.59 Apr 18, 2007
One of the difficulties with Dragon Quarter that makes it hard for some to get into is that it isn't really transparent about how it works from the start. It sort of forces you to find out for yourself, and actually encourages you to start over at least once. It's easy to give up at that point, but when you stick with it you see that battles you previously struggled with have actually become easier, not necessarily because you became stronger, but because you've become a more skilled player. In that regard it's really different from most recent RPGs, which use battles mostly as filler to guide you from one cutscene to the next. In Dragon Quarter battles are meant to be enjoyed as is, not just as stat boosters, and the whole game is practically designed around them.
I do miss the old Breath of Fire theme from the first two games though. It would've been cool if Sakimoto could've arranged it for the game like he did with various Final Fantasy themes in FFXII. It's one of my favorite overworld themes for sure, even if its adventurous nature would be hard to fit into the context of BoFV.
It was kind of surprising there were so few nods in Dragon Quarter to the previous games of the series. There was the fairy colony bit, but aside from that it was pretty much a game on its own. The characters of Ryu and Nina too felt really different from previous games. I'm really glad they got Sakimoto to compose though, out of all his work his music for Dragon Quarter is by far my favorite.