Ashley Winchester wrote:40-some tracks was pretty slim for a game of Xenogears length but I rather have it that way than having a four disc set like most RPGs now where I care about 1 or 2 discs worth of the music and could take or leave the rest (I mean when I heard the WA5 score was six discs... yeash!).
Whew, that's a whole other issue... I'm starting to think myself that OST albums should be limited to two or three discs. Somehow having more discs means more filler tracks which equals a less potent score in album form. I like the FFXII soundtrack, but I can't help but wonder if reducing the amount of music would've resulted in a tighter score more akin to FFTactics and Vagrant Story. Yet with a longer game there's no getting around that you need more music, so I guess it's a two-edged sword that a longer game has a hard time avoiding.
Ashley Winchester wrote:Breath of Fire II and IV did a nice job of mending this, BOFII's battle theme changed about halfway through the game and BOFIV's was different depending which continent/territory you were in.
I haven't played BOFIV, but I do recall the changes in BOFII, which mirror the changes in the original BOF. Both games had three different world map themes and some different combat themes. I'm all for extra versions of a type of music in RPGs, which is something I realized I truly liked in Earthbound, thanks to the many different battle themes in that one.
Ashley Winchester wrote:Xenogears is one soundtrack I think one could appreciate without having to play the game, it's just a good listen.
I would like to think so too. It doesn't have the disgustingly good sound quality thing going for it like Chrono Cross does, but hopefully people can still detect the emotional content of the music without the context association.