Ashley Winchester Oct 24, 2008 (edited Oct 24, 2008)
I thought I create a topic on this because I ran into a port of a game that was so atrocious it should have never been made; also, allyourbaseare's topic on Ys Books I & II for the DS pushed me in this direction as well.
What game am I talking about? Doom for the SNES
Wow, talk about a steaming pile of (expletive)! I mainly bought this to hear Bobby Prince's music in context but the context is terrible! The fact the monsters can only display a front side because the side and back views/frames of animation had to be cut for space restrictions is sad. I also get that sick feeling when I move because the textures are terrible. Despite using the Super FX2 chip this has to be only an 8-16 meg game at the most...? You'd at least need a 32 meg cart to make this look decent. I spent $7 dollars on the game and I'm not even mad because it makes me laugh out loud like no tomorrow but I could only imagine someone buying this new when it came out at full price. I'd be sending an angry letter to Williams Entertainment...
The music was the only thing that is good here! The sound programming through the SNES sound chip is right on...
So, what are some other bad ports you have played? The ones that come to my mind are the Capcom VS games on the PS1 there the tag team element had to be scrapped because the PS1 couldn't load the animation frames for 4 characters in a fight which essentially turned them into one-on-one fighters. If you have to take out the element that makes the game different from previous ones why port it? Why port a game to a system that can’t or can barely handle it? Nevermind, I know the answer: anything to make money.