Angela Jul 5, 2007 (edited Jul 6, 2007)
Well, we've reached the midway point of the year. What are your opinions of the first half's games so far? Here's my own round-up:
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Wario Ware: Smooth Moves (Wii) - Smooth Moves gets the distinct honor of being my very first Wii game. An adequate entry in the WW series, with design sensibilities more in line with Intelligent Systems than R&D1. For better or for worse, the series now feels like a testing ground for exploring Nintendo's latest system technology, and in the case of Touched and now Smooth Moves, I think they're successful endeavors -- yet at the same time, the fact they've arrived so soon during the system's lifespan leaves the nagging feeling that perhaps they're not the best that they could be. B-
Parodius Portable, Twinbee Portable, Salamander Portable (PSP) - I lumped these together in order of preference. Parodius Portable, in particular, was a godsent to me, considering what a fanatic I am for the series. Konami didn't disappoint, with near-perfect ports of all four games, a new remake of the MSX original, screen ratio options to best suit one's playing preference, and speedy load times. The same largely applies to Twinbee and Salamander, except for a wonkier save system and somewhat longer load times. A+ / B- / B-
Phoenix Wright: Justice for All (DS) - First, mucho kudos to Capcom for continuing the PW series outside of Japan, right on up to part 3. (And hopefully, part 4.) The effort in porting these titles over, outfitted with the DS-specific features like touch screen and upgraded soundtracks are highly appreciated, making these games even more enjoyable to play. The localization this time around, while no Alex Smith, is still solid, save for the several grammatical errors littered throughout. I double-dipped on this one, first picking up the Japanese version and then later the domestic one - and while Capcom did correct a number of the errors that plagued the Japanese release, there are many that, sadly, were not fixed for later releases. Let's hope they take the time to better proofread PW3. B-
Meteos: Disney Magic (DS) - I always thought the original Meteos had a great design, but when it came to the actual gameplay, things seemed a little too rush-rush and random to deem it a solid puzzler. The new vertical screen and tiles orientation for Disney Magic does add extra depth, but sadly, the principle gameplay is still intact, flawed and all. Plus, playing the DS on its side proves to be more burdensome than advantageous, as the frenetic movement with the stylus makes it uncomfortable to hold after even just a little while. Does Planet Puzzle League suffer from this same problem, I wonder? D
Final Fantasy VI Advance (GBA) - I'll admit I was sore-headed about the insane slowdown and choppy animation that plagues this port - but it wasn't a make or break deal for me. I knew I was going to be picking up the game no matter what, and enjoying it for what it is: FFVI, on a portable. The music is faithfully replicated given the restraints they've had to work with, and the general flow of the game's quest is completely intact. Two things that do bug me, though. First, the new translation; it's Woolsey's script for the most part, but obvious polish was made here and there. It's some of that polish though, more accurate to the original translation it may be, that brought about some unwanted changes. (See my other post here for some cited examples.) My other problem is with the world map, especially in the World of Ruin; that on-screen map is just too ridiculously tiny and difficult on a portable to see where you're going properly, what with the red indicator blending in so well with the purple-colored water. I wish Square did something along the lines of FF7, where they filled the entire screen with an enlarged transparent map that could be toggled on and off. B+
Ubisoft's TMNT (GBA) - Side-scrolling arcade beat-'em-up, with tight gameplay and fluid animation. The sense of progression is great; you're constantly earning new moves that really adds to the fighting. It's a relatively short game overall, but awesome for pick up and play sessions. It's great to see yet one more glimmer of life for the ol' GBA; never thought I'd see it in the form of TMNT. B-
Konami Classics Series: Arcade Hits (DS) - I picked this one up strictly for Contra, and I pretty much got what I expected; a perfect port of the arcade version. Game-wise, this is a pretty decent compilation, but I think I'm going to have to agree that it's worth about ten dollars cheaper than the retail price. Included titles range from mild to slightly more engaging diversions..... and with the exception of two or three favorites, you'll likely end up ignoring the rest of the games after the nostalgic novelty wears off. One of the biggest pluses with having such a collection on the DS and not a disc-based format is zero load times..... so getting in and out of any of the fifteen featured games is fast and painless. Nice customizable options, too, like button configuration for all the games, rapid fire, variable difficulty setting, and screen ratio settings. Not bad, but you'll feel a lot better if you can pick it up on the cheap. C+
Super Paper Mario (Wii) - Put this one over as one of the most hyped games most of us bought into. It had the right idea and the right elements; combining the Paper Mario trademark of witty dialogue and story with classic Mario gameplay..... but sadly, the balance is severely skewered, where the former eclipses the latter in a very glaring way. The pacing becomes ridiculously bogged down, and for myself, I simply lost interest halfway through. A pity. C-
Final Fantasy Fables: Chocobo Tales (DS) - What a lovely surprise this was! What I thought would be something that relied purely on novelty and brand-name recognition turned out to be a robust, jam-packed adventure that's bursting with variety. Light RPG-overworld exploring, DS-centric minigames, and card battle strategy; having any one of these elements as a standalone likely wouldn't amount to much, but coming together as a complete package, it really does come off as an enjoyable experience. The visual flair and FF-arranged music score are charming, as is the sharp localization of the script. Definitely my sleeper hit of the year thus far, and really, a surprisingly-quality title considering Square-Enix's now clockwork routine of churning out mediocre software after mediocre software. A-
Singstar Pop (PS2) - This one came off as a tremendous disappointment for me. After puting in countless hours on Karaoke Revolution Country, I was ready to take it up to the pop level with a song selection that was extremely appealing to me. Unfortunately, nothing about the game comes even close to making it as good an experience as KR. The microphones are shit, with volume output that's set much too low, and the standard audio options are completely absent. The interface is awful, too; why they place the lyrics and the pitch separately from one another is beyond me, and is clearly a case of bone-headed design. What a craptacular product; the worst fifty bucks I've spent in a good while. F
Moero! Nekketsu Rhythm Tamashii Osu! Tatakae! Ouendan 2 (DS) - As to no one's surprise, Ouendan 2 easily finds itself being my primary candidate for game of the year. It was a three-pronged attack on my happy senses: 1) Hearing the announcement of the game -- "IT'S A DIRECT SEQUEL TO OUENDAN!!!" 2) Hearing that it was coming so gosh-darned quickly -- who wasn't expecting a late summer release at the earliest? And 3) The fact that it's freaken awesome. Ouendan 2 delivers on all fronts, with a constantly improving interface, a beefy and addictive song selection, and new scenarios which are always entertaining to watch. But it's the flow charts that's undoubtedly the best improvement; newly tweaked hit markers and fast and tight phrase bar patterns provide a wonderfully-challenging learning curve, yet remains indelibly enjoyable to play even when mastered. And, of course, the recent addition of the EBA just adds icing to an already well-iced cake. A+
The Red Star (PS2) - Beat-'em-up meets shoot-'em-up in a surprising hybrid that works very well. Though I haven't finished the game yet, I will say that the lack of variety drops this down several notches in my book. The level designs and play mechanics are solid enough, but after a certain point, it all begins to feel incredibly repetitive. I also have some niggling reservations about the gameplay, particularly the parrying techniques that leaves you vulnerable more often than not - and I do wish there was some more variety in the melee and gun weapons. Great for at least one play through, but I don't see this as having any sort of lasting power. C+
Tomb Raider: Anniversary (PS2) - Legend's gameplay with the environments and level designs of the original; a winning formula, to be sure. Again, I'm still working my way through the game, but it's been fun and intuitive just controlling Lara through these great worlds. The game also looks gorgeous. The organic environments are well-rendered and immersive; there are few gaming experiences like scaling that waterfall in The Lost Valley. B+
Resident Evil 4: Wii Edition (Wii) - I'm just about to put the lid on the main quest, and I've gotta say..... it's been every bit the magically-satisfying experience playing this new version as it was the GC one. My trepidations over the Wii controls have pretty much vanished; it probably took me longer than most to get the hang of it, but now it's not a stretch of the imagination to believe I'll never be going back to the GC controller again. With a cleaner-looking resolution, even quicker load times, and no disc-swapping, this is the definitive edition of RE4 to get. It's certainly the best "Wii" game I've ever played. A+