Angela wrote:If FFIII DS's reworked job system comes anywhere close to the perfection of FFV's, I'll be having one heck of a ball in the coming months.
Well, since FFIII was the first game to use the job system, its FFV that actually expanded upon it. Case in point, in FFV when you raise your job level you gain skills that can be later equiped even if you are using a different class. In FFIII, class skills are locked to that class. For example if you want, say, high level white magic, you must have a designated White Mage. The major drawback to this is it creates classes that are basically useless.
Take the Scholar for example, his special skill is Peep, which lets him look at an enemy's weakness. The only real time you would ever need to use this class is against a certain boss who switches his elemental weakness every few rounds. Due to the way this is, I have not even used the Archer, Thief, Geomancer, and Caller classes. And Red Mages only seem to be useful for the first couple of game hours.
The trade off (if it can be considered one) is everytime your job level goes up, the base stats that your current job affects rises too. For example, my Monk now has a job level of 62, so each round, she usually goes first, hits about 16~18 times for aproximately 1500 points of damage. And she is fighting barehanded too. Conversely, I had one character as a Black Mage for several levels, now that he is a Dragoon, some of his stats are lower than my other Dragoon class character, who had only been training in offensive jobs. I'm pretty sure FFTA worked along these lines as well.
What some people fail to understand is that FFIII is not "new" per-se. It has the same play mechanics, story, etc as the original Famicom release, just with some new elements added (FFIII Famicom, all the characters were male, now one is a girl; story sequences now often center on one of your particular heroes, in FFIII Famicom they were all nameless, this is being done presumably for character developement) a re-arranged soundtrack, a pretty polygonal facelift, and a cg intro which is quite impressive considering it is playing from a DS card.
Another thing that really annoys me is that Phoenix Down is really rare to come by. I'm currently 20 hours into the game, and I have 7 to my name as it seems like they cannot be purchased, only found or won in battle. The game tries to make up for this by having fountains placed in certain towns that will raise your character for free. But when someone dies and you're in a dungeon, and out of downs, its a real pain to have to leave, find a fountain, then go back. Would it have been so hard for your character to come back with 1 hp after battle? Sheesh.
Despite all this, I don't consider is a bad game, its just a real big retro blast to play. If you go into it expecting it to play like the newer FFs, you might be dissapointed. I reccomend keeping an open mind and trying it out.
Amazingu wrote:Working through FFXII for the second time, this time with my trusty Ultimania, and I'm enjoying it a lot more than before. Already clocked in around 66 hours, and I still have a whole BUNCH of Mobs and optional bosses to fight.
The final boss is definitely going to be a breeze the way it's going now though.
Lol, yeah, I actually shelved my import copy awhile ago and I'm waiting for the US version. After putting in 178 hours and getting my main team (Basch, Ashe and Penello) into the mid 70's (everyone else is 50 something) the only things I had left to do were the last two mob hunts. I then tried to hunt down the materials for the best equipment in the game, and utterly failed at it. Stupid random item drops, grrr....
Unfortunately, the last boss isn't too tough against a high level, well equiped party. Kinda reminds me of Sephiroth from the original Japanese release of FF7, but at least this guy isn't quite that bad. One shot of Knights of The Round would topple Sephy in the original release. So I just hope they tweak the difficulty in the US game, like make the strength of the bosses proportionate to your average party level or something.