Soundtrack Central The best classic game music and more

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avatar! Jun 10, 2014

I like the new trailer for Zelda Wii U

https://www.youtube.com/watch?v=gTMhGg5mtp8

I like the fact that the world is going to be more open. I really hope Nintendo implements voice acting in the series, if so, then I'm getting a Wii U (in 2015 smile

avatar! Jun 10, 2014

XLord007 wrote:

The latest rumor/tease is that the character shown in the trailer may not be Link:

http://venturebeat.com/2014/06/10/zelda … u-trailer/

When I first saw the character in the teaser, I was sure it was Zelda. I'm not so sure now, but frankly I wouldn't mind seeing another character other than Link. Also, how about a villain other than Ganon!

Adam Corn Jun 10, 2014 (edited Jun 11, 2014)

I split these posts off into a new thread since it's likely to be a hot topic.

The art style looks to be a nice progression from Wind Waker, though that's only a small part of what it's gonna take to get me interested in the series again.  Better storytelling over recent console entries would be a good start.

vert1 Jun 12, 2014

Trailer is from actual footage of game.

source: http://www.gengame.net/2014/06/aonuma-z … -gameplay/

Anyhow, it's amazing to see a boss tear through the huge over world. The Zelda series needs more intimidating enemies to hunt down Link. Hopefully the boss ambushes the player in a non-scripted (cutscene) way.

avatar! Dec 6, 2014

New video

https://www.youtube.com/watch?v=_tTO05EBog0

Looks a bit like Skyrim. Hey, that's not a bad thing. Honestly, I didn't get much from the video. I have to say that Miyamoto and Aonuma seem a bit peculiar.

Adam Corn Dec 6, 2014

Maybe it's just the guys doing the dubbing that seem a bit peculiar.  I had to mute it five seconds in.

Graphics are looking pretty gorgeous, love those shadows.

Amazingu Dec 7, 2014

Yeah, the dub is just weird and unnatural, Miyamoto and Aonuma sound perfectly fine from what little I can hear of the low-volume Japanese.

Game looks nice graphically.
It'll be interesting to see what Nintendo does with an open-world Zelda game.
They better make sure there's something to do or all of that space is just going to be a bore to slog through.

jb Dec 8, 2014

I can't really get hyped by this.  Someone somewhere made a Legend of Zelda: Skyrim Sword and that just leaves a horrible taste in my mouth.  I'll probably buy it anyway but I'm not excited by this at all.

Amazingu Dec 8, 2014

jb wrote:

I can't really get hyped by this.  Someone somewhere made a Legend of Zelda: Skyrim Sword and that just leaves a horrible taste in my mouth.  I'll probably buy it anyway but I'm not excited by this at all.

I can totally understand this reaction.
Like yourself, I will buy it, but I'm not sure at all if an open world is what this series needs.

Aran Dec 8, 2014

In some ways I agree with it seeming like "Skyrim Sword", but I'm still at least fairly hyped about it.

avatar! Dec 8, 2014

Amazingu wrote:

Like yourself, I will buy it, but I'm not sure at all if an open world is what this series needs.

I'm absolutely sure an open world is exactly what Zelda needs! Myself, I'm tired of

start in town -> can't leave until find sword -> then go to dungeon 1 -> can't get to dungeon one until talk to owl ->then go back to town...repeat, recycle...blah blah...

I'm looking forward to this being more like the original Legend of Zelda, where exploration was really a huge part of the game.

Ashley Winchester Dec 8, 2014

avatar! wrote:
Amazingu wrote:

Like yourself, I will buy it, but I'm not sure at all if an open world is what this series needs.

I'm absolutely sure an open world is exactly what Zelda needs! Myself, I'm tired of

start in town -> can't leave until find sword -> then go to dungeon 1 -> can't get to dungeon one until talk to owl ->then go back to town...repeat, recycle...blah blah...

I'm looking forward to this being more like the original Legend of Zelda, where exploration was really a huge part of the game.

I agree and disagree with that sentiment... but only having played LttP and half of OoT I don't have much ground to stand on since those games are kind of similar from a structure standpoint.

raynebc Dec 8, 2014

I'm not a Zelda expert buy I've played almost all of the games in the series and have enjoyed all of those.  I'll look forward to seeing what they come up with in this installment.

XLord007 Dec 9, 2014 (edited Dec 9, 2014)

I think the video was pretty lame since the game is obviously early and empty at this stage of development, and a new trailer would have been preferable, but I think Nintendo knows better than to make it wide open and boring like the Elder Scrolls games. I'm sure they'll find a way to make it interesting, and if not, well, I'll be very disappointed in them.

avatar! Dec 9, 2014

XLord007 wrote:

I think Nintendo knows better than to make it wide open and boring like the Elder Scrolls games.

Apparently, you have not played an Elder Scrolls game, have you? I say this, because the Elder Scrolls games have WAY too much to do. There are so many quests, dungeons, towns, etc. that if anything you're overwhelmed rather than bored.

XLord007 Dec 9, 2014

avatar! wrote:

Apparently, you have not played an Elder Scrolls game, have you? I say this, because the Elder Scrolls games have WAY too much to do. There are so many quests, dungeons, towns, etc. that if anything you're overwhelmed rather than bored.

I have tried the Elder Scrolls games, and they are exceedingly boring to me. I like games that reward player effort in a meaningful way. The Elder Scrolls games have maps that are too large to practically explore, and as you mentioned above, endless quests that serve more as busy work than meaningful progression. The Zelda games usually reward you for exploration, and quests and puzzle solving lead to measurable progress that feels worth the time invested.*


*With the exception of the original Zelda's frustrating obtuseness and Spirit Track's utter disdain for the player's time.

avatar! Dec 10, 2014

XLord007 wrote:

I like games that reward player effort in a meaningful way. The Elder Scrolls games have maps that are too large to practically explore, and as you mentioned above, endless quests that serve more as busy work than meaningful progression. The Zelda games usually reward you for exploration, and quests and puzzle solving lead to measurable progress that feels worth the time invested.

I guess what you mean by meaningful is get an item which you absolutely must have in order to finish the game. That's how most Legend of Zelda games are. Also, there's very little exploration in Zelda games. For the most part, you're limited to small area until you find some item, or meet some person, then you can only go to the next dungeon or a previous dungeon. With Elder Scrolls, go wherever you want so long as you can stay alive. I like that. I also like Dark Souls which I'm guessing is another game you don't like. From what I've gathered of this new Zelda, I don't think you'll like it.

Jodo Kast Dec 10, 2014

I have to agree with XLord here. The Elder Scrolls games are at the limits of what I can tolerate; the boredom and futility are akin to staring at a wall that rewards stares with randomly appearing specks, or perhaps, if you're lucky - a little crack.

Ashley Winchester Dec 10, 2014

You know, this may sound like a rather odd thing to say... but I've never really understood the appeal of open world games. For some reason I like games that are more self contained. A big reason this is probably so is I really don't want a game I'm playing to have a million hours worth of content because I'd rather not have to hack away at a game for that long.

I kind of have trouble completing longer games now. It's not the I don't have the time I just don't have the willpower anymore.

Zane Dec 11, 2014

Ashley Winchester wrote:

You know, this may sound like a rather odd thing to say... but I've never really understood the appeal of open world games. For some reason I like games that are more self contained. A big reason this is probably so is I really don't want a game I'm playing to have a million hours worth of content because I'd rather not have to hack away at a game for that long.

I kind of have trouble completing longer games now. It's not the I don't have the time I just don't have the willpower anymore.

Same here, man. Give me something exciting and mostly linear (gotta have at least some stuff to do off the beaten path), and I'm good. I'd rather play a game that's 8-10 hours long with lots of fun moments and replayability (most recently Dead Space and Shadows of the Damned come to mind) over something that's 70+ hours long and isn't streamlined. Do I like Skyrim? Sure. Do I want to play it again after the six hours I put into it before? Absolutely not. I respect it, but don't enjoy it.

For me, there are two types of open world games. Ones where they're open but still contained and not totally overwhelming (think GTA Vice City) and ones where it feels like you're endlessly searching for little items in every nook and cranny for 100 hours with no clear end in sight other than doing it so you can get stronger to search for more little items ad nauseum. This totally comes down to preference, and I get that; neither of these game styles are "wrong" or anything like that. I just prefer things that are more contained and exist in a less sprawling environment.

The exception to the rule for me is Shadow of the Colossus. Yeah, it's still fairly contained, especially when compared to a Skyrim type of game, but that world was purposefully EMPTY for the most part. You had to push yourself through this world to find the next Colossi, and as the game goes on the player starts questioning whether it's even worth it as the main character's appearance starts to fade and the imminent and violent death of these beasts takes its toll. It's a journey through a barren land where the purpose is the journey. It fucks with you mentally, and that's the whole point.

When I try to play a game like Skyrim, I feel that same feeling of traveling through an empty world, but without much purpose. The game gives purpose in different ways, but not in a way that resonates with me. I feel mostly nothing aside from appreciating cool ideas and the locales, and craving something more substantial based on my tastes. So when I watched that Zelda trailer I felt nothing. It doesn't feel like Zelda, the world looks big just for the sake of being big, and I don't have any interest in playing it or trying it out. Do I think Zelda needs some sort of a change to stay fresh? Sure; it has been doing the same thing for about 20 years at this point. But is this the change it needs? Probably not.

tl;dr - just gimmie OoT or TP.

avatar! Dec 11, 2014

Of course, there's nothing wrong with enjoying a linear game. Heck, I really enjoy the Ys series and those are very linear. All that said, I'm really tired of the Zelda formula. Now, I think Twilight Princess was a masterpiece. My favorite Zelda game other than the first. However, I don't want to play yet another reincarnation of OOT. I think Nintendo realizes that the formula is a bit stale, and hence they are trying something new. Just because it's an open world does not mean it will be a great game. Also, open world games are not fully open world. There are always places you can't explore until X is done, and it takes a long time to do X.

Datschge Dec 13, 2014

I find it odd that Xenoblade wasn't referrenced once in this discussion here so far. Plenty people complained about the emptiness everywhere, but I thought showcasing the vastness of the world was the very purpose of the showcase, the other stuff was visibly cut out and surely will be advertised separately later.

Qui-Gon Joe Dec 14, 2014

Xenoblade, while not having that much to do in a lot of places, really makes exploration fun via the unique and compelling design of the world.  There's something new and bizarre and cool to take in around every corner, vs. so many gigantic western-developed games where it's miles of... the exact same scenery you see in real life if you go to a forest?  I hope that EAD takes a note from Monolithsoft's book of tricks for this new Zelda and makes the world far more Xenoblade than Skyrim.

Amazingu Dec 14, 2014

Qui-Gon Joe wrote:

Xenoblade, while not having that much to do in a lot of places, really makes exploration fun via the unique and compelling design of the world.  There's something new and bizarre and cool to take in around every corner, vs. so many gigantic western-developed games where it's miles of... the exact same scenery you see in real life if you go to a forest?  I hope that EAD takes a note from Monolithsoft's book of tricks for this new Zelda and makes the world far more Xenoblade than Skyrim.

This.

A million gajillion times this.

All of it.

avatar! Dec 15, 2014 (edited Dec 15, 2014)

I don't think they could pull of Skyrim if they wanted to. I don't think they should do Xenoblade either. If you want to play Xenoblade, then do so. I want a Zelda game, but one where you can freely explore. For the record, the original Zelda had: forests, deserts, lakes... you know, just like in "real life". It was never meant to be a "strange" alien world(s). By the way, for those of you that find the Western games "oh, so boring" I really wonder how many you have played? It sounds like some of you "tried" a bit of the Elder Scrolls and that is it. That's the same as saying all JRPGs are boring because I've played a little of Final Fantasy (which for the most, I do think is boring, but FF is certainly not representative of all JRPGs).

Ashley Winchester Dec 15, 2014

avatar! wrote:

By the way, for those of you that find the Western games "oh, so boring" I really wonder how many you have played? It sounds like some of you "tried" a bit of the Elder Scrolls and that is it. That's the same as saying all JRPGs are boring because I've played a little of Final Fantasy (which for the most, I do think is boring, but FF is certainly not representative of all JRPGs).

Kind of a harsh way to put that... I think you're more frustrated than looking for a fight... but to be honest I've kind of had it with both WRPGs and JRPGs. Yeah, I do prefer JRPGs but man, I'm still burned out from the PS1 days when I played so many of things and today's JRPGs? I'd elaborate on why I don't care but I'd just be spewing things people have heard fifty million times already.

You can say that WRPG's have way too many detractors but honestly I feel the same is true of JRPGs. In fact I constantly see people but down Japanese game development in it's entirety. Yes, the Western developers have had the edge this gen but things like this always come in waves man.

Amazingu Dec 16, 2014

avatar! wrote:

I don't think they could pull of Skyrim if they wanted to. I don't think they should do Xenoblade either. If you want to play Xenoblade, then do so. I want a Zelda game, but one where you can freely explore. For the record, the original Zelda had: forests, deserts, lakes... you know, just like in "real life". It was never meant to be a "strange" alien world(s). By the way, for those of you that find the Western games "oh, so boring" I really wonder how many you have played? It sounds like some of you "tried" a bit of the Elder Scrolls and that is it. That's the same as saying all JRPGs are boring because I've played a little of Final Fantasy (which for the most, I do think is boring, but FF is certainly not representative of all JRPGs).

I've poured over 100 hours into Oblivion and Skyrim each, and I LOVE them, but the worlds in themselves are pretty generic medieval forests, mountains and villages, which I've always found slightly disappointing (albeit very pretty).
There is still a lot of joy to be had from exploring these worlds because they're so big and there's lots of stuff to do, but they rarely, if ever, wow me with their originality, whereas the world in Xenoblade was just... unbelievable. I've never seen anything like it, and it was fantastically realized.

I agree that that's not where Zelda needs to go though, but I do hope they make the world interesting, and not just big for the sake of size.

Amazingu Jun 10, 2016

I like it!

Very curious about what they're going to show at E3.

vert1 Jun 13, 2016 (edited Jun 13, 2016)

https://pbs.twimg.com/media/CkxTiaCUUAME8QU.jpg
new art depicting Link climbing a mountain

I wonder what greatness Nintendo will achieve with expanded climbing mechanics when the allure of verticality with double hookshots from Twilight Princess exists. They did an excellent job with that one-star climbing planet in Super Mario Galaxy. But, that wasn't pure climbing (included flight).

Imagine retreating back down the mountain while a boss is descending towards you.

This game is going to insane.

avatar! Jun 13, 2016

That is a nice piece, reminds me of the original Legend of Zelda art. I know some people think this is taboo, but wouldn't it be nice if you could play with a character other than Link? Would it be so bad to have a female lead for once? Or multiple perspectives? Does Zelda have to get rescued every single time?

Ashley Winchester Jun 13, 2016

avatar! wrote:

I know some people think this is taboo, but wouldn't it be nice if you could play with a character other than Link? Would it be so bad to have a female lead for once? Or multiple perspectives? Does Zelda have to get rescued every single time?

Don't know if "taboo" is the right word.

Anyhow, I guess I'm on the other side of fence with this one. I've nothing against female protagonists (unless they're in an RPG and terrible because they're generally being written by men) but I'd rather see a new franchise centered around a female protagonist than retrofitting an old one.

However, when I say this I'm willing to admit how unlikely this at this point. With development costs so high many developers are unwilling to take such a risk and, even though I like games like the original 1996 Tomb Raider, Lara Croft isn't a good example of a classy female protagonist. (I don't know how she's regarded in the newer games however.)

Futher cementing this is the last few games that focused on a female protagonists haven't fared real well. Wasn't it Remember Me that ended up not being that memorable? And while people wanted it from what I've heard Mirror's Edge Catalyst isn't flying off store shelves.

avatar! Jun 13, 2016 (edited Jun 13, 2016)

Category:Video games featuring female protagonists
https://en.wikipedia.org/wiki/Category: … otagonists

Scroll down to
Pages in category "Video games featuring female protagonists"
Sounds like there are 1400 total.  But Ashley's point about well-known game franchises not wanting to take risks is spot on.

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