Soundtrack Central The best classic game music and more

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.59 Apr 18, 2007

One of the difficulties with Dragon Quarter that makes it hard for some to get into is that it isn't really transparent about how it works from the start. It sort of forces you to find out for yourself, and actually encourages you to start over at least once. It's easy to give up at that point, but when you stick with it you see that battles you previously struggled with have actually become easier, not necessarily because you became stronger, but because you've become a more skilled player. In that regard it's really different from most recent RPGs, which use battles mostly as filler to guide you from one cutscene to the next. In Dragon Quarter battles are meant to be enjoyed as is, not just as stat boosters, and the whole game is practically designed around them.

Megavolt wrote:

I do miss the old Breath of Fire theme from the first two games though.  It would've been cool if Sakimoto could've arranged it for the game like he did with various Final Fantasy themes in FFXII.  It's one of my favorite overworld themes for sure, even if its adventurous nature would be hard to fit into the context of BoFV.

It was kind of surprising there were so few nods in Dragon Quarter to the previous games of the series. There was the fairy colony bit, but aside from that it was pretty much a game on its own. The characters of Ryu and Nina too felt really different from previous games. I'm really glad they got Sakimoto to compose though, out of all his work his music for Dragon Quarter is by far my favorite.

Megavolt Apr 18, 2007

Another accessibility problem has to do with the saving system.  I've known of people who avoid the game just for that reason along with the false notion that you have to restart the game to complete a playthrough.

And I did find it a bit strange as well that there were so few references to past games.  I was happy that Ryu and Nina remained themselves in terms of Ryu turning into a dragon and Nina having wings though.  Except that Nina was more like the girl from Ico, which you mentioned earlier.  I hadn't thought about it before, but there are definitely similarities in Ryu guiding Nina towards the surface so that she might live longer than she would as a receptacle for underground pollutants.

Razakin Apr 19, 2007

Well, Draqon Quarter weren't suppose to be a Breath of Fire game at the start, but then Capcom big honchos dediced that it should be a Breath of Fire game. And for my opinions about the game, just read .59's. Expect I would like to notify about the ending, which is probably one of the best I've seen. Emotionally and graphics-wise.

Amazingu Apr 20, 2007

Dragon Quarter is one of the hardest and most frustrating games I have ever had to sit through in my entire life.
It's a great testament to the game's outstanding atmosphere, story, music and presentation that I actually DID.

I had to use that glitch/cheat thingy though.

h3 Apr 20, 2007

Amazingu wrote:

Dragon Quarter is one of the hardest and most frustrating games I have ever had to sit through in my entire life.
It's a great testament to the game's outstanding atmosphere, story, music and presentation that I actually DID.

I had to use that glitch/cheat thingy though.

What was the cheat/glitchy thing?

I moved through most of the game without a FAQ - up till the final boss. I didn't build up a proper repertoire of equipment so the final boss was retardedly hard to beat and I used a FAQ to help strategize the battle.

It's a fantastic little game though. About 20 hours only as well.

Amazingu Apr 20, 2007

It was a cheat that made use of the bizarre structure of the game, showing that it was just not very well worked out (I'm sorry, I love many things about Dragon Quarter, but gameplay is not one of them)

Here's the trick where I got it from at Gamefaqs, by some guy named Elkayhm:

1)   Have a save game in your memory card.  The optimum save game should
     be fairly levelled up, with a few stat-boosting items of your choice
     in the locker(not in the inventory/backpack), and a good amount of
     Party Exp still unused.  Also preferably, the girl who identifies
     stuffs is anywhere within reach.  Most important of all, there must
     be at least one save token in your inventory.

2)   Load the game as usual.

3)   Before doing anything, save the game by selecting 'QUIT' in the game
     menu.  The game will prompt you to make a soft-save.  Do that.
     Automatically, you will be booted out to the main screen where you
     first started.  Select 'LOAD GAME'.

4)   You will now have two identical saves in your memory card, correct?
     Load the one on the top (the hard-save, NOT the one that you've just
     made).

5)   Now, apply all the Party Exp without hesitation and use up all the
     stat-boosting items in your inventory.  You can also sell all of
     your equipments that you may have with you if you wish to make some
     money as well.  After doing all that, save your game by using the
     telecorder (this will use up a save token).  At this point, you may
     think it is crazy to do so, but trust me, I know what I'm doing.

6)   Return to the game menu. While pressing L2, select 'GIVE UP'.  You
     will be given two choices - SOL:Restart and SOL:Restore.  Select
     the one at the bottom (SOL:Restore), and you will be prompted to
     save the game again.  Select 'YES'.

7)   You will be back at main screen yet again.  This time, select 'LOAD
     GAME' and load up the soft-save instead (the one at the bottom,
     that will disappear after being loaded).

8)   Without doing anything, go to the game menu and while pressing L2,
     select 'GIVE UP'.  Select 'SOL:Restore' just like before, and select
     'YES' when prompted to overwrite the hard-save.

9)   If everything is done correctly, load the game this time and you
     will notice that all of the Party Exp, stat-boosting items and all
     of your equipments are all nicely in place just like before, as if
     nothing happened.  But run a check on your status, you will notice
     that you have indeed gained a few levels, gained boosts on some
     stats and ended up with more zenny that you can spend.  So what
     does this mean?  With all those things intact, you can repeat the
     process as many times as you want until you get really sick of it.
     So, ladies and gentlemen, you have just successfully done the
     cheapest of all the cheap tricks in the whole video game history
     ever, the omnipotent duplication trick!!!

Cheap, maybe, but I simply couldn't enjoy the game otherwise, and I loved the concept so much.
I mean, come on, bosses with a shield you need to bash off EVERY SINGLE TIME, limited saves, a damn time limit on the ENTIRE GAME. Call me a whuss, but, No sir, don't like it.

Zane Apr 20, 2007

Amazingu wrote:

Call me a whuss, but, No sir, don't like it.

Dude. Did you just quote Mr. Horse?

Amazingu Apr 20, 2007

Zane wrote:

Dude. Did you just quote Mr. Horse?

Hell yeah.
Still a very common quote amongst me and my friends actually wink

Ashley Winchester Apr 20, 2007

And what are you feelings about that Mr. Horse?

Actually, sometimes at night I watch the old reruns of Ren and Stimpy... beats the hell out what some of the kids watch now...

Zane Apr 20, 2007

I loved Ren and Stimpy when I was younger, and I still do. Haven't seen the show in a while, but I just found out they're releasing a complete DVD collection of all the eps, including the Adult Party Cartoons. It's listed on Wiki as TBA 2007... but, man, that's gonna be schaaweeeet!

Jay Apr 20, 2007

The Ultimate Collection, unfortunately, has stalled. I really hope we see it as the recent dvd releases were cut (in spite of having a dirty great big UNCUT sign on the cover).

Zane Apr 26, 2007

GoldfishX wrote:

Klonoa 1/2 - I know both of these get their due from a good portion of the gaming community, but considering they're basically 2D platformer perfection, I really think both should be recognized to a much larger degree. A Greatest Hits releases at LEAST...

I gotta second that. I just picked up a copy of Klonoa 2 this past weekend, and it's awesome. I liked the first one when I played it several years ago, but the sequel just hits home with me. Has anyone tried the GBA games? I heard they were more puzzle-oriented than the PSX/PS2 offerings.

GoldfishX Apr 26, 2007 (edited Apr 26, 2007)

Zane wrote:

I gotta second that. I just picked up a copy of Klonoa 2 this past weekend, and it's awesome. I liked the first one when I played it several years ago, but the sequel just hits home with me. Has anyone tried the GBA games? I heard they were more puzzle-oriented than the PSX/PS2 offerings.

They're "meh" overall...Very little action and the puzzles -hit switch, collect items, etc etc - are for babies (No exageration...My four year old cousin got pretty far in the first one). A real letdown. The bosses in Sonic Rush reminded me more of a "proper" Klonoa update.

And yeah, K2 was the very reason I got a PS2 as early as I did.

Edit: And yeah, I'll spring for a PS3 for Klonoa 3.

Zane Apr 26, 2007

GoldfishX wrote:

They're "meh" overall...Very little action and the puzzles -hit switch, collect items, etc etc - are for babies (No exageration...My four year old cousin got pretty far in the first one). A real letdown.

Dammit! I'm sorry to hear that. sad

Angela Apr 26, 2007

Zane wrote:
GoldfishX wrote:

They're "meh" overall...Very little action and the puzzles -hit switch, collect items, etc etc - are for babies (No exageration...My four year old cousin got pretty far in the first one). A real letdown.

Dammit! I'm sorry to hear that. :(

Never played Dream Champ Tournament, but I thought Empire of Dreams was really quite good.  Perhaps a bit more of a "Klonoa-lite," Dreams captured the core of its console brethren surprisingly well.  There is more emphasis on puzzles this time, true, but the controls are so simple yet tight that, taken as such, it's still a lot of fun to play.  Item-collecting pads out the game in a good way, and the snowboarding/sidescrolling levels are nice changes of pace.

It felt a little strange at first to not have the 3D element come to play - and foreground/background interaction is sorely missed - but yeah, it's a solid Klonoa for the medium that it's on.

PaperMario21 Apr 26, 2007

Jodo Kast wrote:

Out of This World
Flashback

Those are not very easy to finish and it was the damned oddness that kept me going. Flashback was far easier and I beat that within a week, but Out of This World took the better part of 2 years. You can't sit down and play it like Final Fantasy; either you get past this part right here or you don't. There is nothing else to do but deal with the precise part you are stuck. It's not like Castlevania, either, where you can happily start from scratch every time. In Out of This World, getting past a part is like passing a Final Exam. You don't want to go there again. But you have to, endlessly, until you get past. And the ending was insulting. After having labored for hours and hours, you just fly away on some damned bat creature. Wow. Thanks.

those two were such awesome games, Amiga classics.
as a side note - "out of this world" was known in Europe as "Another World".
team that made this game counted two people.

Eirikr Apr 28, 2007

A game I love that probably no one has ever played is Capcom's Soccer Shootout for the SNES. It's purely arcade style footie action, but it controls well and is just a blast to play. Has some good music (especially Germany's theme), unfortunately I don't think the .spc of it has been as much as dumped. sad

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