Soundtrack Central The best classic game music and more

    Pages: 1

vert1 May 30, 2014

After fighting in a war, the young knight Maximo returns home to find his kingdom in shambles. Not only is the countryside filled with the undead, but the four wise Sorceresses have been imprisoned throughout the Kingdom; and to make matters worse, his girlfriend, Princess Sophia, has been forced to marry the scoundrel Achille. Now it's up to you to help Maximo rescue the Sorceresses, stop the marriage, and restore good to the kingdom. These tasks won't be easy, but you'll have Maximo's sword and shield and the power of the gods on your side.

Have this game ordered from eBay. Will see how hard the platforming action really is.

The_Paladin May 30, 2014

Well that is going back to the beginning of PS2...

I remember everyone saying how hard the game was when it was new, but I bought it looking for a challenge and it really was not that hard.  It was way easier than any real Ghouls'n'Ghosts.

Ashley Winchester May 31, 2014

The_Paladin wrote:

Well that is going back to the beginning of PS2...

Yeah. I believe Ghosts of Glory is old enough to be on one of those blue colored DVDs.

My friend had Army of Zin... I watched him play it a bit and it really looked more frustrating than fun.

XLord007 Jun 2, 2014

I bought it when it originally came out and was very disappointed. The controls just weren't there, and I sold it pretty quick.

GoldfishX Jun 2, 2014

I remember Maximo and I remember not being able to really judge anything because of the 3D perspective. It went back to the rental store in no time and I was never tempted to pay the $10 or so it normally retails for afterwards. Shame, it came out when the PS2 library could have really used a kick in the ass.

Echo Jun 2, 2014

Ashley Winchester wrote:
The_Paladin wrote:

Well that is going back to the beginning of PS2...

Yeah. I believe Ghosts of Glory is old enough to be on one of those blue colored DVDs.

Aren't the blue ones CDs and the silver/gray ones DVDs? I remember reading something like that back in the day.

I've had Maximo in my shelf for maybe seven years, but I've yet to play it. Maybe I should at least try it, since it's just sitting there on the shelf.

Ashley Winchester Jun 2, 2014

Echo wrote:
Ashley Winchester wrote:
The_Paladin wrote:

Well that is going back to the beginning of PS2...

Yeah. I believe Ghosts of Glory is old enough to be on one of those blue colored DVDs.

Aren't the blue ones CDs and the silver/gray ones DVDs? I remember reading something like that back in the day.

You could be right... I'm not 100% sure if they are a different format or not.

Alcahest Jun 2, 2014 (edited Jun 2, 2014)

That's right, blue bottom PS2 games were CDs and silver ones DVDs.
Grabbed the good ol' japanese SCPH-50000 back from storage recently and having a blast with Airforce Delta ~Blue Wing Knight~! (an Ace clone from Konami, <3 Ruth)

vert1 Jun 10, 2014 (edited Jun 15, 2014)

I played about 30 minutes of this game today. (I had to turn my PS2 on its side to get it to read the disc -- cheap cd games do damage to older PS2s). The first thing I did was mess around with the camera. The camera control in this game is pretty bad. You only have one button that you have to hold down and wait for a second to turn the camera to go behind Maximo's back. The other option of first person isn't useful for shifting the camera in a direction you want on release as it reverts the camera to where you originally had it instead of in the direction you had it facing in first person. The camera position cannot be zoomed out or rotated with the analog stick; the camera is naturally fairly close to Maximo and the lack of camera options are quite limited the player is very susceptible to getting hit by off-screen attacks (i.e. flying bird attacks). For searching I find it less troubling to just run in a direction and let the camera naturally readjust. Not ideal for a game that requires you to look around for collectibles.

The camera hasn't been linked to platforming death yet (although I am not sure about tihs one jump I did). Capcom is brave doing descending jumps on closely spaced platforms since only a directly over head camera or sideways view will properly display the gaps.

The character movement is very boring. Maximo is slow and his jumping seems suited for covering more vertical distance than big gaps. The game needs to scrunch the level a bit more. Fighting lets you quickly dispatch enemies so you can keep a steady pace in advancing through the stage. It's nice to gauge the distance you need to swing at an enemy at. Fighting them relies on the player knowing that certain enemies require defensive measures and that jump attacks can result in trading blows. It seems due to the camera and Maximo's general abilities that fighting enemies is best done by drawing them to you so they are in one direction to you; tactics of jumping away when engaging enemies is helpful in preventing being surrounded (which I repeat is very easy due to the camera being zoomed in).

I'd rate it a 2/5 so far.

    Pages: 1

Board footer

Forums powered by FluxBB