered an accessory. In my case, it is, because I won't be picking up any GC titles.
Not even Metroid Prime? I put off playing this until 2012 and damn it... that was a shame cause it was awesome.
I've played most of these games:
Circle of the Moon:
"Circle of the Moon is that rare Castlevania game that doesn't exactly know what it wants to be. The overall difficulty level makes it feel like the game wants one of its feet planted in the old-school games of the past while the formula brought over from Symphony of the Night simply fights against that idea at every turn. I don't exactly hate the game but I wish it would just pick a side and stick with it.
Harmony of Dissonance:
While Circle of the Moon doesn't know if it wants to take influence from the old-school titles or Symphony's Metroidvania style and feels strained because of its indecision, Harmony makes a decision and sticks with it. However, in doing this it gambles with so many of its elements that the result, while not quite horrible, is just odd. Unsurprisingly, these curiosities become the face of the game itself.
Aria of Sorrow
While my opinion of Aria of Sorrow has changed a bit over the years the degree of that change is probably more substantial than I'd ever admit. I've always felt that Aria was the best of the three Castlevania games on the GameBoy Advance but it wasn't until playing the remaining games on the Nintendo DS that I began to feel it was the best follow-up to the acclaimed Symphony of the Night.
As great as it was to have Metroid back after an eight year absence I can't help but feel conflicted when it comes to Metroid Fusion. The mission based structure of the game puts somewhat of a cap on the usual, free-form exploration but the suspense built up by the story quickly justifies it as a necessary evil. What isn't justified is the layout of the Biologic Space Labs which feels entirely phoned in.
Metroid Zero Mission
As conflicted as I am about Metroid Fusion, I am even more conflicted over the quality of Zero Mission. Generally speaking I can get behind the concept of the game with the original Metroid aging somewhat poorly, but Zero Mission fudges up its promising premise by simply doing too much. The game's over-eagerness reaches its peak with its ending climax coming off as completely unnecessary.
Dawn of Sorrow
As the sequel to Aria of Sorrow, I guess the nicest thing I could say about Dawn of Sorrow is that it works, but at the same time it doesn't because it only seems to reinforce the fact that I find the original game to be superior. That's not quite the kiss of death the above makes it out to be yet unlike its predecessor, Dawn of Sorrow's issues are easy to identify.
Portrait of Ruin
Unlike most of the other Castlevania titles on this list, my opinion of Portrait of Ruin has unfortunately fallen a few pegs since I last wrote about it. For a while it felt like it was the strongest entry in the series since Symphony of the Night, but when I replayed Aria of Sorrow I knew that wasn't true. Also hurting Ruin is the games' final battle which is just a bunch of (expletive) any way you slice it.
I hid the paragraphs below each game in case you didn't want to read my opinion until after you've played them. I obviously don't want to influence your thoughts.