So I finally picked up Ginga Ojousama Densetsu Collection for the sweet price of just $18 at my local import shop. Sidestepping the first two Yuna games, I dived right into Sapphire. I'd just attempted my first playthrough, only getting to the end of stage 2 on Normal before biting the dust..... This game's pretty damned tough! Your ship's speed is unusually slow compared to the enemy's quicker attacks, so Sapphire's definitely playing by the success-hinges-on-enemy-pattern-memorization book. I'm thinking it's almost gonna be a prerequisite to drop a crap-ton of lives before nailing all the patterns. The bosses and sub-bosses are plentiful and quite brutal as well; your hit box seems unforgivably large, so it's easy for big bosses to easily clip you.
I'm having a fun time with the game nonetheless. It feels good to step away from the bullet-hell framework of today's modern shooters, and it's neat seeing how the PC Engine was able to pull off some of these cool looking effects. And the music score? Absolutely LOVING it. Fans of Lords of Thunder, T's Music, and high-energy VGM rock in general will be in nirvana with this soundtrack. I'm guessing an official CD was never released, correct?
This recording I did will have to suffice, then. Hurray for the in-game sound test, though I had to work in some of the looping myself. (Track 8 was the only one I regrettably couldn't get a proper loop in for; the in-game fades out rather prematurely):
Ginga Fukei Densetsu Sapphire Game Recording:
http://www.mediafire.com/?nwoylytjjng
I do have beef with the sound effects, though. They are, unfortunately, as overbearingly loud as heard in the Youtube video. This does appear to be a product of the original release as well, but it's a shame they didn't include a volume selector, as it seriously distracts from the incredible music.