TOP FIVE GAMES OF 2006:
5) Final Fantasy V Advance (GBA) - At long last, one of my most favorite Final Fantasies of all time, in portable form - and best of all, it came out relatively butcher-free. I was ecstatic when Square Enix announced that FF4-6 would be coming to the GBA last year, and while FF4 was a decent appetizer, FF5 is my main feast. The battle backgrounds got a pleasant graphical boost, the music resonates just fine, we got an excellently re-written script (much better than the PSOne Final Fantasy Anthology), and the game is thankfully just as brisk as the Super Famicom original. With its deep character customization system and speedy battles, this is, in my eyes, one of the absolute best RPG to own in portable form.
4) Rhythm Tengoku (GBA) - Though it doesn't have the depth or the longevity of, say, Ouendan or Elite Beat Agents, this is one little gem of a rhythm title, and dare I say -- perhaps the last truly great original GBA title. An action-rhythm game in its purest form; the execution is ridiculously simple but expertly executed, with some of the highest quality music to ever grace the GBA. Wonderful variation in music and scenarios offer lots of playability, though accomplishing those Perfect Campaigns forced onto me a few grey hairs I could've done without. All in all, a fantastic pick up and play title that offers good wholesome fun, and another first class effort from the Wario Ware folks.
3) Okami (PS2) - Clover's opus magnum, and final hurrah as a game developer. Twilight Princess may have ended up being the better action-adventure game, but there's no denying what Okami is; an aesthetics tour de force of the purest kind, combining a wonderful musical score, and a deep story with interesting characters. A gorgeous living piece of art, one of the PS2's best, and a title for the ages.
2) Elite Beat Agents (DS) - Surprised? Though it may not win my Game of The Year, EBA clearly won my most anticipated - and I'm happy that it met and exceeded my lofty expectations. Along with the same, loving amount of detail and care iNiS puts into all its games, I think the thing I appreciate most is that they didn't dumb it down for the overseas audience. Indeed, EBA contains all the same fine qualities as Ouendan, while adding and polishing features that make it even better. The gameplay is still challenging and insanely addicting, the song selection/cover work fantastic, and the stylized Japanese-fused-American artwork and presentation is just as wacky and fun. From the looks of things, the game has been well received, which I'm happy about. I've never wanted a game to succeed as much as Elite Beat Agents, as it could very well be iNiS's big break to truly put them on the map as a first-rate developer.
1) New Super Mario Bros. (DS) - In a way, this was both a difficult and easy choice for my GOTY. I knew this would be running neck to neck with EBA, but in the back of my mind, I knew it would tough to near impossible to beat the Brothers. I really had so much fun with this one. I can understand the haters' arguments, but once I got into the mind-frame that this was more a throwback to the original SMB rather than a direct progression of the series, I appreciated it so much more. A true Mario platformer, 2.5D style, with both classic and new sensibilities. The various new moves suddenly feel so apt (I can no longer imagine a Mario platformer without the ground pound and wall jump), and the new coat of graphical paint flourishes into a beautiful looking DS game. The short level lengths mirror those of SMB3's, which are absolutely perfect for pick up and play bursts, and it also has one of the most addictive multiplayer VS modes ever. All in all, a great return to form for our goomba-stomping plumber. Great job, Nintendo!
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HONORABLE MENTIONS:
Ape Escape 3 (PS2) - It seemed like an eternity for SaruGetchu 3 to arrive over here, but I'm glad it finally did, and it certainly made for an excellent title to start the year off with. More worlds, more gadgets, more monkeys to capture. Being able to play as two separate characters with two differing story lines was a nice touch, and the new Morph System, though somewhat unbalanced, was intuitive and fun to use. The nagging hitches in the framerate is offset by the neat locales, a crazy amount of things to unlock, and surprisingly excellent music by Soichi Terada.
Mega Man X Collection (GC) - Although those promised "extras" were a no-go in the end, the collection itself was admirably done. Unlike past Capcom compilations, few compromises were made and the emulation for every game turned out to be near perfect. I'm still amazed at how FAST the load times are, particularly on the Gamecube version.
Mega Man: Powered Up (PSP) - A bright and bubbly remake of a game I didn't think I'd want to play through again. How wrong I was; being able to unlock and play as so many characters, along with the Challenge mode, Construction mode, and the on-the-fly difficulty mode setting makes this a very accessible Mega Man, and certainly one that's easy to keep coming back to again and again. I sure wish Capcom would continue with these remakes, because if they're as good as this one, I'd pick them all up in a heartbeat.
Mega Man: Maverick Hunter X (PSP) - Although not quite as expansive as Powered Up, the game deserves mention just because it's a remake of freaken-awesome X1. The sharp new 3D is a treat to look at, and the gameplay mimics the original faithfully. The placement of the different body enhancement parts threw me for a loop, but it adds a different spin to the same old arrangement of mavericks I've always taken on. There are some unfortunate flecks of slowdown here and there, but it's negligible so as to not detract much from the excellent pseudo-nostalgic experience. So tell me: have you "gone maverick?!"
Castlevania: Portrait of Ruin (DS) - I can see how people might be tiring of the "Metroivania" styling of IGA's 2D outings by now, but not me. Certainly not when what we're getting continues to be as polished and well put together as these games. Portrait boasts gameplay that's just as tight as ever, while the dual character system is surprisingly not an intrusion, making for some pretty decent platforming puzzle elements. The skills statistics and weapon/attack combination tweaks are as fun as ever, but I think the biggest merit is how challenging the game is. I didn't find myself breezing through the quest quite as easily as Aria or Dawn, so I do appreciate that added boost of difficulty.
Metal Gear Solid 3: Subsistence (PS2) - Almost as much as a new Metal Gear title do I cherish getting these addendums. In this case, though, Subsistence felt more like a necessity than anything else. Taking nearly everything that needed fixing in the original Snake Eater, such as the choppy radio codec, load time lags, and adjustable camera, we basically end up with a far more polished and complete version of MGS3. On top of which, the jam-packed bonus features and additions were a great excuse for the double dip. I only regret not being able to try the online modes; I've heard they have their flaws, but danged if people said it's not great fun.
Super Princess Peach (DS) - For the very reason it had been ostracized is the reason I love the game; its light, breezy nature made for a enjoyable romp. Coupled with some of the brightest, most vibrant graphics on the DS, I actually rate Peach as having more lasting power than NSMB; there's oodles more to unlock, and there's a wonderful feeling of progression, what with coin collecting, Toad rescuing, and ability-upgrading.
Loco Roco (PSP) - Although perhaps a bit too one-sided for its own good, I still had a great time with Loco Roco. It's just refreshing to jump straight into a game, not having to read or listen through two dozen tutorials just to know how to play. The physics are a tremendously neat aspect to the gameplay, and if nothing else, the overwhelming charm and adorable factor deserves mucho credit. The music score is just too C&C! (Cute & Catchy!)
Mario vs Donkey Kong: March of The Minis (DS) - As a fan of the original GBA game, I was curious to see what they could do with this one. The gameplay is a DS-functional yet familiar take on the Mario vs DK formula -- kind of "touch-capabilities meets Lemmings." Though it's a simple affair controlling the Mini Marios via the stylus, the vast number of environmental hazards and obstacles you're presented with give the game excellent depth, and even I was surprised that what should be feeling like a tiring formula, actually felt fresh and innovative.
Gyakuten Saiban 2 / Phoenix Wright: Justice For All (DS) - Who hasn't been dying for more Phoenix Wright after experiencing the first game? Although decidedly less impressive than its predecessor, due to a script that isn't quite as sharp and music that's generally regarded as the weakest in the trilogy, the cases are still engrossing to play through, and the story further embellishes on the ongoing journeys of these wonderful characters. Capcom also deserves props for another great GBA to DS port job, once again utilizing the excellent streamlined touchscreen format, quick text scrolling feature (after finishing the cases, of course), and upgraded music. Everybody needs to buy up the domestic version to make GS3 happen. Part three really is the finest in the series.
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BEST EVENTS & SURPRISE ANNOUNCEMENTS 2006:
The release of Nintendo's DS Lite was huge; sales were astronomical, and for good reason; it's a sleek and practical reworking of a system that's already fueled by established success. The announcement of Phoenix Wright: Justice For All is proof positive that the series has been doing well outside of its native land, which means the chances of seeing the entire trilogy (and the upcoming fourth) released domestically is looking better and better. iNiS announcing a sequel to Ouendan in the form of Elite Beat Agents put me in fits of happiness for weeks. Okami and Twilight Princess finally seeing release this year, and the Konami Shooter Collections (Parodius, Twin Bee and Salamander) coming next year for the PSP is high on the list of games to get.
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BEST GAMES YOU'VE PLAYED THIS YEAR RELEASED BEFORE 2006:
Ninja Five-O (GBA, 2003) - I considered myself lucky for being able to snag this hard-to-find Konami gem from 2003 -- brand new, and at such a great price. The game is so deliciously old school, that I couldn't help grinning from ear to ear as I blew through mission after mission. Superb challenge, tight controls, and a nifty time trial mode offers great replayability. This one instantly flew up the ranks as one of my most favorite GBA games ever.
Virtua Tennis: World Tour (PSP, 2005) - I played the hell out of the Dreamcast version, and now being able to get my freakishly competitive game on a portable version has made me ecstatic. It's a fantastic looking port that thankfully plays identically to its big brother. I've barely touched the likes of Portable Ops, DJ Max or Alpha 3 because I'm just so helplessly addicted to this game. Bring on VT3!
Kessakusen! Ganbare Goemon 1+2 (GBA, 2005) - GBA ports of the first two Ganbare Goemon games for the Super Famicom, packed onto one cart; I've been waiting for the original Mystical Ninja for most of the GBA's lifespan, and here it was already released last April. With the exception of some very minor hit collision issues in Goemon 1, the ports are pound for pound faithful. The graphics and nifty use of SNES effects (rotation, mode 7) are replicated perfectly, with Goemon 2 in particular looking downright gorgeous on the small screen. The new save feature for Goemon 1 is also appreciated, though you still need to visit the damned password vendor to make the save.
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GAMES THAT DIDN'T MAKE THE CUT (Either because I've yet to pick them up, or I've played much too little of them to really formulate a solid opinion):
Chibi Robo (GC)
Cooking Mama (DS)
DJ Max Portable (PSP)
Dragon Quest Heroes: Rocket Slime (DS)
Final Fantasy III (DS)
Final Fantasy XII (PS2)
Grandia III (PS2)
Lego Star Wars II (GC)
Metal Gear Solid: Portable Ops (PSP)
Street Fighter Alpha 3 MAX (PSP)
Suikoden V (PS2)
The Legend of Zelda: Twilight Princess (GC)
Yakuza (PS2)