TOP FIVE GAMES OF 2007:
5) Parodius Portable (PSP) - For years I'd been hoping that the Parodius titles would hit portable systems in some fashion or another. My long-standing patience was rewarded early this year when Konami graciously bestowed us with a compilation of all five Parodius shooters, and they are, for all intents and purposes, perfect ports. Along with a new remake of the MSX original, screen ratio options to best suit one's playing preference, and speedy load times, this is about as fine a collection as one could want. The only downer was that console-exclusive extras, like Upa, Goemon and Kid Dracula, as well as Revival/Manual mode didn't make it in. That, and there were sporadic changes to some of the music. (I miss Garland's "In The Mood" most of all.) But when all is said and told, this to me is still the PSP's very best title, and another happenstance that fills yet another chunk of my wishful gaming life: to have all of my favorite classic games readily available in portable format.
4) Phoenix Wright: Trials And Tribulations (DS) - It's been a wonderful two years experiencing the adventures of Phoenix Wright. To be honest, I thought the series wouldn't see a chance in hell for us to receive Gyakuten Saiban 3 in English, but I'm glad I was proven wrong. It was well worth the wait, because this is, to many as well as myself, the best of the three games. Trials And Tribulations is bursting at the seams with strong characters, intriguing cases, terrific music, and consistently clever writing. Every major character from the trilogy plays key roles here, especially in the final case, and the interaction between one another portrays a surprisingly natural ebb and flow within the game's world. Like the first game's DL-6 incident, the overarching story is a presence throughout, and the trilogy's focal story threads flow into a dramatic tapestry that will leave you stunned and genuinely satisfied by the time it's all over. Although the fourth one is on the way, it's sad that this is the last of the "Phoenix" titles. It'll be strange that this will be the last time we'll get to visit the ol' Wright Office, looking out the window at the ever-popular Gatewater Hotel, checking out what poster is currently hanging on that wall, and seeing how Charley the plant is making out. Thanks for the great times, Phoenix - you sure went out with a bang with this one.
3) Contra 4 (DS) - C4 took me by surprise with the announcement that it was 1) Going to be a true, back-to-roots Contra, and 2) That it was being farmed out to American developer WayForward. Like everyone else, I greeted the news with equal excitement and trepidation. "Were we really going to see an actual, honest-to-goodness sequel to one of my most favorite video game series of all time?" And then the next question immediately popped up: "How bad is WayForward going to f--- this up?" The answers: Yes, and not one iota. The shift back to true run 'n gun is something sorely missed, and here it's done right on so many levels. Both equal homage and boasting its own distinct flavor, WayForward and Konami have successfully managed to nail everything that makes Contra so classic; detailed graphics, spot-on controls, action-packed levels with arcade pacing, and a twitch-based challenge that constantly demands your full attention and reflexes. Add in a killer soundtrack from Jake Kaufman, as well as a hearty helping of bonuses, and you've got a package that's totally worthy of the 20th Anniversary moniker.
2) Moero! Nekketsu Rhythm Tamashii Osu! Tatakae! Ouendan 2 (DS) - The best games really did come out of nowhere this year. For fans of the first game, this was certainly one of the greatest surprises we could ever hope for. Fresh off of Elite Beat Agents, and coming out just as quickly as it was announced..... that's right, it's the sequel to the BEST GAME ON THE DS, and it's every bit as incredible as its predecessors before it. iNiS crafts yet another masterpiece with a beefier and equally addictive song selection, more hilarious scenarios, and a fleshed-out inclusion of the series' best cumulative features. But it's the flow charts that are undoubtedly the best improvement; newly tweaked hit markers and some ingeniously tight phrase bar patterns provide a wonderfully-challenging learning curve, yet remain indelibly enjoyable to play even when mastered. It's hard to imagine EBA2 ever topping this, but they can try, right? (Translation: "Make it happen, iNiS!")
1) Super Mario Galaxy (Wii) - Though nothing can replace a 2D-based Mario platformer for me, Galaxy comes closer than anything the series has ever attempted before. Not only has it surpassed my expectations of what a great 3D Mario should be, but it's also turned out to be one of the most magical gaming experiences I've ever had. The concept, the dynamics, the graphics and music - everything is polished to a beautifully-glossy sheen, while the game itself managed to stun me with many, many great moments of innovation. Visiting new galaxies is always a new and exciting treat; the bite-sized pick-up-and-play level designs are my most favorite aspect, and to me, are an evolutionary step up from SM64 and Sunshine. I'm also happy that they didn't go completely overboard with Wii-centric controls, and what's there is implemented extremely well. There's no two ways about it - if ever there was a viable reason to own a Wii right now, this is it. Truly the system's (as well as Mario's) finest hour, and ultimately, my 2007 Game of the Year.
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HONORABLE MENTIONS:
Wario Ware Smooth Moves (Wii) - Smooth Moves gets the distinct honor of being my very first Wii game. An adequate entry in the WW series, with design sensibilities more in line with Intelligent Systems than R&D1. For better or for worse, the series now feels like a testing ground for exploring Nintendo's latest system technology, and in the case of Touched and now Smooth Moves, I think they're mostly successful endeavors. Yet, at the same time, the fact they've arrived so soon during the system's lifespan leaves the nagging feeling that perhaps they're not the best that they could be. I had a good time with the game while it lasted, though it doesn't quite have the lasting appeal of the first Wario Ware or Twisted.
Final Fantasy VI Advance (GBA) - I'll admit I was sore-headed about the noticeable slowdown and choppy animation that plagues this port, but it wasn't a make or break deal for me. I knew I was going to be picking up the game no matter what, and enjoying it for what it is: FFVI on a portable. The music is faithfully replicated given the restraints of the GBA format, and the general flow of the game's quest is completely intact. Two things that do bug me, though. First, the new translation; it's Woolsey's script for the most part, but obvious polish was included. It's some of that polish though, more accurate to the original translation it may be, that brought about some unwanted changes. My other problem is with the world map, especially in the World of Ruin. That on-screen map is just too ridiculously tiny and difficult on a portable to see where you're going properly, what with the red indicator blending in so well with the purple-colored water. I wish Square did something along the lines of FFVII, where they filled the entire screen with an enlarged transparent map that could be toggled on and off. Those aside, it was awesome playing through FFVI again, and now I have two of my most favorite Final Fantasies (FFV Advance being the other) on portable.
DJ Max Portable 2 (PSP) - A beefy append to an already beefy series, with scads of new songs, unlockables, and play modes. Import-friendly too, this follow-up is a no-brainer for music-rhythm game fans and serves as one of the few truly excellent original titles for the PSP. Hard as hell, though..... I shudder to think how eight-button mode plays, of which I've yet to even unlock.
Phoenix Wright: Justice For All (DS) - Although decidedly less impressive than both predecessor and sequel, due to a script that isn't quite as sharp and music that's generally regarded as the weakest in the trilogy, Justice For All's cases are still engrossing, and the story further embellishes on the ongoing journeys of these wonderful characters. Like PW1 and PW3, Capcom deserves props for another great GBA to DS port job, once again utilizing the excellent streamlined touchscreen format, quick-text scrolling feature (after finishing the cases, of course), and upgraded music. Plus, JFA's tense and exciting Case Four stands as one of the ubiquitous favorites among fans.
Virtua Tennis 3 (PSP) - A worthy successor to the first VT, it's nice to get my freakishly-competitive game on with a whole new title. You can't go wrong with the tried-and-true formula and the addition of building player stats, and the new mini-games contribute to an already enjoyable game. The AI can go to the deepest depths of hell for their always-perfect lob counters, though.
Final Fantasy Fables: Chocobo Tales (DS) - Fables was a tremendously pleasant surprise. What I thought would be something that relied purely on novelty and brand-name recognition turned out to be a robust, jam-packed adventure that's bursting with variety. Light RPG-overworld exploring, DS-centric minigames, and card battle strategy -- having any one of these elements as a standalone likely wouldn't amount to much, but coming together as a complete package, it really does come off as a fun experience. The visual flair and FF-arranged music score are charming, as is the sharp localization of the script. Definitely my sleeper hit of the year, and really, a surprisingly-quality title considering Square-Enix's somewhat clockwork routine of churning out mediocre software nowadays.
Resident Evil 4: Wii Edition (Wii) - Say what you will about Capcom and their ports, but when they choose to bring over and revise one of their greatest masterpieces, throwing in a bunch of nice extras and a control scheme that works in its favor, one can certainly muster forgiveness. I had initial frustrations with the Wii controls, but had gotten the hang of it after a few chapters of play. Now, I just can't ever imagine going back to the standard controller. With a cleaner-looking resolution, even quicker load times, and no disc-swapping, this really is the definitive edition of RE4 to get.
Picross DS (DS) - Only by name did I know of Picross up till now. It's a good thing, too, else I might have been hopelessly hooked for years. Easily the best puzzle game of the year, the ingeniously crafted concept and ease of use make this an instant winner. It's hard not to rely on simply "memorizing" the picture to solve a repeat puzzle every now and again, but your first full run through the game is a wonderful one. Now let's see an expansion cart, Nintendo!
DK: Jungle Climber (DS) - There's something to be said for getting back to gameplay basics. Jungle Climber takes the simple premise and control scheme that its predecessor King of Swing laid down, and manages to create another fully-functional and thoroughly enjoyable title. The shoulder button control scheme of jumping and peg-grabbing hasn’t changed a bit, but the tweaks and tightening of techniques certainly make for nominal improvements. The level designs have gotten even more ambitious, and along with the new dual-screen setup, allows for some creative new ideas for this collect-a-thon title at heart. The only thing I didn't particularly care for at first was the one/two-hit death, as opposed to the life bar in Swing - but I realize this makes the game more challenging in a good way, as you're less prone to get sloppy with your movements.
Sonic Rush Adventure (DS) - With the exception of a fairly slow start, what with the lengthy "adventure" narratives, this has turned out to be every bit as good as any other traditional Sonic title, and certainly improves on a lot of the first Rush's shortcomings. The same gratuitous sense of speed and gameplay is more or less unchanged, but now, with 99% less bottomless pits. Since you'll be falling less, the levels now adopt a more streamlined design so that you'll almost always be able to get to the goal, whether you end up on the bottom screen or the top. This does make the game quite a bit easier than Rush, where the series' basic rule of holding on to at least a few golden coins should get you through the end with relative ease. The island-traveling concept and its mini-games are less of a hindrance than I thought they would be, and they're actually mildly fun diversions to the main game. The game's aesthetics once again get top billing; the graphics are damned good, and it amazes me to see the DS doing visual effects like this. Adventure is certainly one of the finer looking 2D/3D hybrids I've seen in just about any game, while the music I find even better than Naganuma's contribution before. I think folks who couldn't quite connect with the first Sonic Rush may readily accept this one. It's a more structured experience that allows the player to better appreciate the fast, furious, fun.
Castlevania: The Dracula X Chronicles (PSP) - It's great to finally see Rondo of Blood debut outside of Japan, even coming in two flavors. I must admit I experienced a bit of aftershock from initially experiencing a "new" old-school Castlevania game, but it didn't take me too long to get back into the swing of things. The remake plays about as well as you'd expect a 3D retooling to play, and the level structure is pretty spot on accurate from the original PC Engine version. I'm still just a touch sore with the framerate, with Maverick Hunter X cementing my belief that all current remakes should be running at 60fps. To its credit, though, Drac X boasts some pretty good looking 3D graphics, cutscenes that breathe new life into the overall flow of the game, and a worthwhile musical score arrangement. Maria is just as much fun to play as before, and having Symphony of The Night along for the ride is a nice bonus. Emulation for both the original Rondo and Symphony are more than competent, with the only complaints being a few small hitches with sounds and load time.
Guitar Hero III: Legend of Rock (PS2) - After the limp showcasing that was GH2 (and to a certain extent, Rock The 80s), Neversoft managed to win me back over to the franchise with a far more favorable song selection and better play patterns. I get that same rush playing songs like "Hit Me With Your Best Shot," "Mississippi Queen," and "Welcome To The Jungle" as I did with GH1's "I Love Rock And Roll," "Crossroads," and "Bark At The Moon." The new interface is definitely welcome, with things looking sleeker all around. The venues look great, but the new character modeling really did take an awful hit. I could give or take the new Battle mode, too. On the one hand, there's far and few of them in between - but on the other, what was there drove me insane with bouts of frustration.
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BEST GAMES YOU'VE PLAYED THIS YEAR RELEASED BEFORE 2007:
... Now that I reflect back on it, I don't think there was a single older game I've played this year. Whoa, I'm all caught up. ^_^
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GAMES THAT DIDN'T MAKE THE CUT (Either because I've yet to pick them up, or I've played much too little of them to really formulate a solid opinion):
After Burner: Black Falcon (PSP)
Assassin's Creed (PS3)
Dance Dance Revolution: Hottest Party (Wii)
Front Mission (DS)
God of War 2 (PS2)
Hotel Dusk (DS)
Mega Man ZX Advent (DS)
Metal Gear Solid: Portable Ops PLUS (PSP)
Metroid Prime 3: Corruption (Wii)
NiGHTS: Journey of Dreams (Wii)
Ontamarama (DS)
Resident Evil: Umbrella Chronicles (Wii)
Rock Band (PS3)
The Legend of Zelda: Phantom Hourglass (DS)
Tomb Raider Anniversary (Wii)
Zack & Wiki: Quest for Barbaros’ Treasure (Wii)