So I watched Nintendo's conference. As a gamer, there's basically nothing of interest here and from that perspective, Nintendo's conference kind of sucked. As an industry watcher, however, Iwata's speech was damn brilliant. This man really knows his stuff, and his having this job is another credit to Yamauchi's incredible eye for talent.
Cammie and Reggie did ok, but it's a little too clear that Cammie has been giving business presentations her whole career and her by the books body language started to get boring. But at least she was comfortable up there, which is more than I can say for MSFT's Don Mattrick. I'm looking forward to seeing how Jack Tretton performed for Sony, but I don't have time to watch that one tonight, so I'll catch the replay tomorrow.
As for the few games that they did show, I'm hugely disappointed with Animal Crossing. It's the same thing AGAIN. Is it too much to ask them to grow this series a bit? Even Mario Kart games change more between iterations than this series. Can't they at least remix the art style? Geez.
Wii Sports Resort looks very dull to me, but I'm sure it'll give the casual target another fun pick up and play title. The WiiMotionPlus accessory is neat, though, as I mentioned in another thread, I still don't get why they revealed the accessory so soon -- didn't really seem necessary and only serves to highlight the relative imprecision of the existing technology.
Wii Music is more of an x factor, I think. There seems to be very little "game" in it and it echoes Boogie in the seeming lack of any challenge. I imagine it could be fun in short bursts in a group setting, but I think they're riding a very fine line in terms of not giving the player enough control. If the player can't screw up, there's no satisfaction in doing well, so the success of this will depend on just how much control you actually have, and that remains to be seen.