Apparently beeps and boops are a pair of dirty words to look out for then, I'll have to wrestle down my urge to rely on clichés
Chris wrote:I liked the article. It was well written, factually accurate, and accessible to those who don't listen to VGM much. I think your choice of language as 'static', 'dynamic', etc. is pretty cool and avoids making too many generalisations while categorising. I would have liked to have seen a few more non-Nintendo examples, but then again I guess these are the most well known game titles. I'm also so glad you didn't continue down the Myst route and end up stating Jack Wall's scores are the best ever. Blatantly not true. So, yeah, good article. Clearly a lot of time went into it!
Thanks, I spent some time scrubbing for freely available public sources of music that weren't likely to be taken down or require maintenance. The game music samples posted on wikimedia common, the smash brawl nintendo website, and a site of sierra soundtrack archives made convenient sources, which probably narrowed in the range of examples in addition to my own background. That's why it's always interesting to hear from other people about their gaming and musical backgrounds.
tri-Ace Super Fan wrote:First off, very well done overall. Anything I'd point out is pretty minor. I find the juxtaposition of the intro and body a little difficult to swallow. The intro comes off as rather light, trying to pull in people that either don't play video games at all or simply ignore game music, but then the body gets more technical and detailed than I think is appropriate for said audience. It's sort of like two different articles are going on - one being a general introduction to game music and another devoted to revealing the early conceptual period of game music creation. Since the latter appears to be the true nature of the piece, all I'd recommend is a little tweaking of the intro, just to cement what direction it's heading to. Other than that, there's a slight bit of redundancy at times, so trimming it down with some editing couldn't hurt. I have a love/hate relationship with editing myself, though, so I know sometimes you get to the point where every word feels crucial. If you feel you need the length, you could try to use some language that's more flowery, just to help the reader digest all the technical concepts.
That's a very astute observation. A lot of times in my writing I'm guilty of coming up with all the things I want to say and all the technical points I want to make, then scurrying back around and trying to come up with something I think will make people stick around for all the nitty-gritty I want to dive into. I may be thinking of the intro a bit like an abstract or introduction to a paper, coming from my background. And editing is brutal in some ways, I largely scrapped this piece and started over once as I was realizing the progression of my thoughts wasn't working as well as it could, and I think it came out much improved for it. And it's always a challenge to say everything I want to get out on a topic without ranging too far, and be able to focus in on a specific topic.
And thanks again to all of you guys who've been commenting, all very interesting to hear.